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opanker
For: I wanna descend into Hell
[0] Likes
Rating: 3.8 38       Difficulty: 59 59
Jan 19, 2024
LovenRazu_
For: Mass a Carry Blade!!
[1] Like
Rating: 8.0 80       Difficulty: 55 55
Jan 19, 2024
LastTISisLife
For: I wanna Psyched Fevereiro
Simply one of the worst avoidances i've cleared. Curvings that change direction right before your face is not good design. Forcing player to dodging this shit on high speed is absolutely not good design. Spread this shit through entire avoidance is... yeah, ig you can understand what it is

One of the last hard avoidances that i can recommend. It doesn't worth it at all. Shame it has some great visual production value, but i mean who cares, when gameplay is such a terrible mess?

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Tagged as: Avoidance Barrage Nasrano-like
[0] Likes
Rating: 1.9 19       Difficulty: 85 85
Jan 19, 2024
MooMooArmageddon
For: SuperMedley
not super nor a medley

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Tagged as: Avoidance Not_a_Medley
[1] Like
Rating: N/A       Difficulty: 55 55
Jan 19, 2024
Gil
For: Not Another Needle Game
Напишу когда до пройду этот нереализованный потенциал...

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Tagged as: Adventure Needle Trap Gimmick Long
[0] Likes
Rating: 5.0 50       Difficulty: 67 67
Jan 19, 2024
Nearigami
For: RNG Dungeon
Alright. I keep putting off this review but I should actually write something while the game is still relatively fresh on my mind.

I don't know how to talk about RNG Dungeon. I am a filthy needle player. I don't *dislike* adventure/avoidance, in fact I would say I like them, but I know my comfort zone and until recently I mostly stuck to it. I'm definitely not the target audience for this game. Now, normally that isn't really a problem for me, but with this game in particular it feels almost wrong to talk about. RNG Dungeon is so clearly designed for a specific type of person that it almost just tells you to fuck off and die if you don't fit that mold.

It doesn't do that, but it is absolutely in character for the developers, and I would be laughing my ass off at my own expense if they did. Cthaere's own developer thoughts talks about how RNG Dungeon is "a game where the mask is half on, half off." I think this is an incredibly apt description of this game's ethos and design philosophy. The in-jokes and ideas are so off the wall and stupid that I can only imagine the amount of 3am insomnia-ridden nights that led them to put in half the content in this game. I think if it were only the dumb jokes, this game wouldn't have the same value to it. As unhinged as some sections get, there is an amazing design-first element of restraint that separates this from most other weaker meme-fests.

I imagine the thought process for RNG Dungeon was something like this:
1. Is it funny?
2. Can we make it cool as fuck?

If it fulfills at least one of those two categories, with the second one being given a heavier weight, it got put into the game, then polished as much as possible without losing the core of the idea.

With that said, I don't enjoy every idea. I think RNG Dungeon does a lot of really interesting things with its abrasive nature and disregard for people outside of their narrow audience, but there were a couple sections which I found myself having difficulty even appreciating in that context.

The biggest losers for me with this game were the Squid Game fight and small parts of the final boss second phase. Squid Game feels like a bit of a luck fight, which isn't even that big of an indictment on the game. There's another pretty big luck fight in this game with the "Fortnite Cube Kevin" boss (God I sound so deranged out of context.) What kills me with Squid Game is that so much of the hard to learn/somewhat luck based elements are at the very end. You are asked to apply an unfamiliar gimmick at a very high level in a way which the platforming beforehand just doesn't prepare you to do. It's also lowkey one of the hardest bosses. I spent more time on it than the first phase of the final boss. It's legitimately a big sour spot for me and kind of blindsided my early experience with the game.

My problems with the final boss comes down to information overload. It is a much learnier boss than everything else in the game, and I think it puts a heavy amount of time into the spectacle of it all. The song chosen is supposed to make you feel like you're in a fucked up carnival, and given everything you went through in the game up to this point, that is a perfect mood-setter. The fact that it's so learny compared to the rest of the game is a pretty big deterrent for some people, but given that I am not amazing at avoidance compared to needle, this felt par for the course for me. Once I started getting attempts to the easier to understand second half with some amount of frequency, my problems with the boss began to show up. There's a section involving color-switching in particular that just completely overloaded my brain. There's so many things I needed to focus on that I would keep accidentally hitting a bullet my brain had tuned out, and as such the fight became a matter of if this one 5 second attack halfway through the fight would let me through. You can absolutely call this a skill issue, but for me this tests your skills on a level disproportinate with what was expected of me both throughout the game and within the rest of the boss itself.

I didn't really even think I was capable of beating this game. I told myself that my skill level just simply wasn't high enough. I wasn't patient enough, and I would never be able to close things out. Despite that though, I pushed through. I think I was rewarded for that in spades. The platforming in this game is some of the strongest I've experienced. It is challenging without being too much or overshadowing the bosses. Every save has a new idea and it goes just far enough with it that I feel like I got a good experience without being overwhelmed. The bosses, despite myself not being an avoidance player, make me feel like I'm actually pretty good at them. Every boss save for the ones I mentioned feel like a condensed challenge that has the appeal of all the hardest boss fights without feeling entirely insurmountable. I feel the level of polish here.

I am not the target audience. I think sometimes I'm a bit simple. I like needle because it is just viscerally satisfying to play. Avoidance for a long time has been something I've enjoyed, but which I never expected to get decent at, and that's partially because of how engaged you need to be when playing. You can't just turn your brain off when playing avoidance in the same way you can when going through the motions of a needle save. I am not properly equipped to appreciate all of this game's intricacies and special moments. I respect it though, about as much as I think I am capable of doing so at this time.

Please keep going. This is what fangames exist for.

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[3] Likes
Rating: 8.5 85       Difficulty: 83 83
Jan 19, 2024
Mercury
For: Artifical's Demise
maybe soon...

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Tagged as: RNG
[0] Likes
Rating: N/A       Difficulty: 55 55
Jan 19, 2024
Mercury
For: SuperMedley
Funny and not so hard
(EASY AND FUN)
not yep-game

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Tagged as: Avoidance Short
[0] Likes
Rating: 9.0 90       Difficulty: 50 50
Jan 19, 2024
LastTISisLife
For: I wanna be the Butterfly Resumption
Second save of screen 3 was harder than the rest by decent margin

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[1] Like
Rating: 6.8 68       Difficulty: 74 74
Jan 19, 2024
Stitchball
For: I wanna be the SSE
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Jan 19, 2024
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