Latest Reviews
DerpyHoovesIWBTG
For: I wanna LSFG
For: I wanna LSFG
Tagged as: Needle
[0] Likes
Rating: 6.2 62
Difficulty: 50 50
Jul 17, 2023
TheRealDarkDeathz0 [Creator]
For: I wanna be the INSANE DROP
For: I wanna be the INSANE DROP
GAME LINK: https://www.mediafire.com/file/hn4j9octbd6lw1y/I+wanna+be+the+INSANE+DROP.exe/file
Just a drop challenge that starts easy and ends with the worst drops. The challenge itself, speaking within what is humanly possible, are the first 3 screens, that is the challenge that I propose to you, pass all the falls. However, after the third room there are 2 impossible drops, so they are not considered part of the game itself. I only made them to put something brutal at the end and if someone does a TAS of the game, they could look really satisfying
[0] Likes
Just a drop challenge that starts easy and ends with the worst drops. The challenge itself, speaking within what is humanly possible, are the first 3 screens, that is the challenge that I propose to you, pass all the falls. However, after the third room there are 2 impossible drops, so they are not considered part of the game itself. I only made them to put something brutal at the end and if someone does a TAS of the game, they could look really satisfying
Rating: 0.3 3
Difficulty: 100 100
Jul 17, 2023
TheChiekurs
For: I wanna be the Intermediate
For: I wanna be the Intermediate
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 17, 2023
Lucien
For: I wanna be the SPIRAL
For: I wanna be the SPIRAL
+1.0 rating for no trap.
Tagged as: Needle
[0] Likes
Rating: 1.0 10
Difficulty: 50 50
Jul 17, 2023
YaBoiMarcAntony
For: Selected Needle Works 21-23
For: Selected Needle Works 21-23
The creator's greatest solo project, a personal belief of theirs that I myself can attest to, acts as one also somewhat indicative of the times in the community. Unfortunately, it represents the time through the fact that no one really played it, there wasn't much of a fuss about it on release and to this day you don't really find anyone talking about it. In short, the community seems to be tired of these truly difficult needle games, and furthermore don't have as much room for the quiet, evocative releases like this one. There, for example, wasn't much discussion of avgustine's latest solo project, nor that of biogom's recent effort - both games very much worth your time, but games that captured few people's attention. For the latter release, one can draw similarities between this and that game as they're both simply too difficult for most people to easily approach. As such, it's hard to kind of blame anyone for missing out on this game or biogom's, but nevertheless it's a great shame indeed.
Yes, Selected Needle Works is quite difficult, representative of the sort of base level of difficulty for most needle games of this ilk, that of the more artistically inclined. I will say, this is probably the most difficult of the bunch within this vague genre type I've tried to briefly pin down here, but for those of us willing to chew on something like this, it proves to be more of a boon than anything. Setting aside the difficulty, there's also some outright malignant design choices throughout the game, malignant of course to get across a certain emotional concept rather than just as a screw you to the player. If you view long saves as a malignant decision in this respect, then there's plenty of that, but you'll also find a few stages designed around the concept of obfuscation - stages where it's difficult to truly see what you're doing if not almost impossible unless you really focus. I'm sure some will find it frustrating, but I find the way it's implemented to be far more thoughtful than that.
I will not attempt to pin down any themes within the game, but there is obviously intent behind a lot of the design throughout the game - and even beyond that obvious intent and what the creator is trying to convey, this effort lends itself to memorable imagery that you just won't find other makers creating. I mean, I cannot point to any other person's style that is truly similar to what Theo makes here. One can make comparisons to Morning Dew or that of dopamine's games, but certain aesthetic choices give the game a unique flair that in turn makes it undeniably Theo in nature. Particular highlights would be the stage somewhat based around roots covering jumps or, in particular, the second screen to the Tree of Life stage.
Insofar as the quality of the needle is concerned, it is absolutely rock solid. There is perhaps one jump I could point to as problematic insofar as myself is concerned, but I think it is through no fault of the implementation and instead merely that I just fundamentally dislike the idea (you'll find the jump in the stage based strongly around platforms, and you'll likely know exactly what jump I mean when you get to it). Nevertheless, one jump versus the many throughout the game? Well, it's a good batting average, I'll put it like that. I cannot claim to absolutely adore everything in the game, there is certainly variance in quality; on the subject, there inevitably will be a level of variance to this game that you won't find in others, a small lack in coherence inherent to the game's creation.
Selected Needle Works 21-23, it's a literal name, being made up of various screens and stages made throughout these years, and as such you'll get essentially a collage of the creator's journey throughout the years. With that in mind, the game really does have some surprising sense of cohesion, but it does not play like a game composed from beginning to end, more like one pieced together to form a whole - and that is not a critique! I find that this method of transcription tends to bring about particularly interesting and varied experiences, and while I will not claim that this is one of the most varied games I've ever played - it mostly boils down to longform needle along with some light gimmicks and experimentation strewn about, I won't claim that it is one of the most varied games ever, but I can't really claim any one stage as being totally alike another.
