I WANNA BE THE FLORIDA MAN

Creator: Yeepington

Average Rating
3.9 / 10
Average Difficulty
47.6 / 100
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Tags:

Needle (7) Short (4) precision_needle (1) Man_Needle (1)

Screenshots

  • by Riechert
  • by eggkid

Creator's Comments:

YeepYeepington [Creator]
Updated the game
now save 6.2 and secret 3 are better

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[0] Likes
Rating: N/A       Difficulty: N/A
Aug 5, 2025

17 Reviews:

likethat
short spike game

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[2] Likes
Rating: 4.0 40       Difficulty: 46 46
Aug 14, 2025
monexone
WITH ALL RESPECT TO YEEP YEEPINGTON

WHY THERES A PLANE JUMP RIGHT IN THE FIRST SCREEN

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[2] Likes
Rating: N/A       Difficulty: N/A
Aug 9, 2025
mosamari
Fun needle game to turn your brain off to. My favorite part is probably how there's no save blocker so you have a lot of freedom on where you can save and you can do some silly shit. When I played, there was unfortunately only one sphicter. They're not too hard anyways cause you can save right next to them and hold a direction into the first corner. The game in general has aura. Something to do with the meatboy music, custom UI, simple visuals, and corner jumps. Definitely has a lot more personality than most modern needle games, IMO. Oh also diagonals are corners are awesome jumps. They never get boring if you use them differently imo. Whether you can name the jumps does not define the quality of needle. Although I will admit the design in this game is quite repetitive and made me turn my brain off.

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Tagged as: Man_Needle
[2] Likes
Rating: 6.2 62       Difficulty: 50 50
Aug 9, 2025
CocoaKitteh
boring needle with an excessive use of named jumps (mostly diagonals) used in uninteresting ways paired with some terrible vine physics

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Tagged as: Needle Short
[2] Likes
Rating: 1.0 10       Difficulty: 35 35
Aug 6, 2025
DanMario24
Rating & difficulty based off of medium.

This is Yeep's first game, leaning more into precision needle than consistency needle.
I'll begin with the good things: The progression of areas are really neat, new mechanics are nicely added into the mix the further you progress, the secrets orbs are a nice optional challenge, and I especially liked the jumps where you had to stop before running into a spike.
Though with that said I've also got some pointers on what they should work on improving next.

#1: Try not to spam diagonals & corners so much, try thinking of new and inventive jumps every now and again.
#2: If you're gonna make the vines act like maker vines, make it so that they can also be treated like normal vines instead of just primarily being maker vines (or this could just be a me issue, idk).
#3: Add bullet blockers to saves, you can save in mid-air and skip entire jumps because of it.
#4: I'd advise working on the difficulty balancing a bit more, as there were a wide mix of saves that took me several minutes, and also saves that didn't take me long at all.

From my interactions with them, another external suggestion for them is to play more needle, and take notes on what they liked about it (I have given them two needle game recommendations already).

I think that this game is a half-decent beginning for the maker in question, while there are some aspects that could definitely be improved, its still engaging enough to me.

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Tagged as: Short precision_needle
[2] Likes
Rating: 5.0 50       Difficulty: 45 45
Aug 5, 2025