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29th_letter
For: I Wanna Celebrate Monad's Birthday
needle = do
c1 <- genCorner
p1 <- genPlane
c2 <- genCornerWithPos (pos c1 + (32,32))
return (c1,c2,p1)

All monad memes aside, the link isn't working :(

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[2] Likes
Rating: N/A       Difficulty: N/A
Aug 1, 2022
ferrarityy
For: I wanna be the Needle Reaper Easy Version
[1] Like
Rating: 5.0 50       Difficulty: 45 45
Aug 1, 2022
Zambrini
For: I wanna find magic watermelon
There are two ways you can look at this game, an amazing adventure game or a bland Hanamogeta imitator. I say it's both. But even then, this game still had it's own charm to it that made it a great experience.

The plot centers around a magic watermelon that will give mystical powers and your girlfriend wants you to find it.

On your journey, you will come across areas like the Rukimin area full of traps, a swimming section, a good use of the mouse gimmick where you spawn water instead of a line you stand on, which follows up with an annoying INK area, a watermelon world with easy rhythm trap rooms, and a collective of the water gimmick which ends with Betty's area from K3.

Oh, and the bosses are based on Hanamogeta bosses with the only one that is somewhat original is the Crazy Watermelon fight that is fought in water and a crimson fight that is easier because of the additions of two platform rows and the water being double-jump water which makes killing Cirno a optimal strategy.


From all this, it sounds like a bad ripoff game the way I describe it. But this game is actually fun to play through. A few sections are annoying, but the game uses these assets to make it an amazing experience that I would recommend.

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Tagged as: Adventure Trap Gimmick
[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Aug 1, 2022
Kilgour22
For: I wanna reach Heaven
Rating based on 100% clear.

This was very good for the time in which it was released. Some parts are still good; I think stage 4—the catharsis-esque visuals—contains some high-quality screens. For people who enjoy the jump+shoot gimmick, stage 8 has held up well overall, though I personally despise it.

The platforming is of questionable quality. Most of it is gates, diagonals, and f-jump variants. It's never outright bad, but, particularly in later stages, they're placed late in a save in such a way that they kind of suck to do. It's not fun dying to a diagonal at the end of a long save.

Save placement is okay for the most part, but sometimes it doesn't make sense in conjunction with the platforming. Stages 8 and 10 are the most egregious offenders here.

The visuals are generally fine, though it can be hard to see which spikes are active in stage 8.

Overall, there's a good but not great experience to be had from this game for the right player.

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[0] Likes
Rating: 6.0 60       Difficulty: 60 60
Aug 1, 2022
Jopagu
For: I wanna kill the Kermit 2
Kermit 2 is a classic fangame well deserving of that title. The game takes you on a massive journey, through extreme landscapes, psychedelic dreamscapes, and Florida. It has that Wonderful charm, with simplistic graphics and music with lyrics(!!). The game combines those things with really fun platforming, and bosses that are mostly simple but enjoyable. In another rare move, the bosses are easier than the platforming, allowing needle focused players to enjoy a higher level adventure game without getting walled by bosses and avoidances. The game goes through three hubs, with some connecting segments.

The first hub features an ice area, which I found to be a bit annoying due to some awkward screen transition jumps. However, the area ends with a really fun sleigh ride section, that I wish had a few more screens! Next, this hub has the down under. This game has some fun trigger pathing, and a funny miniboss, before a boss at the end. I enjoyed most of this stage, but this was probably my least favorite boss, due to the necessity of getting close to things that are spawning bullets. Thirdly, this hub has the moon. This area is one of my favorites, using David Bowie's Space Oddity to create a haunting but beautiful area. The low gravity platforming is really fun, and is some of the best usage of the gimmick that I've seen. The second half of the area loses the gimmick, and has some cute little aliens running around. After a funny trap, the game goes into a fun boss set to some boppin' Daft Punk.

