Latest Reviews
pgoa
For: I Wanna Be The Dreamroamer
For: I Wanna Be The Dreamroamer
Very short but extremely fun, for those who aren't too familiar with gimmicks (including myself) this is a pretty good introduction to them! The design of the apples was well thought-out and everything seemed to fit well together with the scenery, just amazing all throughout!
[1] Like
Rating: 9.5 95
Difficulty: 40 40
Dec 31, 2023
ElCochran90
For: Thanks For 2022!!
For: Thanks For 2022!!
We do keep coming back, reflecting on things, wondering what will come after a tree-year-long pandemic for many, where several economies reactivated and the Financial negative Beta of the pharmaceutical industries became more statistically significant.
But there I go again, not speaking about anything related to the game, which is always expected. It pretty much is as passable as 2021, but eliminating bad stuff: waiting shenanigans, visual challenges, sudden tough jumps (either precise or too big in distance), and the original sprite (not that it is bad, but it would be bad to go back to it at this point).
Platforming keeps being shockingly standard, but the visuals and atmosphere are still there, and the animals are still adorable. Save the animals!
A cutscene carries additional humor, and the ending is quite moving.
To be honest, this can lead to somewhere special. We might be days away from Thanks For 2023, if God allows. If the series, however, could close as a comprehensive story in this style, amalgamating all entries, fixing the inconstant difficulty curve of the first entries, and harmonizing the visuals and sprite throughout, I might even love this. Bring a full-length adventure, since the last entries border on the adventure genre. It doesn't have to be long, but bringing all stories from the final towns of every year throughout.
Once again, thank you, Summer.
[0] Likes
But there I go again, not speaking about anything related to the game, which is always expected. It pretty much is as passable as 2021, but eliminating bad stuff: waiting shenanigans, visual challenges, sudden tough jumps (either precise or too big in distance), and the original sprite (not that it is bad, but it would be bad to go back to it at this point).
Platforming keeps being shockingly standard, but the visuals and atmosphere are still there, and the animals are still adorable. Save the animals!
A cutscene carries additional humor, and the ending is quite moving.
To be honest, this can lead to somewhere special. We might be days away from Thanks For 2023, if God allows. If the series, however, could close as a comprehensive story in this style, amalgamating all entries, fixing the inconstant difficulty curve of the first entries, and harmonizing the visuals and sprite throughout, I might even love this. Bring a full-length adventure, since the last entries border on the adventure genre. It doesn't have to be long, but bringing all stories from the final towns of every year throughout.
Once again, thank you, Summer.
Rating: 4.1 41
Difficulty: 25 25
Dec 31, 2023
ElCochran90
For: Thanks for 2021!!
For: Thanks for 2021!!
There's a special aura in this game, also retained in Thanks for 2022: the idea is the same, but after thanking 2020, a year of survival for too many of us, this was the act of thanking a year of adaptation.
The needle challenge has increased marginally and the series keeps being zero landmark, but this would still be recommended for beginners and for fans of the series that, yearly, want to chill for 10 minutes and thank as well for a new year passed. Also, the production value has been embellished, noticeable from the menu, all the way to the town we're not used to arriving. It is also having new properties of a SNES JRPG, which is a genre treasured in my heart.
Blessings to you, Summer, and thank you for everything.
[0] Likes
The needle challenge has increased marginally and the series keeps being zero landmark, but this would still be recommended for beginners and for fans of the series that, yearly, want to chill for 10 minutes and thank as well for a new year passed. Also, the production value has been embellished, noticeable from the menu, all the way to the town we're not used to arriving. It is also having new properties of a SNES JRPG, which is a genre treasured in my heart.
Blessings to you, Summer, and thank you for everything.
Rating: 4.2 42
Difficulty: 30 30
Dec 31, 2023
ElCochran90
For: Thanks for 2020!! - Thanks for I wanna!!
For: Thanks for 2020!! - Thanks for I wanna!!
I shouldn't have abandoned these games, and I realized it was exactly in 2020 when I stopped playing fangames and watching films; I went to the hospital in February 2021 for the first time in my life due to how they exploited me at work (it wasn't because of COVID, ironically) and had to cite Human Resources to proceed against who was by then my boss. Everything changed since then, but gradually.
This is a regular, standard, uneventful game, but it works perfectly for chilling. Some combinations of orange might result in visual challenge, and the boss is whatever, unlike the black cat that used to shoot lines of yellow stars. There is nothing new added here except for more... enthusiasm, if you will. Also, no more annoying transition screen gimmicks of waiting for something.
