Latest Reviews
i_wanna_wiki_bot
For: I wanna be the my third game
[0] Likes
For: I wanna be the my third game
[0] Likes
Rating: N/A
Difficulty: N/A
May 5, 2025
i_wanna_wiki_bot
For: Tenshi Temptation
For: Tenshi Temptation
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
May 5, 2025
i_wanna_wiki_bot
For: I wanna silly needlur
For: I wanna silly needlur
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
May 5, 2025
Pigeon
For: I wanna be the Rightnya needle 2
For: I wanna be the Rightnya needle 2
Needle looks standard, nothing very special comes out of this.
The visuals are not great most of the times and can make things difficult to perceive.
Save balance is completely off sometimes we go from very difficult to almost nothing in the same screen, maybe the balancing was done more on hard than medium ?
The visuals are not great most of the times and can make things difficult to perceive.
Save balance is completely off sometimes we go from very difficult to almost nothing in the same screen, maybe the balancing was done more on hard than medium ?
Tagged as: Needle
[0] Likes
Rating: 4.6 46
Difficulty: 45 45
May 5, 2025
GaspacoZanis
For: I wanna Happiness Rabbit
For: I wanna Happiness Rabbit
I have originally beaten this avoidance back when it was released in 2021. It took me a bit less than 130 deaths and 51 minutes of time, and I believe I did not play it fully blind back then. Now I have decided to re-play the game in 2025 and I have beaten it 2 more times. 2nd clear took 22 minutes and 46 deaths, and 3rd clear 8 minutes and 14 deaths. And both of these clears I did 'blind' without looking up my strats from almost 4 years ago.
My biggest worry, when returning back to the this game was that this game would not feel as good as it was when I tried it back in 2021. To my big surprise, I think I did enjoy this experience more than in 2021.
If I had pinpoint when did ゆず湯 style of avoidances shifted towards concentration on visual design then I would probably say that it was 2021, and 'I wanna Upapa!' along with his area in 'Etude 02 - I wanna sound s e p.' has started this tendency. 'I wanna Happiness Rabbit' was next such attempt, but dedicated towards beginner / intermediate avoidance players.
You can see a lot of really cool visuals throughout the whole avoidances ; smooth transitions and really well-done camera work.
Gameplay is simple enough: you start with a lot of simple barrage ; then you have quite several patterns that are scary when you first look at, but which are not that bad. https://youtu.be/xkSGDJ0aIas?t=31 - this attack does require to spam the button a bit, but also you do not need to change the side afterwards like I did it in 2021, you can actually just repeat the pattern. I find this good on memorizing the pattern.
https://youtu.be/xkSGDJ0aIas?t=36 this aiming is a bit tricky, but I found it to be satisfying to perform and you can get quickly a grasp on what to do. And after that getting inside the ring is nice: you can wait for a bit or just rush into it, depending on how confident you are.
https://youtu.be/xkSGDJ0aIas?t=42 here time the fall along the music and rush to the right where you dodge easy pattern and easy enough RNG.
The change of the scene might seem a bit odd, but I found it charming and not that much distracting. The rings can give sometimes a bit harder RNG, but you can always find the way out.
The hardest part is probably this jump: https://youtu.be/xkSGDJ0aIas?t=66 , I do agree with Pluto, that it is a bit awkward. I recommend jumping a bit more than you would expect, and it should work out. After that I actually did manage to 1st try everything on my 2nd playthrough. The fall of fruits is a bit scary but I did not have that many issues. After that you need to be in the centre but you do have time to react to that.
And after that you do have a barrage finale, which is probably the hardest RNG attack in this avoidance. I never died on it though.
Now, let's get to the elephant in the room... optimization.
This game has 2 crucial issues:
a) Once you restart, this game does stutter for 1 second. If you die a lot, you will notice that. I believe it is because of the change of the room, since this is older game of this author, and it is not author's engine yet.
b) https://youtu.be/xkSGDJ0aIas?t=65 this moment is lagging. Especially if you are playing with video recording. Now, why does it happen? The answer is: the trails of 5 bigger fruits. The density of the trail is what causes the lag. If it was to be fixed, then the density needs to be lowered. Yeah, the optimization is actually pretty good when it comes to the surfaces. The problem is just that author did not account that there were too many fruits on the screen.
Now, does this all mean, that this is a bad avoidance?
No.
I do think that this avoidance is really fun to play and fun to learn. It is pretty intuitive to find the strats, and the only issue both gameplay and visual wise is the lagging part, because you cannot react to that pattern, and because it laggs.
Other than that I was glad to re-play this game. I did find it much easier than back in 2021, despite not remembering anything. I was thinking on giving this game 49, but now my rating is much lower. However, quality rating is a bit higher than what I would give back then.
You do need some good control of the kid for this infinite jump avoidance. I believe this was my main issue back then. So this might be a bit challenging if you a beginner.
