Latest Reviews
Pigeon
For: Untitled40
For: Untitled40
A lot of bonking to avoid, especially the ceiling screen since I kept for getting that there was one in this.
Saves are pretty lengthy so it could get on a few nerves if some bonking happens late ina save.
Saves are pretty lengthy so it could get on a few nerves if some bonking happens late ina save.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 43 43
Apr 22, 2025
Pigeon
For: I wanna linger at the masquerade
For: I wanna linger at the masquerade
Sequel that feels a bit more balanced with the stages.
But I think going from left to right would be the ascending order of difficulty.
Left is pretty simple, middle is a bit unbalanced with the difficulty, right is overall more difficult with very little break in the difficulty aspect.
The bosses were a nice breather, very simple to pass compared to their respective platofrming section.
[0] Likes
But I think going from left to right would be the ascending order of difficulty.
Left is pretty simple, middle is a bit unbalanced with the difficulty, right is overall more difficult with very little break in the difficulty aspect.
The bosses were a nice breather, very simple to pass compared to their respective platofrming section.
Rating: 8.0 80
Difficulty: 48 48
Apr 22, 2025
Ywave
For: I wanna Transit
For: I wanna Transit
Ingenious needle, until I saw the gravity arrow (I'm not biased against gravity arrows)
[2] Likes
Rating: 8.0 80
Difficulty: 75 75
Apr 22, 2025
Renko97
For: I wanna be the 錯乱boy
For: I wanna be the 錯乱boy
A short game with cherries and traps.
[0] Likes
Rating: 3.7 37
Difficulty: 70 70
Apr 22, 2025
LastTISisLife
For: Phantom Needle V
For: Phantom Needle V
Very good needle for most part, good variety with a lot of callbacks to famous needle games. Didn't find some particular floors fun and there was some big disbalance between saves, but it's not that crucial in big picture; still by far best game in this series, easily can recommend for everyone who love vanilla needle
[0] Likes
Rating: 8.7 87
Difficulty: 76 76
Apr 22, 2025
GaspacoZanis
For: I wanna StellLive Question
For: I wanna StellLive Question
Korean avoidance fangame released on StellLive Cafe Naver on 2023/09/21 (.exe is 2023/09/20, and author says it is a re-upload, so maybe the actual release was day before): https://cafe.naver.com/tteokbokk1/291012
This is author's first work, made on GM8, but the game uses custom main character and the game has large window in comparison with standard GM8 games.
Game was made for non-fangame community, so you immediately see tutorial screen with keybinds. Then the first screen is a loading screen (even if it is not necessarily clear). And then you have a portal room, and you see 'death count'. Game does not track game time.
Avoidance itself is both fine and meh in the same time. I have beaten it both in 2024 and now in 2025, and honestly my opinion have not changed a lot. RNG is badly designed, being able to give walls on a lot of occasions (horizontal fruits ; sonic speed orange bouncing fruit and etc). Patterns are fine-ish, although they are very instagib-y, and some of them are not clear at the start. Like the one light-blue ring that goes into you, but actually does not kill you. I was thinking how to dodge it while I actually had to ignore it. Then there is a black-out sequence with a spotlight. It is fine, although the weird pink aiming is confusing, and is not necessarily fun to dodge. The final chorus has a lot of instagibs, and you need to make good planning of how to aim stuff or how to dodge RNG successfully. The very final spiral was very scary for me in 2024, but on my 2nd playthrough I realized I was overreacting and it is actually fine.
The GIF sprite is pretty cool, but the visuals overall are very basic, so cannot say much about that.
For author's first work, this is pretty fine. Other than that, I was a bit bored playing this, and I cannot necessarily say that I enjoyed attacks or the balance.
Would not recommend.
This is author's first work, made on GM8, but the game uses custom main character and the game has large window in comparison with standard GM8 games.
Game was made for non-fangame community, so you immediately see tutorial screen with keybinds. Then the first screen is a loading screen (even if it is not necessarily clear). And then you have a portal room, and you see 'death count'. Game does not track game time.
Avoidance itself is both fine and meh in the same time. I have beaten it both in 2024 and now in 2025, and honestly my opinion have not changed a lot. RNG is badly designed, being able to give walls on a lot of occasions (horizontal fruits ; sonic speed orange bouncing fruit and etc). Patterns are fine-ish, although they are very instagib-y, and some of them are not clear at the start. Like the one light-blue ring that goes into you, but actually does not kill you. I was thinking how to dodge it while I actually had to ignore it. Then there is a black-out sequence with a spotlight. It is fine, although the weird pink aiming is confusing, and is not necessarily fun to dodge. The final chorus has a lot of instagibs, and you need to make good planning of how to aim stuff or how to dodge RNG successfully. The very final spiral was very scary for me in 2024, but on my 2nd playthrough I realized I was overreacting and it is actually fine.
The GIF sprite is pretty cool, but the visuals overall are very basic, so cannot say much about that.
For author's first work, this is pretty fine. Other than that, I was a bit bored playing this, and I cannot necessarily say that I enjoyed attacks or the balance.
Would not recommend.
Tagged as: Avoidance
[0] Likes
Rating: 4.7 47
Difficulty: 41 41
Apr 21, 2025
Delicious Fruit