Latest Reviews
ItzFallenFly
For: I wanna be the Russian (Remake)
For: I wanna be the Russian (Remake)
download link - https://docs.google.com/spreadsheets/d/1vdeP1cWazRegh84mRtS0PTZPjD1af-HsL3vHx9MN5Do/edit?gid=1601057962#gid=1601057962 (author himself gave the game to me)
[1] Like
Rating: 10.0 100
Difficulty: 30 30
Mar 8, 2025
Mster
For: I Might Be On Skeletrix Island
For: I Might Be On Skeletrix Island
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 8, 2025
xva
For: I Wanna Ponder
For: I Wanna Ponder
rating based on 100%
to be completely fair and honest: I heavily dislike puzzle games. I don’t enjoy playing them and the amount of satisfaction they bring is often minimal to me. ultimately, I’m not a fan of puzzles. I’ve also come to notice I’m not a fan of very difficult puzzles. Ponder offers all sorts of very difficult puzzle variants. anything from your average block puzzle, to sudoku, to something as strangely designed as despike. Ponder can hardly be called an IWBTG fangame at times - oftentimes it’s closer to an actual, legitimate puzzle game. this game has, in a way, garnered a reputation of being just that: bordering on ‘not_a_fangame’ territory. what I don’t hear people often talk about is this game’s shockingly high difficulty, which I will discuss shortly
evaluating the difficulty of a game like this one is a very difficult task. you can’t really rate its difficulty like any other game. it’s a puzzle game that requires minimal platforming skill but very advanced reasoning and puzzle-solving. this often isn’t counted as a part of the difficulty of many games, and is highly subjective. people who might be good at and/or enjoy puzzle games will find this game to be not very difficult. others, like myself, might be the complete opposite and will find this game very difficult. not just difficult, but straining to play. my difficulty rating is heavily influenced by two things: the level 10 puzzles in each category and my experiences with other games of similar difficulty. the former is self-explanatory, while the latter I’d sort or consider a weird approach. when evaluating the difficulty, I took a look at my clears around the first difficulty range that came to mind (80+) and thought about how my experience with this game compared to the likes of Kamilia 2, Series Z 2, Emperor, Crimson Needle 2, etc. this reasoning eventually led me to believe that a playthrough of Crimson Needle 2 would be easier, more fun and less painful than reclearing all of Ponder once again. since I gave CN2 a flat 85, I gave Ponder a higher decimal 85. the only reason I went into explaining this is because of how interesting and unusual the process is compared to rating the difficulty of the average game. as for my enjoyment/quality rating, I just gave it whatever felt right. that one isn’t too hard to explain
there are 10 categories of puzzle levels + 3 bonus areas. each category contains 10 puzzles which scale in difficulty. usually the first few levels aren’t anything too difficult, then the middle ones are hard, and the last few can be anywhere from being the same difficulty as the rest to insanely cryptic and overly specific shit. if I had to rank each puzzle category in terms of difficulty and enjoyment, I’d rank them as follows:
1. blocks - 70/100; 2/10
2. pathing - 73/100; 7/10
3. sequence - 68/100: 6/10
4. botkid - 76/100; 8/10
5. rotation - 82/100; 3/10
6. kidamari - 65/100, 10/10
7. despike - 84/100, 0/10
8. sudoku - 74/100, 6/10
9. laser - 80/100, 5/10
10. matching - 70/100, 6/10
some notably insane puzzles are:
- rotation 10, the absolute hardest puzzle in the game
- botkid 10, very clever but insanely hard to figure out
- despike 10, one of the hardest puzzles in the game, unfortunately makes no sense at all
notably, all of despike felt random and illogical. i never really understood the premise of it
the game’s 3 bonus areas are all quite fun compared to the base game. they could be called ‘extra’ in the traditional fangame sense. they consist of a chess avoidance which I found quite fun but not particularly difficult. the entire premise is interesting and well-implemented, minus the wacky goofy effects that the pieces make. I don’t know what that’s all about. maze isn’t very interesting and doesn’t even count towards 100%, but the more important one is the tower defense. it’s quite difficult to figure out and really requires you to strategise in weird and innovative ways. this is the good part - but the bad part is that a lot of mechanics are somewhat unclear. it’s not bloons style and no enemies recur, meaning every wave is brand new with new abilities and enemy types. this isn’t very fun or interesting. you’ll always be left guessing whether the tower setup you have is even capable of defeating whatever enemies are about to appear. they can heal eachother, have shields, split, teleport, etc. all sorts of shit is what I’m getting at. generally I don’t really enjoy this type of tower defense. what’s funnier, though, are the various and colorful enemy sprites that have nothing to do with anything half the time. the last 10 or so waves have enemies which are just bosses from I wanna Classic
