Latest Reviews
Jopagu
For: I wanna 打打打打打打打打打打
For: I wanna 打打打打打打打打打打
"Developed in reaction to World War I, the Dada movement consisted of artists who rejected the logic, reason, and aestheticism of modern capitalist society, instead expressing nonsense, irrationality, and anti-bourgeois protest in their works. The art of the movement spanned visual, literary, and sound media, including collage, sound poetry, cut-up writing, and sculpture. Dadaist artists expressed their discontent toward violence, war, and nationalism and maintained political affinities with radical politics on the left-wing and far-left politics."
[1] Like
Rating: 5.0 50
Difficulty: 58 58
May 29, 2023
PlutoTheThing
For: I wanna be the MAo Trap
For: I wanna be the MAo Trap
Interesting adventure fangame that's actually quite old. It's a take on a medley type game, incorporating references and room layouts/bosses from other fangames, and making it's own stages out of them. For the most part it's pretty standard, however there were some quality dips, mostly the platforming in the original stages, which I thought was a little weaker than the main game, especially the darkness area. The final boss is cool, however it is WAY harder than the rest of the game, being a 6 minute long barrage avoidance. While never too hard, it's quite the endurance test, and I can see even a decently experienced player getting stuck there. It's still a solid game, albeit a flawed one, and maybe not the best aged.
[0] Likes
Rating: 6.7 67
Difficulty: 69 69
May 29, 2023
SquareDork
For: i wanna destroy the SUPER MECHA DEATH HATSUNE 3900
For: i wanna destroy the SUPER MECHA DEATH HATSUNE 3900
The needle is whatever. I honestly don't care for it much, and it's clearly not the point of the game. I don't think the game is worse off for having it, but I also don't think the game would be better off without it.
The boss, however, is easily one of my favorite fangame bosses. My favorite fangame boss design comes from Gustav's Best Guy series, and Justice Guy, and this boss is pretty heavily influenced by those, so you can see exactly why I love it. Before I get to the stuff I like, I'll mention the only two things I didn't like about this boss. Neither of them are things I wish would be changed, but they are still things I disliked.
This fight is the kind that can either take a year or go by in the blink of an eye. While you can definitely fight this boss without an autofire script, I would recommend using one, though not one that's very fast (The cooldown that worked best for me was 150ms). The low-ish amount of iframes can definitely make this a tedious fight without autofire, especially if you're like me and you have over 30 hours clocked into this game across multiple playthroughs. (first clear took 5 hours aswell, since I was very terrible with fangame bosses at the time)
And the only other thing I dislike is the music. While wily castle 1 is undoubtedly a fantastic song, and I love it, the intro is not nearly as good as the rest of the song, and you'll be hearing that a lot, so it'll get tedious quick. After a while, I just muted the music and played my own music over it. (I personally recommend Vs. Rotatatron & Refreshinator from the Sonic Colors OST (aka the K2 stage 1 theme), or GaMetal's remix of Heavy Lobster from Kirby Super Star Ultra, or Fight Again from the Jujutsu Kaisen OST, all of them fit the vibe of the boss quite well, and are bangers). Now, onto the things I like about the boss.
Even though there's only 4 of them, the attack patterns are immaculate. All of them get you moving in different ways to dodge them, and there's just enough space between them that they don't overlap, but one attack leading into another can still affect your decisionmaking.
For example, the ceiling rocket leek attack wants you to stay from the middle of the screen and below to dodge them, but not on the ground. Standing on the third platform on the left (bottom to top) is already risky, as the fastest rocket leeks can often snipe you before you can react, but the platform below that is generally always safe. If the next attack is a laser attack, you must climb up a platform quickly to not die.
The only "free" attack is the machine gun attack, which has both a long startup animation, and a lot of cooldown before the next attack. "Free" there is in quotes simply because of the second phase. The laser attack can often be free, since one of the more optimal places to stand in is on the furthest block of that platform I mentioned earlier, but sometimes it can be tricky to dodge, especially if you're forced below because of the rocket leeks.
By far my favorite part of the boss is the second phase. The little chaser Miku moves just often enough and just far enough to pose a real problem at any given time, and it will force you to move a lot more than you normally would. This part can be either bullshit or extremely fun and intense, depending on the attack patterns. Even when it's bullshit though, I still very rarely thought it wasn't my fault that I died, and even then there were still things I could've done to prevent that death. This phase really exacerbates the subtle interactions between the different attacks which weren't as pronounced in phase 1, and it makes the machine gun attack an actual threat.
Even though it's a relatively minor thing in comparison to everything else, I would be remiss to not mention the presentation. The way Miku moves and attacks in this boss is really funny, the sound effects and animations are on point aswell. The whole robot theme and the use of explosions and generally just things that "sound cool" are really incredible, it gives off this really fun vibe.
This game, I feel, is also a great introduction to fangame boss design, studying how it works and modifying some things to see how they affect the boss (A permanent phase two makes for a really fun challenge) have definitely helped me out, and I think fangames really need more bosses like this.
