Latest Reviews
Nick24
For: I wanna be the Skill up!
For: I wanna be the Skill up!
Tagged as: RFR4
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 4, 2024
K_YouTube
For: I wanna purify the Duo Blade easier
[0] Likes
For: I wanna purify the Duo Blade easier
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Mar 4, 2024
LukeIGuess
For: I Wanna Be The Diagonal Jump
For: I Wanna Be The Diagonal Jump
Good diagonal practice. Cool music too. :3
[1] Like
Rating: 8.0 80
Difficulty: 40 40
Mar 4, 2024
Gaborro
For: I Wanna Break Through The Needle
For: I Wanna Break Through The Needle
A bit above halfway through the game, there is just a straight up impossible jump with no triggers to remove it (its literally the one on the screenshots with the purple clouds, you start from the top, and look at the left side, there are no triggers)
Tagged as: Impossible
[0] Likes
Rating: 1.0 10
Difficulty: 70 70
Mar 3, 2024
PerliousFalcon
For: I wanna float in disco
For: I wanna float in disco
Chill moderate difficultly Avoidance
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 50 50
Mar 3, 2024
Sergey
For: what
For: what
First try
Tagged as: Avoidance
[0] Likes
Rating: 4.2 42
Difficulty: 20 20
Mar 3, 2024
DerpyHoovesIWBTG
For: I wanna be the PS
For: I wanna be the PS
In my opinion this is the quintessential Rukito-like for those who seek interest in trying out this style of needle or for those who don't like the awkwardness the platforming or bosses the harder Rukito games have. Every stage only consists of third screens instead of the typical four which you expect these type of games have, and with how well balanced the difficulty was I felt like none of the stages overstayed their welcome. While I still liked most of stage 1 and 5 they were a bit weak in execution in comparison to the other stages, where some jumps are annoying to pull off or more precise than they should be. Stage 4 has an awkward second to last save where you need to do a pretty weird cycle where you must jump in and out of the water to make a spike move down, but this was the only save of the stage I didn't like that much.
There are also two gimmicks thrown in which are the gravity fruits that disappear once you touch one and reverses the gravity afterwards, as well as the "water1 platforms" which act like vertical platforms you see in newer games except that you will pass through them. Both gimmicks were well executed and the makers tried to come up as much ideas for cool platforming as they could, so the gimmicks stayed fresh.
I don't have to say much about the boss other than learning it is easy and that it likes to give you more dense situations than not, particularly the leek attack requires you to time touching the gravity fruit in just a way that you can land down but also have to account the gravity acceleration and hoping that you get through with a single double jump. The transition to the wave attack can be a bit awkward as you must hope that you can land down safely if you don't have your double jump and you need to be near the left corner of the screen. The second phase catched me offguard but thankfully its open enough that it never becomes unfair.
While I mainly like Rukito's games more than the clones that spawned from this genre, this game does a pretty great job at recreating the style while trying out new things that fit the needle well. As said before its a good starting point if you are interested in trying out Rukito's styled platforming. Would recommend.
[0] Likes
There are also two gimmicks thrown in which are the gravity fruits that disappear once you touch one and reverses the gravity afterwards, as well as the "water1 platforms" which act like vertical platforms you see in newer games except that you will pass through them. Both gimmicks were well executed and the makers tried to come up as much ideas for cool platforming as they could, so the gimmicks stayed fresh.
I don't have to say much about the boss other than learning it is easy and that it likes to give you more dense situations than not, particularly the leek attack requires you to time touching the gravity fruit in just a way that you can land down but also have to account the gravity acceleration and hoping that you get through with a single double jump. The transition to the wave attack can be a bit awkward as you must hope that you can land down safely if you don't have your double jump and you need to be near the left corner of the screen. The second phase catched me offguard but thankfully its open enough that it never becomes unfair.
While I mainly like Rukito's games more than the clones that spawned from this genre, this game does a pretty great job at recreating the style while trying out new things that fit the needle well. As said before its a good starting point if you are interested in trying out Rukito's styled platforming. Would recommend.
Rating: 8.8 88
Difficulty: 62 62
Mar 3, 2024
Delicious Fruit