Latest Reviews
K_YouTube
For: I wanna be the harige series vol.1
[0] Likes
For: I wanna be the harige series vol.1
[0] Likes
Rating: 5.0 50
Difficulty: 50 50
Jan 1, 2024
K_YouTube
For: I wanna series Mixture relay 4
[0] Likes
For: I wanna series Mixture relay 4
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Jan 1, 2024
K_YouTube
For: I wanna be the Simple 10 series vol.11
[0] Likes
For: I wanna be the Simple 10 series vol.11
[0] Likes
Rating: 5.0 50
Difficulty: 40 40
Jan 1, 2024
K_YouTube
For: I wanna series Mixture relay 3
[0] Likes
For: I wanna series Mixture relay 3
[0] Likes
Rating: 6.5 65
Difficulty: 50 50
Jan 1, 2024
Chrisay
For: I wanna quit these 7 games
For: I wanna quit these 7 games
Pretty decent short trap game with a lot of cool ideas
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Jan 1, 2024
ElCochran90
For: I wanna see the Pink road
For: I wanna see the Pink road
I felt proper for my last fangame of 2023 to be the only one I couldn't complete when "I Wanna Classic" races was a thing, and I'd love a second version tremendously. Now the circle is closed.
Surumeika's (するめいか) stamp was set forever: three stages per game, and an almost always legendary Pokemon awaiting at the end of each stage. Visual design and level planning is among the creator's best considering Yellow Star, Purple Zone, Green Moon, Gold Ribbon, Silver Tower, etc. It's mostly a trigger game based on activation of switches, modifying the layout as we first perceive it. Each stage has at least one annoying trigger or trap in terms of precision (notorious is the sixth screen of Stage 1 and some races against the clock in Stage 3).
Traps are annoying and nothing special; however, they at least do a good job at reading your mind and predicting your next move. Bosses are more dynamic than the maker's usual fare and both the beginning and the ending are cute. Stage 3 consists of puzzles. Fortunately, it is not possible to softlock as far as I know, and each save correctly registers if you have the box with you or not. However, every trigger is trial and error and a couple of them are not intuitive at all.
This is nothing special, but if you're akin to the aforementioned fangames, you shouldn't skip this one.
[0] Likes
Surumeika's (するめいか) stamp was set forever: three stages per game, and an almost always legendary Pokemon awaiting at the end of each stage. Visual design and level planning is among the creator's best considering Yellow Star, Purple Zone, Green Moon, Gold Ribbon, Silver Tower, etc. It's mostly a trigger game based on activation of switches, modifying the layout as we first perceive it. Each stage has at least one annoying trigger or trap in terms of precision (notorious is the sixth screen of Stage 1 and some races against the clock in Stage 3).
Traps are annoying and nothing special; however, they at least do a good job at reading your mind and predicting your next move. Bosses are more dynamic than the maker's usual fare and both the beginning and the ending are cute. Stage 3 consists of puzzles. Fortunately, it is not possible to softlock as far as I know, and each save correctly registers if you have the box with you or not. However, every trigger is trial and error and a couple of them are not intuitive at all.
This is nothing special, but if you're akin to the aforementioned fangames, you shouldn't skip this one.
Rating: 4.0 40
Difficulty: 40 40
Jan 1, 2024
CanusAntonius
For: I wanna be the guy by Aless50
[0] Likes
For: I wanna be the guy by Aless50
[0] Likes
Rating: 1.0 10
Difficulty: N/A
Dec 31, 2023
bereavement
For: I wanna be the common spike
For: I wanna be the common spike
Gates, diagonals and corners galore. Especially the corners.
[0] Likes
Rating: 4.2 42
Difficulty: 60 60
Dec 31, 2023
ElCochran90
For: I wanna kill the Maker
For: I wanna kill the Maker
Difficulty rating based on Hard Mode under the rationale that Easy Mode reads: "Easier than original screen". I still don't know if I regret that decision.
I have a specific aversion against this kind of medleys. As someone who used this website as a lesson for not downloading just any fangame I found (which made Sunspike be the first thing I played after Guy and Boshy), Thenadertwo's neon games were among my first true challenges after many 100F games and the beginner recommendations in "Intro". That made Cultured to be my first medley.
"Why is there a title card every time I enter a screen?" Oh boy, was I in diapers. As I explored it, I began to understand it was an amalgamation of several fangames assembled with a logic behind. As I explored it even further, I realized it was a parody. When I finished it, I found out that the idea did begin as a parody but the concept kept growing.