and of course, on top of it all - the final boss of this tower defense segment (and therefore the entire game) is no one other than Chiyo Mihama. she’s just about the most powerful tower defense boss I’ve seen in my entire life. regens like instantly, has a shield capable of tanking what appears to be a septillion damage per second, and is just in general terrifying. unfortunately, there is no way of summoning Tomo to deal with her in any way. you’ll just have to kill Chiyo on your own
not recommended, unless you love painful and very difficult puzzles
to be completely fair and honest: I heavily dislike puzzle games. I don’t enjoy playing them and the amount of satisfaction they bring is often minimal to me. ultimately, I’m not a fan of puzzles. I’ve also come to notice I’m not a fan of very difficult puzzles. Ponder offers all sorts of very difficult puzzle variants. anything from your average block puzzle, to sudoku, to something as strangely designed as despike. Ponder can hardly be called an IWBTG fangame at times - oftentimes it’s closer to an actual, legitimate puzzle game. this game has, in a way, garnered a reputation of being just that: bordering on ‘not_a_fangame’ territory. what I don’t hear people often talk about is this game’s shockingly high difficulty, which I will discuss shortly
evaluating the difficulty of a game like this one is a very difficult task. you can’t really rate its difficulty like any other game. it’s a puzzle game that requires minimal platforming skill but very advanced reasoning and puzzle-solving. this often isn’t counted as a part of the difficulty of many games, and is highly subjective. people who might be good at and/or enjoy puzzle games will find this game to be not very difficult. others, like myself, might be the complete opposite and will find this game very difficult. not just difficult, but straining to play. my difficulty rating is heavily influenced by two things: the level 10 puzzles in each category and my experiences with other games of similar difficulty. the former is self-explanatory, while the latter I’d sort or consider a weird approach. when evaluating the difficulty, I took a look at my clears around the first difficulty range that came to mind (80+) and thought about how my experience with this game compared to the likes of Kamilia 2, Series Z 2, Emperor, Crimson Needle 2, etc. this reasoning eventually led me to believe that a playthrough of Crimson Needle 2 would be easier, more fun and less painful than reclearing all of Ponder once again. since I gave CN2 a flat 85, I gave Ponder a higher decimal 85. the only reason I went into explaining this is because of how interesting and unusual the process is compared to rating the difficulty of the average game. as for my enjoyment/quality rating, I just gave it whatever felt right. that one isn’t too hard to explain
there are 10 categories of puzzle levels + 3 bonus areas. each category contains 10 puzzles which scale in difficulty. usually the first few levels aren’t anything too difficult, then the middle ones are hard, and the last few can be anywhere from being the same difficulty as the rest to insanely cryptic and overly specific shit. if I had to rank each puzzle category in terms of difficulty and enjoyment, I’d rank them as follows:
1. blocks - 70/100; 2/10
2. pathing - 73/100; 7/10
3. sequence - 68/100: 6/10
4. botkid - 76/100; 8/10
5. rotation - 82/100; 3/10
6. kidamari - 65/100, 10/10
7. despike - 84/100, 0/10
8. sudoku - 74/100, 6/10
9. laser - 80/100, 5/10
10. matching - 70/100, 6/10
some notably insane puzzles are:
- rotation 10, the absolute hardest puzzle in the game
- botkid 10, very clever but insanely hard to figure out
- despike 10, one of the hardest puzzles in the game, unfortunately makes no sense at all
notably, all of despike felt random and illogical. i never really understood the premise of it
the game’s 3 bonus areas are all quite fun compared to the base game. they could be called ‘extra’ in the traditional fangame sense. they consist of a chess avoidance which I found quite fun but not particularly difficult. the entire premise is interesting and well-implemented, minus the wacky goofy effects that the pieces make. I don’t know what that’s all about. maze isn’t very interesting and doesn’t even count towards 100%, but the more important one is the tower defense. it’s quite difficult to figure out and really requires you to strategise in weird and innovative ways. this is the good part - but the bad part is that a lot of mechanics are somewhat unclear. it’s not bloons style and no enemies recur, meaning every wave is brand new with new abilities and enemy types. this isn’t very fun or interesting. you’ll always be left guessing whether the tower setup you have is even capable of defeating whatever enemies are about to appear. they can heal eachother, have shields, split, teleport, etc. all sorts of shit is what I’m getting at. generally I don’t really enjoy this type of tower defense. what’s funnier, though, are the various and colorful enemy sprites that have nothing to do with anything half the time. the last 10 or so waves have enemies which are just bosses from I wanna Classic
