Latest Reviews

Go to page:
0 << < 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 > >> 11557
Ccviwnj
For: I Wanna In The Backroom
完美

Read More

Tagged as: Avoidance
[0] Likes
Rating: 10.0 100       Difficulty: 65 65
Feb 7, 2025
Ccviwnj
For: I wanna snow shadow
I love this avoidance
我爱这个耐久

Read More

Tagged as: Avoidance
[1] Like
Rating: 9.7 97       Difficulty: 63 63
Feb 7, 2025
TwistedB
For: I WANNA TELL THE UNDER'S TALE
pure unfiltered kino

Read More

Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: 44 44
Feb 7, 2025
GaspacoZanis
For: Saihate 222
Ouka's attempt in creating old-school type of avoidance on the easier side with more 'chill' vibe. Beaten this one twice - once in 2022 (took me an hour) and now in 2025 as well (took me 10 minutes).

The word I would like to use to describe this avoidance is 'soulless'. Yes, you have avoidance where you constantly have to do something. But in the same time you have extremely basic avoidance with few interesting ideas scattered around (the one with enlarging fruits is pretty cool). And the biggest issue is that balance is all over the place. In the beginning you can have bad RNG on the first burst and on horizontal fruits. Then you have skill-based line part, which is fine if you can manage it, just like I did in my second playthrough. However, those lines are extremely annoying if you get stuck in this avoidance, because the balance of said RNG is all over the place as I have said before, and sometimes you will get harder situations than usual.

Patterns sometimes have RNG followed by them which is not the worst thing but does feel weird in this avoidance. Although even 'pure' patterns feel weird here as well, like the heart pattern is extremely counter-intuitive.

Author sometimes does interesting things with the soundtrack, like you have bunch of rings in the beginning but one that is timed to the music (and thus slows down) and then the whole visual effects do fit to the song.

The issue I have is the attack design. Curving for the chorus seems so out of place and makes everything feel so awkward and clumsy. You do not have a place to breathe and you constantly expect something to be thrown at you.

The red pre-finale is a bit weird aesthetically, I would say. But at least it is easy.

All in all, while I did not like I wanna Zinnia, at least that avoidance felt more polished and more interesting (although it is harder as well). This one, instead, feels extremely boring in itself. Yes, once again, it is not necessarily old-school in the sense that you can just stay and do nothing. But it does not create engaging experience. I tolerated this avoidance second time, but only because I did not get stuck. This avoidance in itself does not manage to create entertaining experience, and I will still stick to my initial judgment of this avoidance from 2022.

You can try this avoidance if you are skilled enough to beat it under 15 minutes, but if you are beginner and wanna do this blind, I just cannot suggest this one. It is not as free as it might seem and time investment is not worth it. You will get stuck and that will be: a) boring ; b) frustrating.

Would not recommend.

Read More

Tagged as: Avoidance
[0] Likes
Rating: 5.2 52       Difficulty: 42 42
Feb 7, 2025
mxancl
For: Needle|IWer's New Year
Good needle game.

Read More

Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 55 55
Feb 7, 2025
TheChiekurs
For: I WANNA TELL THE UNDER'S TALE
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Feb 7, 2025
touhoe
For: Lovely Cittura
Super solid triple jump needle! Not every save is perfectly balanced, but the jumps feel super fresh & satisfying. It makes great use of the verticality of the screen, and the colors + vibes are suuuuper charming.

Read More

Tagged as: Needle Gimmick Secret_Santa_2024
[1] Like
Rating: 8.3 83       Difficulty: 71 71
Feb 7, 2025
touhoe
For: Kid with a Gun
Super cool momentum gimmick and really concise / unique implementation across the screens. I wish there was a liiitle less focus on pathing, not sure if minimum-size screens were the perfect choice for fully exploring the momentum but again the platforming was still very fun. There's a nice balance between satisfyingly speedy movement and more tight-knit precise air control, and both feel fun to explore. The extra is definitely my favorite part and lets you do a loooot of cool stuff with the gun you've learned all about.

Read More

Tagged as: Gimmick gun Secret_Santa_2024
[1] Like
Rating: 8.5 85       Difficulty: 70 70
Feb 7, 2025
LastTISisLife
For: I wanna be the Crimson Sun
While maker definitely tried to make some quality needle with good portion of variety, i don't think he managed to do it
Yeah, i really didn't like needle section of the game. It has few cool moments (especially chase save at the end), but overall flow is kinda bad with a lot of annoying jumps here and there
Boss was neat. Not necessarily great, but kinda fun on it's own. Game give you some hints in text message (in game folder), which is based, even tho i didn't read it and still beat boss quite fast - it was definitely easier for me than platforming overall
But at the end i think getting to this boss is kinda just not worth it. At least if you ask me - not recommended

Also game maded on some really shitty engine or idk, because it's lags heavily until i used extra tools, which is not usual in my experience

Read More

[0] Likes
Rating: 4.9 49       Difficulty: 74 74
Feb 7, 2025
DerpyHoovesIWBTG
For: I wanna anan spike
Tagged as: Needle x_Floor
[0] Likes
Rating: 5.9 59       Difficulty: 76 76
Feb 7, 2025
Go to page:
0 << < 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 > >> 11557