The second hub has the best area in the game, the puppet stage. This stage has some really cool visuals, with black gooey enemies. The stage has a lot of completely unique bizarre creatures, that only show up once. This area reminded me somewhat of GENKI, mixed with The End Is Nigh. The boss to this stage is incredible, and one of the best fangame bosses I've seen, period. It does a great job of utilizing the gun, requiring for attacks in ways more varied than "shoot the boss". Secondly, this hub has a 32px precision needle stage. It was... fine. There are some cool jumps in there, but there is some major save balance issues, and the needle flows way differently than the rest of the game. Overall this area ended up feeling like a down point in the game, especially since the boss is quite weak. The third area in the hub is a greyscale guy tile area, with a heavier focus on traps. I understand the purpose of this area both from a gameplay standpoint and thematically, but it ends up being the least memorable stage in the game. The hub ends with a guy tower using a cool shoot water gimmick. This is one of the hardest spots in the game, but it's really fun throughout. It ends with what I felt was the hardest boss in the game. The boss is pretty fun, and I really like the easy avoidance it ends with. However, I felt it could do with being a bit easier, to better flow with the rest of the game.

The third hub is an epic conclusion to the game. The first area is a beautiful psychedelic area, making strong use of symmetric needle design and moving spikes. It ends with a cute mini-avoidance, and winds up being enjoyable, although the easiest part of this hub. The second area is Florida. It's a funny Sudoku-ish area with a boss that's kinda funny but a bit annoying. Not much else to say about this place, it's cute and I'm glad it was included. The third area is a cool concept, where you have to beat it with no saves, gaining 5 extra lives each screen. It's fun, although a couple screens were much harder than the rest, and the only major life drains.

The game ends with another guy tower, this one reusing bits from every other stage. It's a cool finale, taking you back through all your memories of the game and creating some really fun, though brutally hard, platforming. The final boss is an epic conclusion, with a short avoidance section, an attacking period, and then a second phase. I really like how Wonderful managed to make a climactic final boss that's long and varied without making it the hardest part of the game. I particularly enjoy the second phase, the spikes rising from the floor make for some fun dodges.

Overall, I can't recommend this game enough for fans of adventure games, particularly the needle inclined. The game has a fantastic sense of style, really fun platforming, and some great bosses. The Kermit series really feels like the pinnacle of the pre-modern era of adventure games, bridging the gap between modern polish and classic charm.

Also, I'd recommend you go read Marc's review, it's a great exploration of the themes in the Kermit series.

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Tagged as: Adventure Needle Avoidance Gimmick Boss needleventure
[0] Likes
Rating: 8.8 88       Difficulty: 74 74
Aug 1, 2022
Spazm
For: I wanna Avoid being Trolled
[0] Likes
Rating: 9.0 90       Difficulty: 25 25
Aug 1, 2022
RandomChaos_
For: enchanted love
lovelove with kois♥



edit:

so its been a little bit when I cleared and do not remember much now, but I feel I should explain more.

I do think the boss is fine, just the boring intro and the no warnings on the gibs made the grind annoying.

It was a bit upsetting to go into this thinking it would be a perfect boss but that's on me I guess...


edit 2: im trash sorry :(

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Tagged as: Avoidance
[2] Likes
Rating: N/A       Difficulty: 66 66
Aug 1, 2022
Kilgour22
For: I wanna Twist and Turn
Clever pathing but generic platforming: the AlexBrogan specialty.

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Tagged as: Needle Short
[0] Likes
Rating: 6.8 68       Difficulty: 58 58
Aug 1, 2022
MrDobryiKot
For: Avoidance Collab 4
Paid practice is the worst idea in history fangames. Just let me play what I like for as long as I want.

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[9] Likes
Rating: N/A       Difficulty: N/A
Aug 1, 2022
princeoflight612 [Creator]
For: Avoidance Collab 4


v1.02
Mirror(in case the normal link does not work): https://cloud.mail.ru/public/Rs6m/T2eVWgcam

This is the full release of the avoidance tournament boss from Fangame Marathon 2021. Featuring:
-A revamped original fight;
-Lots of items and customization to enhance gameplay;
-5+ side bosses;
-And more!

Version history:

v1.0 - Initial release
v1.01 - Fixed a bug causing some of the items to not work properly in specific situations
v1.02 - Fixed a crash bug on one of the attacks of the Gorilla side boss

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Tagged as: Avoidance Collab
[1] Like
Rating: N/A       Difficulty: N/A
Aug 1, 2022
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