and of course, on top of it all - the final boss of this tower defense segment (and therefore the entire game) is no one other than Chiyo Mihama. she’s just about the most powerful tower defense boss I’ve seen in my entire life. regens like instantly, has a shield capable of tanking what appears to be a septillion damage per second, and is just in general terrifying. unfortunately, there is no way of summoning Tomo to deal with her in any way. you’ll just have to kill Chiyo on your own
not recommended, unless you love painful and very difficult puzzles
Tagged as: Puzzle
[0] Likes
Rating: 6.0 60
Difficulty: 85 85
Mar 8, 2025
GaspacoZanis
For: I Wanna My Girlfriend Play Fangame
For: I Wanna My Girlfriend Play Fangame
This was supposed to be MKey's love letter for the birthday to Suraiw. Game was made in 2 days and features 3 needle screens and 1 extremely short avoidance.
I did try this game out, and ElCochran's review pretty much summarizes what I think about this game.
I really liked the needle. It was short and very easy. Last screen is a bit harder than the rest but nothing too bad. Design is Uhuhu spike inspired and I really loved this whole design. It is really cute and appealing to watch. Especially, last screen which has even the room in the heart form. It is truly charming.
What is not as inspired and charming is an avoidance. Really short, and quite bland. If you expect some masterpiece like 'For my Valentine', then just play 'For my Valentine'. This avoidance extremely lacks everything. Abrupt, bland design and attack wise, song that does not fit to the design, and several instagibs where you do not have any indicators (circles fall down and for the infinite jump part you cannot be in the centre).
If you are decently experience, you will beat the whole game under 10 deaths, including avoidance.
Good thing is that after avoidance you have 1 secret that you can find in the end screen if you find fake block. Nice stuff.
This game also has secret text file encrypted in the .zip file. I have no clues what is the password. My guess is that only Suraiw knows it, since it probably was addressed to her. Or it is some meta secret, I do not know.
I am glad that Suraiw liked the game, it is good to hear that the game achieved its goal. However, that is basically it.
You might try it out if you want quick clear, but quality wise I only enjoyed needle. You can make easy game look good, but you have to design it correctly. If Zurai did it right in 2016, others can also do it in a charming way now. The fact that 'For my Valentine' was made for Zurai's girlfriend and that game is still great for general audience, makes you think that love letter games can also be great on their own without the original intention behind it.
I won't rate this game too low since I enjoyed the needle, but I cannot say that avoidance is worth your time, it is too lazy and bland for me.
Make your own conclusions. Although the game is deleted, so maybe just do not play it just for this own reason and skip it.
[2] Likes
I did try this game out, and ElCochran's review pretty much summarizes what I think about this game.
I really liked the needle. It was short and very easy. Last screen is a bit harder than the rest but nothing too bad. Design is Uhuhu spike inspired and I really loved this whole design. It is really cute and appealing to watch. Especially, last screen which has even the room in the heart form. It is truly charming.
What is not as inspired and charming is an avoidance. Really short, and quite bland. If you expect some masterpiece like 'For my Valentine', then just play 'For my Valentine'. This avoidance extremely lacks everything. Abrupt, bland design and attack wise, song that does not fit to the design, and several instagibs where you do not have any indicators (circles fall down and for the infinite jump part you cannot be in the centre).
If you are decently experience, you will beat the whole game under 10 deaths, including avoidance.
Good thing is that after avoidance you have 1 secret that you can find in the end screen if you find fake block. Nice stuff.
This game also has secret text file encrypted in the .zip file. I have no clues what is the password. My guess is that only Suraiw knows it, since it probably was addressed to her. Or it is some meta secret, I do not know.
I am glad that Suraiw liked the game, it is good to hear that the game achieved its goal. However, that is basically it.
You might try it out if you want quick clear, but quality wise I only enjoyed needle. You can make easy game look good, but you have to design it correctly. If Zurai did it right in 2016, others can also do it in a charming way now. The fact that 'For my Valentine' was made for Zurai's girlfriend and that game is still great for general audience, makes you think that love letter games can also be great on their own without the original intention behind it.
