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RandomChaos_
For: i wanna joushi
Tagged as: Needle Avoidance Trap Dank
[0] Likes
Rating: 3.4 34       Difficulty: 34 34
Feb 13, 2022
RandomChaos_
For: I wanna riatomo
Tagged as: Avoidance
[0] Likes
Rating: 5.1 51       Difficulty: 24 24
Feb 13, 2022
RandomChaos_
For: I Wanna No Game(remake)
Tagged as: Trap
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 13, 2022
Phooey
For: I Wanna Catch the Clown
Rating based on Normal 100%

One of the most charming and polished fangames out there. You should give it a try if you haven't already, for sure.
Although, to be fair, most of the charm will be lost on you if you aren't at least a LITTLE experienced with Game Maker, or its many "example" games. Sad to see that there wasn't a reference to that one platformer example, at least not from what I can tell, but the rest more than make up for it. I really enjoyed a majority of the platforming in this game, incorporating puzzle elements and more than just jumps.
However, the worst part of the game in my opinion, comes right at the end. The final boss has a lot of good elements, but is otherwise kind of a mess in some areas. The first phase is alright, nothing too challenging though I feel it relies on RNG a little too much during the "Get!" and "Shoot!" at the clown bits. It's a very short and easy phase however, so this isn't a huge issue. My issue comes in the second phase, when you control the plane.
The phase begins with you getting an extra life from three enemies before the boss truly starts. First problem: this is the only time during this phase you can get an extra life. It feels like a wasted gimmick, oddly enough? Why allow the player to get a 1-UP if you're only going to use it at the very beginning of the fight? It seems pointless when just making the player start with one more life than usual would achieve the same effect, and waste less time.
Second problem: you are unable to restart until you run out of lives. If you lose a life during the first bit of the fight (which is the hardest part of the phase), you just have to either stick it through and hope you don't choke later or throw yourself into bullets until you die. Very annoying.
Third problem: The first part features many attacks going off at once, and is pretty chaotic (and slightly random)_in this regard. Worst attack being the red-ball laser that is sometimes shot out of the main boss. It's a very quick attack, happens with no build up, and is basically unreactable in some situations. What's so weird to me is that the second part has a similar attack (the darts), yet they're significantly slower and you even get a red crosshair indicator to let you know it's about to happen? And even then, it's extremely well choreographed anyways so it's the one attack where I'd say the crosshair isn't necessary? Personally, I would add crosshairs to the red ball laser during the first part.

Other than that hiccup, it's a great game with plenty of good jokes and is DEFINITELY worth your time, especially if you're a maker.

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[3] Likes
Rating: 7.0 70       Difficulty: 56 56
Feb 13, 2022
purify
For: guess how kid will die
Tagged as: Trap
[0] Likes
Rating: 8.0 80       Difficulty: 46 46
Feb 13, 2022
Real
For: I wanna be the PTSD↑
Fun but it's just a lazy buffed version of the original.

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[0] Likes
Rating: 5.0 50       Difficulty: 77 77
Feb 13, 2022
Denferok
For: I wanna get the Yellow Star
[0] Likes
Rating: 5.5 55       Difficulty: 30 30
Feb 13, 2022
Lake
For: indigo needle
[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Feb 13, 2022
thenewsaika
For: I wanna be the challenge!2
Game public time:2009/2~8

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[0] Likes
Rating: 7.0 70       Difficulty: 21 21
Feb 13, 2022
Magellan
For: I wanna be the Darkness
This avoidance has so precise patterns and hard random attacks with the infinite jump.
The most eye-catching thing in this is the visual effects.
That can make difficult to read the bullets but it can be adapted enough.
Also, It's amazing that ouka made this visuals without blending.
If you're good enough to challenge this, I recommend you try this.

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[1] Like
Rating: 9.4 94       Difficulty: 86 86
Feb 13, 2022
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