Latest Reviews
SquareDork
For: I wanna be the GMS2 Engine YoYoYo Edition
For: I wanna be the GMS2 Engine YoYoYo Edition
please do not use this engine, i'm begging you, please use K&R engine or even yoyoyo gms2.3. the other reviewers do not emphasize enough how awful this engine is. i used this for my very first gamemaker project in 2022, and i severely regret picking this engine for it.
bugs:
- collision is terrible, you can very often clip into the corner of a block and just stay there
- slopes "work" but if you're using them with blocks, you will get stuck in the corner of the block
- saving & loading scripts will sometimes randomly break on you and decide not to work anymore (this happened to me twice, it was solved by random chance)
bad code:
- speaking of them, the saving & loading scripts are just not good, saving new variables with them is a pain, same with changing any of the settings
- sifting through the menu objects to try and modify them is also a pain if you wanna do that
- most gimmicks in the engine are just coded poorly in general
the most telling part of all this is that i was very much not a good programmer in 2022 but i still had to fix MULTIPLE bugs with the engine systems just to get some things to work properly
everything in this engine is just either mediocre or straight up bad, i only give this a 1/10 because ririry engine exists. i know i probably sound like a dick in this review but this engine is just not good and there are way, WAY better options out there.
[4] Likes
bugs:
- collision is terrible, you can very often clip into the corner of a block and just stay there
- slopes "work" but if you're using them with blocks, you will get stuck in the corner of the block
- saving & loading scripts will sometimes randomly break on you and decide not to work anymore (this happened to me twice, it was solved by random chance)
bad code:
- speaking of them, the saving & loading scripts are just not good, saving new variables with them is a pain, same with changing any of the settings
- sifting through the menu objects to try and modify them is also a pain if you wanna do that
- most gimmicks in the engine are just coded poorly in general
the most telling part of all this is that i was very much not a good programmer in 2022 but i still had to fix MULTIPLE bugs with the engine systems just to get some things to work properly
everything in this engine is just either mediocre or straight up bad, i only give this a 1/10 because ririry engine exists. i know i probably sound like a dick in this review but this engine is just not good and there are way, WAY better options out there.
Rating: 1.0 10
Difficulty: N/A
Mar 15, 2025
DerpyHoovesIWBTG
For: I wanna be the Rubik's Cube
[0] Likes
For: I wanna be the Rubik's Cube
[0] Likes
Rating: 5.5 55
Difficulty: 81 81
Mar 14, 2025
Idiotnation
For: SlimePark
For: SlimePark
Wow, this girl really likes slime
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 14, 2025
eggkid
For: I wanna be the NNN
For: I wanna be the NNN
Tagged as: Avoidance
[0] Likes
Rating: 9.8 98
Difficulty: 86 86
Mar 14, 2025
xva
For: I wanna despair entrance
For: I wanna despair entrance
entrance avoidance with some odd balancing. everything is mostly fine and readable minus some telegraphing issues. a lot of the attacks you solely need to master the timings for - as in, when things happen and what things happen. as per usual with entrance fights, final is by far the hardest attack, with the attack before you go to the left being by far the most difficult thing in the game. the cherries, on top of being transparent, are hard to read because of Miku’s positioning at the top of the screen. I’d say it’s luck-based, but I can’t claim that yet as I haven’t played the game for that long. somehow, true final, where the cherries begin curving, is more readable than any other sequence in final. the engine may feel a bit weird at times. I can’t really tell what’s different about it, but something is up with it that I can’t quite describe. the death sfx is also quite annoying, it bothers me how high-quality and jarring it is.
[0] Likes
Rating: 6.1 61
Difficulty: 69 69
Mar 14, 2025
xva
For: I wanna be the Sunflower Fairy Kid mode
For: I wanna be the Sunflower Fairy Kid mode
a surprisingly long floor game turned trapfest that never seems to end. it gets quite overbearing and irritating at times and will make you lose patience by the end of it, where you’ll need it the most. the game’s quite long and has a ton of same-y content. it begins with some very easy floor needle, reminiscent of Yellow Star or the Conquer the Blow series. light traps, easy platforming, a few skips here and there, and some fairly trivial bosses sprinkled in. suddenly, about halfway in, some sort of switch is flipped in the maker’s head and the game turns into a trap-filled mess. every screen becomes inundated with traps to a comical degree. the ‘last’ stage, being a prime example of the classic bad apple trope, has the highest trap density of anything I’ve seen yet. this stage becomes very boring to figure out and isn’t very short either. final boss kinda sucks, it isn’t too interesting. the main gimmick of it often doesn’t even kill you even when it’s supposed to. not that that’s a bad thing, it makes it a bit faster at times
not recommended
[0] Likes
not recommended
Rating: 4.0 40
Difficulty: 51 51
Mar 14, 2025
Delicious Fruit