Latest Reviews
Azzurinn
For: I wanna be the Engine Lemon Edition
For: I wanna be the Engine Lemon Edition
Glitchy mess of an engine, don't use it.
[1] Like
Rating: 3.0 30
Difficulty: N/A
Jul 25, 2016
ActualKale
For: I Wanna be the Needle Satan
For: I Wanna be the Needle Satan
Needle Satan is a fairly difficult needle game . It has made quite the name for itself in the western fangame community but that undoubtedly has more to do with having a screen featured in in Kamilia 3 than the actual content of the game. Overall I would say Needle Satan is a pretty unremarkable needle game, there is probably not a single thing in here that you can't find elsewhere, but not unenjoyable.
Needle Satan is a short game, 2 stages that are both less than 5 screens long. As far as visuals go it's pretty impressive how the creator managed to chose what is probably the two colors that are the most likely to cause problem for people. One stage has a really harsh red background with black blocks and the other one is dressed in a really bright shade of green with partly transparent spikes that blends in with the background. Pick your poision.
Both stages share the same style of platforming but only one of them appears to be made with the intention of being enjoyable. That might sound a little mean but I just don't see a better explanation for some of the design decisions in the red stage. Awful first jumps, a save you can only barely reach by shooting it, a save that hovers over a double-diagonal drop, a save that's almost all ledge jumps, a save that starts with a required 1-frame and just jumps that are uncomfortable to do in general.
Fortunately there is the green stage which, in my opinion, makes this game at least somewhat worthwhile. Like I mentioned they're both based on generic jumps but the ones in this stage are definitely ones seen less often. There's also less issues with save positioning and awkwardness here. In fact I think a lot of these saves are quite pleasant to grind and the difficulty balance is done in a satisfying way.
I'll go ahead and spoil that nothing really happens after you beat both stages. The game also has no music or any other feature that would aim towards making this anything more than another very simple (in terms of design) needle game which is mostly fun because it tests your skill and ocassionaly hits that sweet balance where it's just hard enough to make you feel good about yourself but without the stress of possibly getting stuck.
[3] Likes
Needle Satan is a short game, 2 stages that are both less than 5 screens long. As far as visuals go it's pretty impressive how the creator managed to chose what is probably the two colors that are the most likely to cause problem for people. One stage has a really harsh red background with black blocks and the other one is dressed in a really bright shade of green with partly transparent spikes that blends in with the background. Pick your poision.
Both stages share the same style of platforming but only one of them appears to be made with the intention of being enjoyable. That might sound a little mean but I just don't see a better explanation for some of the design decisions in the red stage. Awful first jumps, a save you can only barely reach by shooting it, a save that hovers over a double-diagonal drop, a save that's almost all ledge jumps, a save that starts with a required 1-frame and just jumps that are uncomfortable to do in general.
Fortunately there is the green stage which, in my opinion, makes this game at least somewhat worthwhile. Like I mentioned they're both based on generic jumps but the ones in this stage are definitely ones seen less often. There's also less issues with save positioning and awkwardness here. In fact I think a lot of these saves are quite pleasant to grind and the difficulty balance is done in a satisfying way.
I'll go ahead and spoil that nothing really happens after you beat both stages. The game also has no music or any other feature that would aim towards making this anything more than another very simple (in terms of design) needle game which is mostly fun because it tests your skill and ocassionaly hits that sweet balance where it's just hard enough to make you feel good about yourself but without the stress of possibly getting stuck.
Rating: 5.9 59
Difficulty: 65 65
Jul 25, 2016
Bob
For: I wanna be the rushed creation
For: I wanna be the rushed creation
Based on the title I expected a rushed mess but it was actually pretty fun and pleasant to play. Nice short game :)
[3] Likes
Rating: 7.7 77
Difficulty: 54 54
Jul 25, 2016
Rea
For: I wanna be the Bahamudwun Lagoon
For: I wanna be the Bahamudwun Lagoon
Tagged as: Trap
[0] Likes
Rating: 4.0 40
Difficulty: 38 38
Jul 25, 2016
jgoede
For: I wanna be the Fantasy
For: I wanna be the Fantasy
5 trap screens with default blocks and restarting guy rock followed by an avoidance.
The avoidance is significantly harder than the platforming.
