Latest Reviews
Slends
For: I wanna be the YCH
For: I wanna be the YCH
The kid has gone to 7-11 to buy a soda, too bad the evil soda shaking man was there waiting for him!
Annoying 15 second yepvoidance, also known for being kep's only work.
This one's annoying due to being a 100% luck check up until the very last attack, the rest of the fight is just waiting in the bottom left corner.
Not much to say about this one.
[0] Likes
Annoying 15 second yepvoidance, also known for being kep's only work.
This one's annoying due to being a 100% luck check up until the very last attack, the rest of the fight is just waiting in the bottom left corner.
Not much to say about this one.
Rating: 0.2 2
Difficulty: 47 47
May 15, 2025
Slends
For: I wanna be the GTR
For: I wanna be the GTR
The kid has decided to get his dusty old wii and play a game of wii party to show yep man just how strong he really is, too bad he can only be challenged with rng minigames, in which yep man will always have the upper hand.
Little RNG yep minigame in which you have to slowly float down until your reach the moon while avoid asteroids. Just like the wii party minigame this game aims to remake, RNG has a big part: avoiding asteroids is not always possible due to their speed and size. You'll have to hope for the best and avoid 3 rows of them (2 if you dont count the first one, which you'll always avoid due to floating down before they can reach you.)
Was a nice trip down memory lane.
[0] Likes
Little RNG yep minigame in which you have to slowly float down until your reach the moon while avoid asteroids. Just like the wii party minigame this game aims to remake, RNG has a big part: avoiding asteroids is not always possible due to their speed and size. You'll have to hope for the best and avoid 3 rows of them (2 if you dont count the first one, which you'll always avoid due to floating down before they can reach you.)
Was a nice trip down memory lane.
Rating: 4.2 42
Difficulty: 32 32
May 15, 2025
BloggerOP
For: Wujian Happy Needle
For: Wujian Happy Needle
I don't know why but personally I don't remember much about the game after beating it. But that also means it's fun to play without thinking. There are some neat platforming going on, and suddenly there is something like, the hardest vine jump I've ever seen. Repeat this several times, and then the game's over.
[0] Likes
Rating: 5.0 50
Difficulty: 69 69
May 15, 2025
TheChiekurs
For: I wanna be the ASDF
For: I wanna be the ASDF
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: N/A
May 15, 2025
xva
For: I Wanna Thank To Daburyu
For: I Wanna Thank To Daburyu
it’s odd to see lily of all makers making a game in medley format, and even odder that it’s actually quite good. mind you, lily shines where lily always shone — avoidance. what I’m getting at is that the needle isn’t great but the bosses are. medleys are kinda hard to get right and a lot of people are quite picky about them in particular. it’s a genre that’s generally oversaturated but still reluctantly produces games that are of decent quality. games like this one oftentimes have to do something unique with their design to stand out from the other medleys. in this game’s case, it’s the mid-length format of only having 3 stages, the two final avoidances and some other minor things like medley picks and boss design
the needle I won’t really talk about other than the funny inclusion of avoidance interruptions within it. I honestly really like these, even if they aren’t super hard or long or anything. I like the VFX when transitioning into these, it’s goofy and reminiscent of the time. it’s definitely something to remember this game by. the rest of the needle ranges from mid to bad with the exception of the final stage which is good ol’ lily needle. where the game shines is the bosses, which are proper and well-executed medley bosses with a tinge of imbalance. for instance, the first boss’s final attack kinda blows because it walls you easily. stuff like that is what I mean with “a tinge of imbalance”. boss 2, while I don’t quite get the funny, it plays somewhat well. there’s also a cool DP appearance in there that’s surprisingly faithful to the original. the final boss and the extra avoidance are the most notable parts of the game. “Thank to Daburyu” is a reference to lily’s old game “I wanna be the Daburyu”, which are linked by the appearance of the final boss, who is both the final boss in Thank the Daburyu and the final phase of I wanna be the Daburyu. In OG Daburyu, the avoidance is ~80, while here it doesn’t breach 70 I don’t think. here the boss is also much higher quality, has a better song and is actually balanced for once. it’s got a bunch of cool barrage attacks that are fun to read. it even has a few callbacks to avoidances like TIS and the original Daburyu (Final). of notable attacks, it’s worth mentioning the prefinal butterfly attack is the hardest one, as you can get really insane RNG if you stand in the wrong laser gap. other than that it’s fun and fair
extra avoidance is some silly remake of Tear It that you access by walking right on the clear screen. I don’t think it’s much harder than the original Tear It, but it is different enough to classify it as a separate avoidance and not just a copy of Tear It. I can’t say much since I didn’t play it and only found out about it after clearing and subsequently uninstalling the game… other than that the ending looks funny lmao
[0] Likes
the needle I won’t really talk about other than the funny inclusion of avoidance interruptions within it. I honestly really like these, even if they aren’t super hard or long or anything. I like the VFX when transitioning into these, it’s goofy and reminiscent of the time. it’s definitely something to remember this game by. the rest of the needle ranges from mid to bad with the exception of the final stage which is good ol’ lily needle. where the game shines is the bosses, which are proper and well-executed medley bosses with a tinge of imbalance. for instance, the first boss’s final attack kinda blows because it walls you easily. stuff like that is what I mean with “a tinge of imbalance”. boss 2, while I don’t quite get the funny, it plays somewhat well. there’s also a cool DP appearance in there that’s surprisingly faithful to the original. the final boss and the extra avoidance are the most notable parts of the game. “Thank to Daburyu” is a reference to lily’s old game “I wanna be the Daburyu”, which are linked by the appearance of the final boss, who is both the final boss in Thank the Daburyu and the final phase of I wanna be the Daburyu. In OG Daburyu, the avoidance is ~80, while here it doesn’t breach 70 I don’t think. here the boss is also much higher quality, has a better song and is actually balanced for once. it’s got a bunch of cool barrage attacks that are fun to read. it even has a few callbacks to avoidances like TIS and the original Daburyu (Final). of notable attacks, it’s worth mentioning the prefinal butterfly attack is the hardest one, as you can get really insane RNG if you stand in the wrong laser gap. other than that it’s fun and fair
extra avoidance is some silly remake of Tear It that you access by walking right on the clear screen. I don’t think it’s much harder than the original Tear It, but it is different enough to classify it as a separate avoidance and not just a copy of Tear It. I can’t say much since I didn’t play it and only found out about it after clearing and subsequently uninstalling the game… other than that the ending looks funny lmao
Rating: 7.0 70
Difficulty: 68 68
May 15, 2025
Delicious Fruit