However, for the Chinese community, this must represent something special. I am purely speculating; I'm not speaking for them. But having the heart to thank 2020 for all the good things that happened says a lot about the creator, beyond sheer commitment and yearly punctuality.
Thanks for making, and I will make this a yearly tradition for as long as I can.
[0] Likes
This is a regular, standard, uneventful game, but it works perfectly for chilling. Some combinations of orange might result in visual challenge, and the boss is whatever, unlike the black cat that used to shoot lines of yellow stars. There is nothing new added here except for more... enthusiasm, if you will. Also, no more annoying transition screen gimmicks of waiting for something.
However, for the Chinese community, this must represent something special. I am purely speculating; I'm not speaking for them. But having the heart to thank 2020 for all the good things that happened says a lot about the creator, beyond sheer commitment and yearly punctuality.
Thanks for making, and I will make this a yearly tradition for as long as I can.
Rating: 3.9 39
Difficulty: 25 25
Dec 31, 2023
xva
For: I wanna kill the Needle Games
For: I wanna kill the Needle Games
awful needle game filled with bad and repetitive jumps. i got stuck by saving too high like three times and had to rebeat the first 4 stages
also extra kinda sucks
[0] Likes
also extra kinda sucks
Rating: 2.5 25
Difficulty: 79 79
Dec 31, 2023
ElCochran90
For: I wanna clear the Crime & Punishment Ver.W&B
For: I wanna clear the Crime & Punishment Ver.W&B
Deaths: 51
Time: 00:09:44 (in-game)
Gaspaco explained the entire lore of this choke avoidance to me like 4 years ago, and I still don't understand and have many questions.
-So, there are at least three different versions. Was this the original version, or a nerfed of the original?
-This has 9 projectiles per attack, and normal has 12 (original?). Is this the version included in W&B as the title would suggest? How many projectiles does White & Black have per attack? This felt extremely different from the main game White & Black.
-If there are 3 different versions, why on freaking Earth does Del-Fruit list 7 in total?
Logging this would technically say that I have beaten White & Black, but in parts. Now it's time to tackle the full avoidance. Or is it? Again, how many projectiles does the original game have? I know the title of this one says W&B but I don't trust in anything anymore.
I see no need to describe this game, as it is the final part of the avoidance, which is the final challenge of the game. How unbalanced is your game so that you actually make a separate game featuring exclusively the choke attack? Moreover, I have spoken about this avoidance in my B&W review, which is one of the only two games I have left as uncleared and still rated and reviewed along with LoveTrap.
[1] Like
Time: 00:09:44 (in-game)
Gaspaco explained the entire lore of this choke avoidance to me like 4 years ago, and I still don't understand and have many questions.
-So, there are at least three different versions. Was this the original version, or a nerfed of the original?
-This has 9 projectiles per attack, and normal has 12 (original?). Is this the version included in W&B as the title would suggest? How many projectiles does White & Black have per attack? This felt extremely different from the main game White & Black.
-If there are 3 different versions, why on freaking Earth does Del-Fruit list 7 in total?
Logging this would technically say that I have beaten White & Black, but in parts. Now it's time to tackle the full avoidance. Or is it? Again, how many projectiles does the original game have? I know the title of this one says W&B but I don't trust in anything anymore.
I see no need to describe this game, as it is the final part of the avoidance, which is the final challenge of the game. How unbalanced is your game so that you actually make a separate game featuring exclusively the choke attack? Moreover, I have spoken about this avoidance in my B&W review, which is one of the only two games I have left as uncleared and still rated and reviewed along with LoveTrap.
Rating: 1.1 11
Difficulty: 45 45
Dec 30, 2023
ElCochran90
For: I wanna Diminish the Colors
For: I wanna Diminish the Colors
For a reason, I always skipped this one during my exploration of the neon games. Perhaps it was the lack of the tag for it and my appreciation and gratitude of how that minimalistic, yet absorbing environment shaped many of the needle stuff I possess now.
I recently came back to this. It's an overall uncomfortable game with no rhyme or reason. The style is constant, but the difficulty is not, and the playthrough is annoying throughout. Soundtrack is also forgettable. For a vanilla needle game, this is not worth it.
I recently came back to this. It's an overall uncomfortable game with no rhyme or reason. The style is constant, but the difficulty is not, and the playthrough is annoying throughout. Soundtrack is also forgettable. For a vanilla needle game, this is not worth it.
Tagged as: Needle
[0] Likes
Rating: 3.4 34
Difficulty: 60 60
Dec 30, 2023
Delicious Fruit