Latest Reviews
Slends
For: I wanna PD Happy
For: I wanna PD Happy
Much better than pd heart. This one had a couple of interesting jumps here and there, as well as a couple of tougher ones, without compromising the overall balance of the game thanks to the aligns given.
Recomended for a quick <5 minute clear and to just try something simpler.
[0] Likes
Recomended for a quick <5 minute clear and to just try something simpler.
Rating: 5.1 51
Difficulty: 36 36
Apr 15, 2025
Slends
For: I wanna PD ♡
For: I wanna PD ♡
What's funny is that almost one third of my deaths were on the first room
[0] Likes
Rating: 3.0 30
Difficulty: 46 46
Apr 15, 2025
BloggerOP
For: I wanna R
For: I wanna R
Really easy dagger game, it's also really short. There is a very awkward gimmick jump at the end of the game, I didn't like it, but other than that the game is fine. The avoidance at the end was chill as well, personally I find it easier than fib.
[0] Likes
Rating: 6.2 62
Difficulty: 22 22
Apr 15, 2025
theTics
For: Needle|Easy Game
For: Needle|Easy Game
Tagged as: Needle
[0] Likes
Rating: 6.6 66
Difficulty: 61 61
Apr 15, 2025
gourdladle
For: I wanna love driver2
For: I wanna love driver2
Rate based on Hitless
Avoidance of the creators' early age. Overall the game goes well but as sobotomy said there are too many 16 pixel pattern and the balance was a bit broken. RNG in this game is a bit lack of design and kinda luck-based. Would recommend to play under 5 HP mode only.
[0] Likes
Avoidance of the creators' early age. Overall the game goes well but as sobotomy said there are too many 16 pixel pattern and the balance was a bit broken. RNG in this game is a bit lack of design and kinda luck-based. Would recommend to play under 5 HP mode only.
Rating: 7.4 74
Difficulty: 65 65
Apr 15, 2025
xva
For: I wanna Go up to the Sky
For: I wanna Go up to the Sky
a super difficult needle game ladened with generic jumps from top to bottom, yet it still remains quite fun and interesting. it’s not particularly long, but it’s brutally difficult and precise, to the point of oftentimes even requiring specific valign ranges for certain jumps to work. there are many examples of this, and saves with these jumps are usually harder than the rest. it could also be that a save is mechanically super difficult, requiring many insanely precise inputs - like is the case with the last save
the game consists of no less than 12 saves in total (13 if you count the difficulty select, even though it’d be by far the easiest save in the game). it packs quite a ton of difficulty in these 12 saves, with an emphasis on sporadic insane jumps and configurations that find themselves in this game. the first instance of this you’ll encounter is save 5, with a strange valign-dependant bhop 5f at the bottom left. this alone isn’t too bad and is actually quite reasonable, but the fact that it’s at the end of a save that’s hard on its own makes it a lot more difficult. save 5 is somewhat minor compared to save 7, which is where the first major bullshit configuration appears: valign-dependant quadruple-corner weave in the form of two sphincters. this entire movement encapsulates 7 corners and is unbelievably precise. this is the 2nd or 3rd hardest save in the game, depending on how good you are at sphincters/corners. the jump to get through the second sphincter is also vstring-dependant, and therefore can randomly kill you for seemingly no reason. there’s also more gameplay past the corners which isn’t super easy either. the saves get easier after this save (save 7), until the penultimate save which could be considered harder due to the extremely difficult beginning. ironically, two of the three super hard saves in this game have valign-dependant sphincters as their main difficulty - with this save being the second one. arguably here it’s somewhat worse, since the valign seems to be more varied and inconsistent, making the jump functionally luck. the jumps after the downward sphincter are quite fun, though. rough chokejump at the end with a double squished diagonal, which I only died to twice
then comes the last save, which is the most difficult. it begins with a 32px ex15 which will eat up most of your deaths. it’s incredibly, incredibly boring to play if you aren’t getting attempts past the first two jumps. the second jump is very hard to eyeball - I just kept going at it in jtool until it eventually got somewhat consistent. the jumps after the 2nd jump are quite fun, surprisingly. they are nowhere near as hard but nearly all of them require several frame perfect inputs. the total is probably somewhere between 10-20, if I had to guess. that’s mainly carried by the 32px ex15. personally, I only died to last sphincter twice and didn’t die to the last jump thankfully
generally a fun experience, just really really hard. I sort of imagine this game as the ‘older sister’ game of Climb the Moai. they’re two games of similar style and similar difficulty, so it’d only make sense for them to be sister games. this one happens to be the ‘older’ sister, as it’s considered more difficult than Climb the Moai. quite good, but I feel I’m in the very niche demographic that would enjoy a game like this
the game consists of no less than 12 saves in total (13 if you count the difficulty select, even though it’d be by far the easiest save in the game). it packs quite a ton of difficulty in these 12 saves, with an emphasis on sporadic insane jumps and configurations that find themselves in this game. the first instance of this you’ll encounter is save 5, with a strange valign-dependant bhop 5f at the bottom left. this alone isn’t too bad and is actually quite reasonable, but the fact that it’s at the end of a save that’s hard on its own makes it a lot more difficult. save 5 is somewhat minor compared to save 7, which is where the first major bullshit configuration appears: valign-dependant quadruple-corner weave in the form of two sphincters. this entire movement encapsulates 7 corners and is unbelievably precise. this is the 2nd or 3rd hardest save in the game, depending on how good you are at sphincters/corners. the jump to get through the second sphincter is also vstring-dependant, and therefore can randomly kill you for seemingly no reason. there’s also more gameplay past the corners which isn’t super easy either. the saves get easier after this save (save 7), until the penultimate save which could be considered harder due to the extremely difficult beginning. ironically, two of the three super hard saves in this game have valign-dependant sphincters as their main difficulty - with this save being the second one. arguably here it’s somewhat worse, since the valign seems to be more varied and inconsistent, making the jump functionally luck. the jumps after the downward sphincter are quite fun, though. rough chokejump at the end with a double squished diagonal, which I only died to twice
then comes the last save, which is the most difficult. it begins with a 32px ex15 which will eat up most of your deaths. it’s incredibly, incredibly boring to play if you aren’t getting attempts past the first two jumps. the second jump is very hard to eyeball - I just kept going at it in jtool until it eventually got somewhat consistent. the jumps after the 2nd jump are quite fun, surprisingly. they are nowhere near as hard but nearly all of them require several frame perfect inputs. the total is probably somewhere between 10-20, if I had to guess. that’s mainly carried by the 32px ex15. personally, I only died to last sphincter twice and didn’t die to the last jump thankfully
generally a fun experience, just really really hard. I sort of imagine this game as the ‘older sister’ game of Climb the Moai. they’re two games of similar style and similar difficulty, so it’d only make sense for them to be sister games. this one happens to be the ‘older’ sister, as it’s considered more difficult than Climb the Moai. quite good, but I feel I’m in the very niche demographic that would enjoy a game like this
Tagged as: Needle
[1] Like
Rating: 7.5 75
Difficulty: 89 89
Apr 15, 2025
Renko97
For: I wanna build like 龍之介
For: I wanna build like 龍之介
Cute avoidance
Tagged as: Avoidance
[0] Likes
Rating: 6.3 63
Difficulty: 40 40
Apr 15, 2025
Delicious Fruit