Latest Reviews
Jopagu
For: VoVoVo
For: VoVoVo
VoVoVo is a fantastic needleventure game surrounding the use of Viridian Kid, so expect lots of gravity shenanigans. Aside from that central gimmick, each stage (of which there are several) includes another gimmick, ranging from classic flipping lines, to more unique things like a collectible that let's you break a block. Each gimmick gets used to its fullest, making each stage feel like an awesome self contained exploration of a gimmick, up until a final stage that starts to mix them together. The game also features two 4x4 maze screens, which were super fun to play.
My few qualms mostly involve some jumps that were simply repetitive. The most noticeable is simple diagonals, which seem to be featured constantly. They're all well designed diagonals, so it's not a problem of a bad jump, just that it felt like I was doing the same thing constantly. The second is a particular drop style with the VKid, where you just alter between holding left and right, relying on high vspeed to slide past spikes. It's a cool drop, but it winds up making most of the VKid segments feel the same. Overall, I'm a bit disappointed in how the VKid was used in some parts, in many areas it felt like it was only used to unlock a new path, without really having much interesting platforming of it's own.
I know that complaint paragraph was long, but ultimately those are minor gripes; this is still a fantastic game. I simply feel I don't have too much to say about the good parts except "gimmicks cool, pathing creative". This is an easy recommendation to fans of gimmick needle, and well deserving of it's popularity.
[0] Likes
My few qualms mostly involve some jumps that were simply repetitive. The most noticeable is simple diagonals, which seem to be featured constantly. They're all well designed diagonals, so it's not a problem of a bad jump, just that it felt like I was doing the same thing constantly. The second is a particular drop style with the VKid, where you just alter between holding left and right, relying on high vspeed to slide past spikes. It's a cool drop, but it winds up making most of the VKid segments feel the same. Overall, I'm a bit disappointed in how the VKid was used in some parts, in many areas it felt like it was only used to unlock a new path, without really having much interesting platforming of it's own.
I know that complaint paragraph was long, but ultimately those are minor gripes; this is still a fantastic game. I simply feel I don't have too much to say about the good parts except "gimmicks cool, pathing creative". This is an easy recommendation to fans of gimmick needle, and well deserving of it's popularity.
Rating: 9.0 90
Difficulty: 60 60
Jul 30, 2023
Jopagu
For: I wanna whisper in mirror
For: I wanna whisper in mirror
Really cool needle game that's centered around a gimmick that changes the size of your screen, combined with screenwrap. This makes for some really interesting screen design, and the game really shines in seeing how these screens evolve over time to develop a path to the warp. The needle is more precision focused, but not to an extreme. None of the jumps felt overly precise, although a couple spots were pushing it. One complaint is that there's a screen that starts immediately with a shift, making you sit through an animation every attempt, which is slightly annoying. Overall, just a really neat experience with a cool gimmick and decent, but flawed, platforming. I'd love to see this gimmick used for a more puzzle focused experience, although that's obviously outside of the scope of this game so it's not something that affects my rating.
Tagged as: Needle
[0] Likes
Rating: 7.7 77
Difficulty: 60 60
Jul 30, 2023
TheJPEGDemon
For: Ebb Needle 2023
For: Ebb Needle 2023
It’s fun but it doesn’t really have any identity
[5] Likes
Rating: 6.5 65
Difficulty: 55 55
Jul 30, 2023
very_cool
For: Ebb Needle 2023
For: Ebb Needle 2023
Rating based on main game
idk what else to say besides just good quality needle its just the good stuff
love the usage of the 8px grid
really shows a particular design prowess when you're able to make needle that's just spikes and blocks interesting and fun
[2] Likes
idk what else to say besides just good quality needle its just the good stuff
love the usage of the 8px grid
really shows a particular design prowess when you're able to make needle that's just spikes and blocks interesting and fun
Rating: 8.5 85
Difficulty: 57 57
Jul 30, 2023
Yiaz
For: I wanna be the Baguette
For: I wanna be the Baguette
Don't understand how this game has such a high rating. Okay, it is long and has a few okay ideas but sadly it's all just executed poorly. From terrible gimmick implementations to poorly coded bosses or visual challenge platforming or avoidance it has everything. There is maybe 1.5 cool stages in this game, the rest is just a mix of bad needle and badly put in gimmicks. Definitely would need a lot of polish to be fun.
[0] Likes
Rating: 2.0 20
Difficulty: 70 70
Jul 30, 2023
theTics
For: Strawberry needle
For: Strawberry needle
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 50 50
Jul 30, 2023
xva
For: I wanna kill the Kamilia
For: I wanna kill the Kamilia
I don't think I found a single thing in this game fun. every bossfight feels weird, every platforming screen feels weird. during bossfights there's never any clear indication that you have to shoot the boss. they also feel very strangely forced and bad, owing to the fact they usually last like 40 seconds. the game feels downright unfinished and incredibly unpolished. the bossfights are by far the worst part of the game. I think I kinda enjoyed Geezer a tiny bit, other than that? nothing, I really didn't enjoy anything. I really only cleared this to say I beat the original KTK. if I had to use a single word to describe this game, I'd use the word "outdated".
[0] Likes
Rating: 2.6 26
Difficulty: 56 56
Jul 30, 2023
ferrarityy
For: I wanna defeat the Walljumps
[0] Likes
For: I wanna defeat the Walljumps
[0] Likes
Rating: 5.0 50
Difficulty: 55 55
Jul 30, 2023
Delicious Fruit