Latest Reviews

Go to page:
0 << < 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 > >> 11558
Ayn
For: I wanna qowulu 100
[0] Likes
Rating: 8.0 80       Difficulty: 42 42
Nov 28, 2024
Ayn
For: I Wanna Spook Jam
[0] Likes
Rating: 9.0 90       Difficulty: 50 50
Nov 28, 2024
Ayn
For: I Wanna Be the Piyopiyo Trap
I believe that being fun is the best praise for a game, and this game is indeed fun; however, I recommend lowering your expectations before playing to fully enjoy it.

Read More

[0] Likes
Rating: 8.2 82       Difficulty: 42 42
Nov 28, 2024
Ayn
For: I Wanna Possible
Novice should first master basic skills before attempting this game. Additionally, the bgm in the right room is just noise.

Read More

[0] Likes
Rating: 4.5 45       Difficulty: 60 60
Nov 28, 2024
Ayn
For: I wanna celebrate 100
This fangame contains elements I really enjoy, with floors 30-40F being my favorite part. I'm particularly fond of Ib and wowaka; the Ib part is exceptionally well-recreated, and floor 39F features Miku, which speaks for itself. However, I don't like the music from floors 51-59F. Overall, this is a moderately challenging and content-rich 100-floor game that I would recommend.

Read More

[0] Likes
Rating: 8.0 80       Difficulty: 44 44
Nov 28, 2024
Ayn
For: I Wanna Hope the End Of
The game stands out with its innovative tilting spike gimmick, which adds a unique challenge to the gameplay. Additionally, the cherry stage is particularly noteworthy for its beautiful scenery and captivating bgm.

The old version(DF) of the game allow for cheese strategy when facing boss. It's an alternative approach for players who find the normal method too difficult.

Read More

[0] Likes
Rating: 6.8 68       Difficulty: 70 70
Nov 28, 2024
Ayn
For: Iwanna a Girl Of The Sky
[0] Likes
Rating: 7.5 75       Difficulty: 35 35
Nov 28, 2024
Ayn
For: I wanna uhuhu spike 3
First time using jump cancel.
After clearing the uhuhu trilogy, I feel like I'm still very bad at jumping needle, and I often practiced with jtool as well as referring to other video.

Read More

[0] Likes
Rating: 7.2 72       Difficulty: 58 58
Nov 28, 2024
Ayn
For: I wanna Rose Gear
One of my favorite fangames, although I only rated it 8.0/10 because it has aspects I really like and some I do not. I particularly enjoy the artistic style of Stage 4 as well as the avoidance challenges. The gear-themed backgrounds and gimmick gameplay, along with the music of Rose Maiden, are well-aligned with the title, Rose Gear. Of course, this includes the final avoidance and the Ex avoidance. The music and elaborate patterns are aspects I truly appreciate.

Strategy:
I will only discuss the strategy for the Ex avoidance here. This avoidance lasts for about 5 min, which is quite long, thus testing your patience. However, there are many more challenging avoidances in iw; this one is relatively easy. Since this avoidance is not heavily affected by bad RNG, most of it involves fixed patterns, including the final wave. Whether you explore on your own, watch several videos to gather strategies, or follow the summary in my video, you will eventually clear it. Specifically, the first half of the avoidance is easier, while the latter half is more challenging. I recommend memorizing the positions of each wave of fixed bullets, so you mostly just need to move to predetermined spots to dodge a lot of the patterns. For the random bullets, simple jumping strategies should suffice. The final part is crucial, consisting of a wave of fixed bullets. I've analyzed several videos and found that moving left and right at specific wave counts, rather than jumping, can provide a better dodge, which significantly increases the margin for error, making this a viable approach.

Read More

[0] Likes
Rating: 8.0 80       Difficulty: 58 58
Nov 28, 2024
Ayn
For: I wanna be the Payment
An old fangame, consisting of 4 stages plus a final avoidance. All 4 stages are based on gimmicks involving delicious fruit. This avoidance becomes more difficult due to the invisibility mechanics.

The invisible mechanics is quite annoying. I played it by sticking double-sided tape on my monitor, or you could use a screen pen for marking, a technique recommended by a friend. The gimmick gameplay is somewhat interesting. The difficulty is concentrated in the avoidance, with the toughest part being the second to last wave of orange and green apples, where you need to keep a good rhythm between moving up and down the platforms. You can jump to the top platform, then drop down two levels, continue down one more, and repeat this pattern. Once familiar with the rhythm, you also need some luck. If you're lucky, you won’t need to maneuver much at the beginning. The avoidance lasts four minutes.

Read More

[0] Likes
Rating: 6.5 65       Difficulty: 48 48
Nov 28, 2024
Go to page:
0 << < 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 > >> 11558