With all that in mind, it's clear that I have a lot of respect for this game. Certainly, there is some bias inherent to my feelings given that I am friends with the creator, but I promise you that none of what I say is meant to butter them up purely because of that reason. Whether I knew them well or absolutely hated them, I would not be able to deny the high quality of this release, one of the top releases of 2023 so far. Please, if you can handle the difficulty of this game, you owe it to yourself to give this game a try. I promise you won't find another game like it.
[8] Likes
Yes, Selected Needle Works is quite difficult, representative of the sort of base level of difficulty for most needle games of this ilk, that of the more artistically inclined. I will say, this is probably the most difficult of the bunch within this vague genre type I've tried to briefly pin down here, but for those of us willing to chew on something like this, it proves to be more of a boon than anything. Setting aside the difficulty, there's also some outright malignant design choices throughout the game, malignant of course to get across a certain emotional concept rather than just as a screw you to the player. If you view long saves as a malignant decision in this respect, then there's plenty of that, but you'll also find a few stages designed around the concept of obfuscation - stages where it's difficult to truly see what you're doing if not almost impossible unless you really focus. I'm sure some will find it frustrating, but I find the way it's implemented to be far more thoughtful than that.
I will not attempt to pin down any themes within the game, but there is obviously intent behind a lot of the design throughout the game - and even beyond that obvious intent and what the creator is trying to convey, this effort lends itself to memorable imagery that you just won't find other makers creating. I mean, I cannot point to any other person's style that is truly similar to what Theo makes here. One can make comparisons to Morning Dew or that of dopamine's games, but certain aesthetic choices give the game a unique flair that in turn makes it undeniably Theo in nature. Particular highlights would be the stage somewhat based around roots covering jumps or, in particular, the second screen to the Tree of Life stage.
Insofar as the quality of the needle is concerned, it is absolutely rock solid. There is perhaps one jump I could point to as problematic insofar as myself is concerned, but I think it is through no fault of the implementation and instead merely that I just fundamentally dislike the idea (you'll find the jump in the stage based strongly around platforms, and you'll likely know exactly what jump I mean when you get to it). Nevertheless, one jump versus the many throughout the game? Well, it's a good batting average, I'll put it like that. I cannot claim to absolutely adore everything in the game, there is certainly variance in quality; on the subject, there inevitably will be a level of variance to this game that you won't find in others, a small lack in coherence inherent to the game's creation.
Selected Needle Works 21-23, it's a literal name, being made up of various screens and stages made throughout these years, and as such you'll get essentially a collage of the creator's journey throughout the years. With that in mind, the game really does have some surprising sense of cohesion, but it does not play like a game composed from beginning to end, more like one pieced together to form a whole - and that is not a critique! I find that this method of transcription tends to bring about particularly interesting and varied experiences, and while I will not claim that this is one of the most varied games I've ever played - it mostly boils down to longform needle along with some light gimmicks and experimentation strewn about, I won't claim that it is one of the most varied games ever, but I can't really claim any one stage as being totally alike another.
With all that in mind, it's clear that I have a lot of respect for this game. Certainly, there is some bias inherent to my feelings given that I am friends with the creator, but I promise you that none of what I say is meant to butter them up purely because of that reason. Whether I knew them well or absolutely hated them, I would not be able to deny the high quality of this release, one of the top releases of 2023 so far. Please, if you can handle the difficulty of this game, you owe it to yourself to give this game a try. I promise you won't find another game like it.
Rating: 8.8 88
Difficulty: 83 83
Jul 17, 2023
very_cool
For: I Wanna be the Vandal
For: I Wanna be the Vandal
it was alright
[1] Like
Rating: 9.6 96
Difficulty: 70 70
Jul 17, 2023
Consquillitas
For: Avoidance Collab 4
For: Avoidance Collab 4
Русский отзыв:
Увы и ах, но данная игра явно не для слабых компьютеров. Лично у меня заценить её не получилось, ибо мой компьютер - то ещё ржавое ведро без нормальной видеокарты.
English review:
Alas and ah, but this game is clearly not for weak computers. Personally, I couldn't check it out, because my computer is still a rusty bucket without a normal graphics card.
[2] Likes
Увы и ах, но данная игра явно не для слабых компьютеров. Лично у меня заценить её не получилось, ибо мой компьютер - то ещё ржавое ведро без нормальной видеокарты.
English review:
Alas and ah, but this game is clearly not for weak computers. Personally, I couldn't check it out, because my computer is still a rusty bucket without a normal graphics card.
Rating: N/A
Difficulty: N/A
Jul 16, 2023
Delicious Fruit