I won't rate this game too low since I enjoyed the needle, but I cannot say that avoidance is worth your time, it is too lazy and bland for me.
Make your own conclusions. Although the game is deleted, so maybe just do not play it just for this own reason and skip it.
Rating: 4.8 48
Difficulty: 20 20
Mar 8, 2025
MegaKid
For: Not Another Magic Tower Game
For: Not Another Magic Tower Game
This may the best fangame i have ever played, the concept is just too creative
amount of content in this game is huge as fuk
[1] Like
amount of content in this game is huge as fuk
Rating: 10.0 100
Difficulty: 75 75
Mar 8, 2025
TTBB
For: Common World Domination
For: Common World Domination
Good ole Doruppi Area (kind of), you either love it or hate it, and this is gonna be the same deal.
Personally I'm somewhere in the middle, it's not my favourite pattern avoidance but I had a lot of fun learning it actually. RNG is really unbalanced, which is quite frustrating, but I never found this boring like a lot of others did.
It's one of those avoidances that you have to take in slowly and bits at a time. You can't just die to a pattern and then immediately restart, so recording your gameplay and watching the replay after every attempt is highly recommended. A lot of the time you'll think you got a pattern down and then you die to it because you're 1f too far from the safe-spot, but making mistakes like that just ensures you get more consistent over time. I also don't think there are any difficult to execute patterns, it's mostly just memorization. Using the grid or whatever other means necessary to stand in the right spots helps a lot.
Lastly, I never played the original K3 Doruppi Area so I can't really compare the two, but final in this should be way less bullshit since Miku is no longer on the floor.
[1] Like
Personally I'm somewhere in the middle, it's not my favourite pattern avoidance but I had a lot of fun learning it actually. RNG is really unbalanced, which is quite frustrating, but I never found this boring like a lot of others did.
It's one of those avoidances that you have to take in slowly and bits at a time. You can't just die to a pattern and then immediately restart, so recording your gameplay and watching the replay after every attempt is highly recommended. A lot of the time you'll think you got a pattern down and then you die to it because you're 1f too far from the safe-spot, but making mistakes like that just ensures you get more consistent over time. I also don't think there are any difficult to execute patterns, it's mostly just memorization. Using the grid or whatever other means necessary to stand in the right spots helps a lot.
Lastly, I never played the original K3 Doruppi Area so I can't really compare the two, but final in this should be way less bullshit since Miku is no longer on the floor.
Rating: 7.5 75
Difficulty: 60 60
Mar 8, 2025
szpek
For: I wanna be the Dearest
For: I wanna be the Dearest
Short and sweet adventure game.
The game starts with a bit of chill platforming and ends with a beautiful avoidance.
Some attacks of the final boss can be pretty unfair, mostly the ones before the final space BG section and the bullets can sometimes appear in a color very similar to the BG color making them difficult to see.
Other than those issues there is really nothing bad i can say about this game
If you want to play a simple adventure game and/or are good at avoidances, this is a perfect choice.
[1] Like
The game starts with a bit of chill platforming and ends with a beautiful avoidance.
Some attacks of the final boss can be pretty unfair, mostly the ones before the final space BG section and the bullets can sometimes appear in a color very similar to the BG color making them difficult to see.
Other than those issues there is really nothing bad i can say about this game
If you want to play a simple adventure game and/or are good at avoidances, this is a perfect choice.
Rating: 8.8 88
Difficulty: 37 37
Mar 8, 2025
szpek
For: I wanna be the Dreamscape
For: I wanna be the Dreamscape
Main game is just some screens of okay needle. It's nothing special
Extra is more needle with some really brutal traps this time and a really, really bad boss at the very end.
As for the difficulty, Main is 25-30, Extra is 40.
[0] Likes
Extra is more needle with some really brutal traps this time and a really, really bad boss at the very end.
As for the difficulty, Main is 25-30, Extra is 40.
Rating: 6.4 64
Difficulty: 28 28
Mar 8, 2025
Religion
For: Not Another Needle Game
For: Not Another Needle Game
Rating based on true end. Personally I don't like the conveyor and the gravity stage but everything else is great.
[0] Likes
Rating: 8.3 83
Difficulty: 72 72
Mar 8, 2025
Delicious Fruit