[0] Likes
The avoidance is significantly harder than the platforming.
Rating: 1.0 10
Difficulty: 48 48
Jul 25, 2016
joseph567
For: I wanna be the rushed creation
[1] Like
For: I wanna be the rushed creation
[1] Like
Rating: 7.2 72
Difficulty: 58 58
Jul 25, 2016
Aronax
For: I Wanna Scroll My Mousewheel Downwards 3 - Scroll with a Vengeance
[0] Likes
For: I Wanna Scroll My Mousewheel Downwards 3 - Scroll with a Vengeance
[0] Likes
Rating: 6.0 60
Difficulty: 65 65
Jul 25, 2016
Elijah
For: I Wanna Scroll My Mousewheel Downwards 3 - Scroll with a Vengeance
For: I Wanna Scroll My Mousewheel Downwards 3 - Scroll with a Vengeance
Glorious.
[1] Like
Rating: 10.0 100
Difficulty: 70 70
Jul 25, 2016
Pineapplemajor5
For: I wanna stop the rain
For: I wanna stop the rain
A rather fun game that has some great ideas however doesn't quite do anything perfect.
The game has 4 main stages an intro and a room that scrolls to the final Boss.
Intro- Very basic has some trolls and normal platforming nothing too hard or special here.
Red Stage- The best stage in my opinion, uses a gimmick where you shoot blocks that spawn platforms to move across the screen which block lava flow. The boss is a giant cherry but uses the gimmick of the stages very well having you scale the room to get to the boss as you slowly start to lose space to fight on. Favorite fight of the game.
Blue Stage- The water stage, Has an interesting gimmick of blocks that push you back and even through walls with current sadly it isn't used very much or to its full potential, other than that its some basic water needle with some trolls. The boss is another giant apple in water shoots some basic attacks nothing too hard.
Green Stage- Probably the most average stage not that its a bad thing. Its a tower stage that has some vine jumps as well as other basic platforming sadly not much else to say. The boss is actually pretty fun requiring precise shooting while platforming off vines.
Yellow Stage- Its a troll stage can't say I like it but I'm not a fan of trolls in general. I will give it credit for having some puzzle elements with the trolls but I wont say that excuses it. The boss is my least favorite of the game but its easy, you shoot projectiles the boss shoots at you at they bounce around until they collide drags on but should be nothing too bad.
Lead Up to Boss- The final lead up room is bad, it revolves around a wind gimmick where the direction will switch predictably however it incorporates trolls which means you'll be doing a lot of waiting until you get the correct wind for the jump. The final boss is surprisingly fun he shoots different attacks and the wind works here making them interesting to dodge.
[0] Likes
The game has 4 main stages an intro and a room that scrolls to the final Boss.
Intro- Very basic has some trolls and normal platforming nothing too hard or special here.
Red Stage- The best stage in my opinion, uses a gimmick where you shoot blocks that spawn platforms to move across the screen which block lava flow. The boss is a giant cherry but uses the gimmick of the stages very well having you scale the room to get to the boss as you slowly start to lose space to fight on. Favorite fight of the game.
Blue Stage- The water stage, Has an interesting gimmick of blocks that push you back and even through walls with current sadly it isn't used very much or to its full potential, other than that its some basic water needle with some trolls. The boss is another giant apple in water shoots some basic attacks nothing too hard.
Green Stage- Probably the most average stage not that its a bad thing. Its a tower stage that has some vine jumps as well as other basic platforming sadly not much else to say. The boss is actually pretty fun requiring precise shooting while platforming off vines.
Yellow Stage- Its a troll stage can't say I like it but I'm not a fan of trolls in general. I will give it credit for having some puzzle elements with the trolls but I wont say that excuses it. The boss is my least favorite of the game but its easy, you shoot projectiles the boss shoots at you at they bounce around until they collide drags on but should be nothing too bad.
Lead Up to Boss- The final lead up room is bad, it revolves around a wind gimmick where the direction will switch predictably however it incorporates trolls which means you'll be doing a lot of waiting until you get the correct wind for the jump. The final boss is surprisingly fun he shoots different attacks and the wind works here making them interesting to dodge.
Rating: 5.0 50
Difficulty: 27 27
Jul 25, 2016
Delicious Fruit