Latest Reviews
Cythraul
For: I wanna ᛶ
For: I wanna ᛶ
Has required double cactus (13f+1+1).
And this is not even the hardest save.
[0] Likes
And this is not even the hardest save.
Rating: 5.8 58
Difficulty: 83 83
Dec 30, 2025
CouchsurfingKid
For: I Wanna be the Break
For: I Wanna be the Break
辩证唯物主义认为,理性认识是认识过程的高级阶段和高级形式,指借助抽象思维把握事物本质、内部联系及规律的认识过程。其具有抽象性、间接性和普遍性特征,与感性认识构成辩证统一关系,二者在实践基础上统一起来。
理性认识包含概念、判断、推理三种递进形式:概念反映事物本质属性,判断揭示事物间关系,推理通过已知推导未知。这些形式通过去粗取精、去伪存真的思维加工过程,实现从感性认识到理性认识的飞跃,进而形成对事物全体和内部联系的整体把握。
理性认识必须依赖实践中积累的感性材料,通过逻辑分析上升到本质层面。实现这次飞跃需要两个基本条件:一是感性材料必须丰富且符合实际,二是需对材料进行思维加工。理性认识最终通过判断推理揭示事物发展趋势,并指导革命实践完成第二次飞跃。
因此,从这一视角出发,我十分欣赏这个游戏的理念。它的设计不仅呼应了理性认识从感性材料到抽象思维的飞跃过程,还通过横纵机制让玩家在实践中体验概念形成、判断推理的递进阶段,从而深化对事物本质的理解。游戏的前沿性体现在它打破了传统32px的局限,将辩证唯物主义的认识论原理融入沉浸式体验b6跳刺中,引导玩家完成从感性到理性、再从理性到实践的循环。这种设计不仅提升了游戏的趣味性,更展现了其在创新和思维方面的潜力,堪称一次将哲学智慧与狗屎结合的前沿探索。
理性认识包含概念、判断、推理三种递进形式:概念反映事物本质属性,判断揭示事物间关系,推理通过已知推导未知。这些形式通过去粗取精、去伪存真的思维加工过程,实现从感性认识到理性认识的飞跃,进而形成对事物全体和内部联系的整体把握。
理性认识必须依赖实践中积累的感性材料,通过逻辑分析上升到本质层面。实现这次飞跃需要两个基本条件:一是感性材料必须丰富且符合实际,二是需对材料进行思维加工。理性认识最终通过判断推理揭示事物发展趋势,并指导革命实践完成第二次飞跃。
因此,从这一视角出发,我十分欣赏这个游戏的理念。它的设计不仅呼应了理性认识从感性材料到抽象思维的飞跃过程,还通过横纵机制让玩家在实践中体验概念形成、判断推理的递进阶段,从而深化对事物本质的理解。游戏的前沿性体现在它打破了传统32px的局限,将辩证唯物主义的认识论原理融入沉浸式体验b6跳刺中,引导玩家完成从感性到理性、再从理性到实践的循环。这种设计不仅提升了游戏的趣味性,更展现了其在创新和思维方面的潜力,堪称一次将哲学智慧与狗屎结合的前沿探索。
Tagged as: Needle
Masterpiece
[0] Likes
Rating: 1.8 18
Difficulty: 82 82
Dec 30, 2025
NeedleChampi
For: I wanna be the Rubik's Cube
For: I wanna be the Rubik's Cube
Died 43 times at the final.. but still I think it's a cool game and fun to play.
-1.5 to rating because of RED background that hurts my eyes and prefinal
[0] Likes
-1.5 to rating because of RED background that hurts my eyes and prefinal
Rating: 8.5 85
Difficulty: 90 90
Dec 30, 2025
Ghost
For: I wanna Pull Down the Castle
For: I wanna Pull Down the Castle
Pull Down The Castle was the blind adventure game for FASF2019 (mostly designed by Sunlaoqq
). The original idea was to make a Metroidvania-style game, but since it was also designed as a blind-play project, the final result ended up being mostly linear (although there are some shortcuts and skips if you speedrun it).
Later, I planned to merge the blind adventure project from FASF2018 into this game as well, but the workload turned out to be too big, so development is currently on hold. The game is roughly 60% complete, and if I ever get the time to continue working on it, I’ll probably remake most of the bosses (since many of them really weren’t done very well—sorry about that), and finish the incomplete parts (such as Stage8 and the Reverse Castle).
Anyway, I hope you enjoy playing it! (The best parts are near the end btw)
). The original idea was to make a Metroidvania-style game, but since it was also designed as a blind-play project, the final result ended up being mostly linear (although there are some shortcuts and skips if you speedrun it).
Later, I planned to merge the blind adventure project from FASF2018 into this game as well, but the workload turned out to be too big, so development is currently on hold. The game is roughly 60% complete, and if I ever get the time to continue working on it, I’ll probably remake most of the bosses (since many of them really weren’t done very well—sorry about that), and finish the incomplete parts (such as Stage8 and the Reverse Castle).
Anyway, I hope you enjoy playing it! (The best parts are near the end btw)
Tagged as: Adventure
[1] Like
Rating: N/A
Difficulty: N/A
Dec 30, 2025
TheChiekurs
For: Delicious Level Design Contest
For: Delicious Level Design Contest
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 30, 2025
eggkid
For: I wanna be the 書き換えられた設計図
For: I wanna be the 書き換えられた設計図
Tagged as: Trap
[0] Likes
Rating: 6.0 60
Difficulty: 32 32
Dec 29, 2025
Delicious Fruit