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K_YouTube
For: I Wanna travel the needle world 2
[0] Likes
Rating: 7.5 75       Difficulty: 40 40
Dec 18, 2023
BloggerOP
For: Not Another Needle Contest 2
Rating based on 100%.

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[1] Like
Rating: 9.2 92       Difficulty: 70 70
Dec 18, 2023
K_YouTube
For: I wanna travel the needle world
[0] Likes
Rating: 7.0 70       Difficulty: 45 45
Dec 18, 2023
K_YouTube
For: I wanna travel Do or Die
[0] Likes
Rating: 6.0 60       Difficulty: 45 45
Dec 18, 2023
ElCochran90
For: I wanna be the SSR2
Gotta get this out of my chest: never in my life would I have thought that Rukito would use Robert Miles' "Children" as a stage song! I quickly went from disbelief, to awe, to an audible laughter in 5 seconds. That song defined my childhood: I was 9 when it was released internationally and heard it on the radio everytime I could because there was no money to afford music.

Rukito's games are an acquired taste and that is a lesson the last two years have tought me. They are unique and that is something, a special signature, that Rukito will never lose. Love them or hate them, but the stamp is there.

In spite of being very basic on paper, the concept can be transformed into interesting visual designs, challenges, save balancing and level designs. With me not being a fan of the overall style, I am surprised at what this game did.

For starters, this is a standout in the overall body of work: six stages with three screens each (plus a final one which has a mind-numbingly unfair trigger that results in an unnecessary grinding of the last screen of the game), there is only one final boss, restarting music is gone, and the traps are scarce, the latter being a huge deal. There are still soul-crushing traps at the end of insane saves, but you can count them with the fingers of a single hand. Overall, it feels more like straight needle in the artist's trademark style, and this amounts in a rather enjoyable experience, one where you explore more the ideas of the level design in a more relaxed way, focusing more on the required challenge of the platforming. The latter benefits from not sticking to a 32px mentality, but exploring the 16px world in very interesting ways and you can tell the instances in which Rukito could have been overtly cruel, but doesn't and gives more air for certain jumps. Thumb up there.

His bosses have always had an infamous reputation, and the final boss is bad in the good kinda way and stands out from his previous ones: it's not luck-based like RZ, it's much fairer than the first SSR, it's not appalling and ugly like PYF, it's not nearly humanly impossible or one of the worst bosses of all times like GR, and overall, it's a funny, dumb concept: a homage to the most classic and emblematic 100F classic franchise with fair RNG(!).

The difficulty balance is a catastrophe from the third stage onwards, and I do have my grudges against the following: the very last jump of Stage 2, transition from Stage 3 to Stage 4, third save of Stage 4 (mostly due to the required fall and the trap at the end which is unholy), third save from Stage 5 (cancerous idea), third save of Stage 6 because screw the jump at the right which you have to do twice in a row (the second being upside down!) and you still dare to add a trap in the backtrack (really?!), and the grinding of the last save. For the record, this is the first time I do a horizontal drop gate buffed in the way the first save of Stage 6 does... that's creative and satisfying to pull off.

So, it's a mix between good and bad, but compared to the rest of his games, this is a Rembrandt painting. The soundtrack choices, save for the last stage which is annoying and loud without the need to be like that, are terrific. I still see RZ as his most emblematic for some reason, and his best music choice personally, besides the one mentioned in the spoilers here, was Mushihimesama Futari in RZ. I'm mentally in one of those instances in which you say: "if there was a game that had the platforming of V, the bosses of W, the soundtrack of X and the visual designs from Y, all from the same creator, then this game Z would be awesome".

Also, definitely easier and much shorter than 256, which makes it less exhausting as well.

Recommended. Best Rukito as of now.

MMM time maybe????

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Tagged as: Needle Trap Gimmick Boss
[3] Likes
Rating: 5.1 51       Difficulty: 85 85
Dec 18, 2023
K_YouTube
For: I wanna travel the Dimension
[0] Likes
Rating: 5.5 55       Difficulty: 45 45
Dec 18, 2023
K_YouTube
For: I wanna travel the Mario World
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Dec 18, 2023
K_YouTube
For: I Wanna Travel the Night
[0] Likes
Rating: 9.0 90       Difficulty: 45 45
Dec 18, 2023
KingSlendy
For: Random Games from my Desktop
Tagged as: Avoidance Gimmick
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Dec 18, 2023
Alight
For: I wana 2
[0] Likes
Rating: 4.5 45       Difficulty: 68 68
Dec 18, 2023
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