But I would say that do not be afraid trying this game blind, because it is actually pretty reasonable to learn, especially for those who do have already some experience in avoidances.
I love this avoidance, despite few issues it has. It is one of the best avoidances in this range of difficulty, providing good amount of RNG and simple, but not generic patterns. And also visuals are really pretty.
I did notice that nowadays there are even more ground-breaking visuals in avoidances, and also I did find this attack being a bit slower than the music when I tried this game 2nd time: https://youtu.be/xkSGDJ0aIas?t=16. But I still think that this game holds up really well after the release.
If you do not mind learning a bit for 30-60 minutes, or if you are beginner wanting some challenge, then I think this is worth trying (if you can close your eyes to the flaws that I have mentioned earlier).
All in all - I would highly recommend this game!
My biggest worry, when returning back to the this game was that this game would not feel as good as it was when I tried it back in 2021. To my big surprise, I think I did enjoy this experience more than in 2021.
If I had pinpoint when did ゆず湯 style of avoidances shifted towards concentration on visual design then I would probably say that it was 2021, and 'I wanna Upapa!' along with his area in 'Etude 02 - I wanna sound s e p.' has started this tendency. 'I wanna Happiness Rabbit' was next such attempt, but dedicated towards beginner / intermediate avoidance players.
You can see a lot of really cool visuals throughout the whole avoidances ; smooth transitions and really well-done camera work.
Gameplay is simple enough: you start with a lot of simple barrage ; then you have quite several patterns that are scary when you first look at, but which are not that bad. https://youtu.be/xkSGDJ0aIas?t=31 - this attack does require to spam the button a bit, but also you do not need to change the side afterwards like I did it in 2021, you can actually just repeat the pattern. I find this good on memorizing the pattern.
https://youtu.be/xkSGDJ0aIas?t=36 this aiming is a bit tricky, but I found it to be satisfying to perform and you can get quickly a grasp on what to do. And after that getting inside the ring is nice: you can wait for a bit or just rush into it, depending on how confident you are.
https://youtu.be/xkSGDJ0aIas?t=42 here time the fall along the music and rush to the right where you dodge easy pattern and easy enough RNG.
The change of the scene might seem a bit odd, but I found it charming and not that much distracting. The rings can give sometimes a bit harder RNG, but you can always find the way out.
The hardest part is probably this jump: https://youtu.be/xkSGDJ0aIas?t=66 , I do agree with Pluto, that it is a bit awkward. I recommend jumping a bit more than you would expect, and it should work out. After that I actually did manage to 1st try everything on my 2nd playthrough. The fall of fruits is a bit scary but I did not have that many issues. After that you need to be in the centre but you do have time to react to that.
And after that you do have a barrage finale, which is probably the hardest RNG attack in this avoidance. I never died on it though.
Now, let's get to the elephant in the room... optimization.
This game has 2 crucial issues:
a) Once you restart, this game does stutter for 1 second. If you die a lot, you will notice that. I believe it is because of the change of the room, since this is older game of this author, and it is not author's engine yet.
b) https://youtu.be/xkSGDJ0aIas?t=65 this moment is lagging. Especially if you are playing with video recording. Now, why does it happen? The answer is: the trails of 5 bigger fruits. The density of the trail is what causes the lag. If it was to be fixed, then the density needs to be lowered. Yeah, the optimization is actually pretty good when it comes to the surfaces. The problem is just that author did not account that there were too many fruits on the screen.
Now, does this all mean, that this is a bad avoidance?
No.
I do think that this avoidance is really fun to play and fun to learn. It is pretty intuitive to find the strats, and the only issue both gameplay and visual wise is the lagging part, because you cannot react to that pattern, and because it laggs.
Other than that I was glad to re-play this game. I did find it much easier than back in 2021, despite not remembering anything. I was thinking on giving this game 49, but now my rating is much lower. However, quality rating is a bit higher than what I would give back then.
You do need some good control of the kid for this infinite jump avoidance. I believe this was my main issue back then. So this might be a bit challenging if you a beginner.
But I would say that do not be afraid trying this game blind, because it is actually pretty reasonable to learn, especially for those who do have already some experience in avoidances.
I love this avoidance, despite few issues it has. It is one of the best avoidances in this range of difficulty, providing good amount of RNG and simple, but not generic patterns. And also visuals are really pretty.
I did notice that nowadays there are even more ground-breaking visuals in avoidances, and also I did find this attack being a bit slower than the music when I tried this game 2nd time: https://youtu.be/xkSGDJ0aIas?t=16. But I still think that this game holds up really well after the release.
If you do not mind learning a bit for 30-60 minutes, or if you are beginner wanting some challenge, then I think this is worth trying (if you can close your eyes to the flaws that I have mentioned earlier).
All in all - I would highly recommend this game!
Tagged as: Avoidance
[0] Likes
Rating: 8.7 87
Difficulty: 42 42
May 5, 2025
Delicious Fruit