This is why I am partially biased for Cultured. I keep coming back to it to keep those good memories alive. It's quite ordinary, but suddenly, it isn't. The soundtrack is a blast and I like the screen choices, the secrets and the ability to change your sprite. I disliked the lack of bosses greatly, so with many replays I appreciated it as a medley of needle first and gimmicks second. When I got to the Stage Rush section, I said: "Hey! Nice nod to the Mega Man games!". Partially correct, but the boss rush was something popularized by K2 based on the questionable concept contained in many of the fangames that K2 featured of:
1) Collecting secrets in cryptic places
2) Clearing the game
3) Making a hub with all the original bosses buffed with steroids
I say this because Cultured 1 is not something I particularly fancy: it has no stage bosses, the final boss is somewhat bad, most of the fangames are unknown (no pun intended) to me (even more than those of K2 and K3), etc. However, there is spirit, charisma, good (and funny) memes, inside jokes for the community, and a terrific final stage which is the original section of the game, just like K2 (and in K3 in the form of a collab).
I have seen this formula repeated over and over again but in a soulles (no pun intended) manner: there is no rhyme or reason in the fangames chosen or in their respective screen choices (first save of FASF is unholy), they are known by almost no one, the soundtrack is average SoundCloud fare, and the difficulty curve is non-existent, the secrets are for nothing except "unlocking an achievement badge" (I thought we would already be past that stage), and feels wholly incoherent/inconsistent (couldn't find a word that is the antonym for "cohesive"). Be it parody or serious business, everything done here is appalling.
Throughout, I kept feeling that repulsion of just stopping: it's bad. Title card, please get out of the way: can't you just change corners based on my position relative to the center of the screen instead of becoming transparent? I normally see ahead of my jumps before jumping? Why are the "original" stages so drastically different with no single theme surrounding them? I would normally ask why are there no bosses, but that was just a decision and many seem happy with it. I'm not, and it's no surprise why so much drama was made around Get Rekt.
If anything, Stage 1 is ok-ish and the Eversion original stage is terrific as it is a throwback to retro games and the original essence that gave birth to fangames: adventure. Still, it has absolutely nothing to do with the entire game. So it turns out the only thing I enjoyed has zero correlation with the rest of the content.
I hated it.
[1] Like
I have a specific aversion against this kind of medleys. As someone who used this website as a lesson for not downloading just any fangame I found (which made Sunspike be the first thing I played after Guy and Boshy), Thenadertwo's neon games were among my first true challenges after many 100F games and the beginner recommendations in "Intro". That made Cultured to be my first medley.
"Why is there a title card every time I enter a screen?" Oh boy, was I in diapers. As I explored it, I began to understand it was an amalgamation of several fangames assembled with a logic behind. As I explored it even further, I realized it was a parody. When I finished it, I found out that the idea did begin as a parody but the concept kept growing.
This is why I am partially biased for Cultured. I keep coming back to it to keep those good memories alive. It's quite ordinary, but suddenly, it isn't. The soundtrack is a blast and I like the screen choices, the secrets and the ability to change your sprite. I disliked the lack of bosses greatly, so with many replays I appreciated it as a medley of needle first and gimmicks second. When I got to the Stage Rush section, I said: "Hey! Nice nod to the Mega Man games!". Partially correct, but the boss rush was something popularized by K2 based on the questionable concept contained in many of the fangames that K2 featured of:
1) Collecting secrets in cryptic places
2) Clearing the game
3) Making a hub with all the original bosses buffed with steroids
I say this because Cultured 1 is not something I particularly fancy: it has no stage bosses, the final boss is somewhat bad, most of the fangames are unknown (no pun intended) to me (even more than those of K2 and K3), etc. However, there is spirit, charisma, good (and funny) memes, inside jokes for the community, and a terrific final stage which is the original section of the game, just like K2 (and in K3 in the form of a collab).
I have seen this formula repeated over and over again but in a soulles (no pun intended) manner: there is no rhyme or reason in the fangames chosen or in their respective screen choices (first save of FASF is unholy), they are known by almost no one, the soundtrack is average SoundCloud fare, and the difficulty curve is non-existent, the secrets are for nothing except "unlocking an achievement badge" (I thought we would already be past that stage), and feels wholly incoherent/inconsistent (couldn't find a word that is the antonym for "cohesive"). Be it parody or serious business, everything done here is appalling.
Throughout, I kept feeling that repulsion of just stopping: it's bad. Title card, please get out of the way: can't you just change corners based on my position relative to the center of the screen instead of becoming transparent? I normally see ahead of my jumps before jumping? Why are the "original" stages so drastically different with no single theme surrounding them? I would normally ask why are there no bosses, but that was just a decision and many seem happy with it. I'm not, and it's no surprise why so much drama was made around Get Rekt.
If anything, Stage 1 is ok-ish and the Eversion original stage is terrific as it is a throwback to retro games and the original essence that gave birth to fangames: adventure. Still, it has absolutely nothing to do with the entire game. So it turns out the only thing I enjoyed has zero correlation with the rest of the content.
I hated it.
Rating: 2.9 29
Difficulty: 70 70
Dec 31, 2023
Riot3_1_2_1
For: I wanna make a Rookie
For: I wanna make a Rookie
needle, sneasel, needle, lampent, needle, flygon, needle, froslass
generic, but I liked it
[0] Likes
generic, but I liked it
Rating: 5.0 50
Difficulty: 45 45
Dec 31, 2023
Delicious Fruit