There are more things I could mention, but honestly I'm tired of typing, and I've already touched on all the important topics, so it's fine. Go play this game, it's really good.
[2] Likes
The boss, however, is easily one of my favorite fangame bosses. My favorite fangame boss design comes from Gustav's Best Guy series, and Justice Guy, and this boss is pretty heavily influenced by those, so you can see exactly why I love it. Before I get to the stuff I like, I'll mention the only two things I didn't like about this boss. Neither of them are things I wish would be changed, but they are still things I disliked.
This fight is the kind that can either take a year or go by in the blink of an eye. While you can definitely fight this boss without an autofire script, I would recommend using one, though not one that's very fast (The cooldown that worked best for me was 150ms). The low-ish amount of iframes can definitely make this a tedious fight without autofire, especially if you're like me and you have over 30 hours clocked into this game across multiple playthroughs. (first clear took 5 hours aswell, since I was very terrible with fangame bosses at the time)
And the only other thing I dislike is the music. While wily castle 1 is undoubtedly a fantastic song, and I love it, the intro is not nearly as good as the rest of the song, and you'll be hearing that a lot, so it'll get tedious quick. After a while, I just muted the music and played my own music over it. (I personally recommend Vs. Rotatatron & Refreshinator from the Sonic Colors OST (aka the K2 stage 1 theme), or GaMetal's remix of Heavy Lobster from Kirby Super Star Ultra, or Fight Again from the Jujutsu Kaisen OST, all of them fit the vibe of the boss quite well, and are bangers). Now, onto the things I like about the boss.
Even though there's only 4 of them, the attack patterns are immaculate. All of them get you moving in different ways to dodge them, and there's just enough space between them that they don't overlap, but one attack leading into another can still affect your decisionmaking.
For example, the ceiling rocket leek attack wants you to stay from the middle of the screen and below to dodge them, but not on the ground. Standing on the third platform on the left (bottom to top) is already risky, as the fastest rocket leeks can often snipe you before you can react, but the platform below that is generally always safe. If the next attack is a laser attack, you must climb up a platform quickly to not die.
The only "free" attack is the machine gun attack, which has both a long startup animation, and a lot of cooldown before the next attack. "Free" there is in quotes simply because of the second phase. The laser attack can often be free, since one of the more optimal places to stand in is on the furthest block of that platform I mentioned earlier, but sometimes it can be tricky to dodge, especially if you're forced below because of the rocket leeks.
By far my favorite part of the boss is the second phase. The little chaser Miku moves just often enough and just far enough to pose a real problem at any given time, and it will force you to move a lot more than you normally would. This part can be either bullshit or extremely fun and intense, depending on the attack patterns. Even when it's bullshit though, I still very rarely thought it wasn't my fault that I died, and even then there were still things I could've done to prevent that death. This phase really exacerbates the subtle interactions between the different attacks which weren't as pronounced in phase 1, and it makes the machine gun attack an actual threat.
Even though it's a relatively minor thing in comparison to everything else, I would be remiss to not mention the presentation. The way Miku moves and attacks in this boss is really funny, the sound effects and animations are on point aswell. The whole robot theme and the use of explosions and generally just things that "sound cool" are really incredible, it gives off this really fun vibe.
This game, I feel, is also a great introduction to fangame boss design, studying how it works and modifying some things to see how they affect the boss (A permanent phase two makes for a really fun challenge) have definitely helped me out, and I think fangames really need more bosses like this.
There are more things I could mention, but honestly I'm tired of typing, and I've already touched on all the important topics, so it's fine. Go play this game, it's really good.
Rating: 9.5 95
Difficulty: 45 45
May 29, 2023
Fruitless
For: I wanna travel the Mario World
For: I wanna travel the Mario World
Fun adventure game made for the 4th Series Mixture Relay event.
The game has both cycle platforming and trap stages, meaning you will definitely have a lot of variety on your hands. The attention to detail is also immaculate, such as the entire screen freezing when you clear the Super Mario Land stage. However, this doesn't stop the game from having its problems. For one thing, collisions are all over the place, leading to you getting stuck in walls or kicking Koopa shells the wrong way by accident. Also, the Super Mario Bros. 3 stage was generally kind of a slog, so the game doesn't feel very exciting near the end.
Overall though, I give this game a Mario Levels/10, definitely give this one a shot if you ever need a good plumbing solution.
[1] Like
The game has both cycle platforming and trap stages, meaning you will definitely have a lot of variety on your hands. The attention to detail is also immaculate, such as the entire screen freezing when you clear the Super Mario Land stage. However, this doesn't stop the game from having its problems. For one thing, collisions are all over the place, leading to you getting stuck in walls or kicking Koopa shells the wrong way by accident. Also, the Super Mario Bros. 3 stage was generally kind of a slog, so the game doesn't feel very exciting near the end.
Overall though, I give this game a Mario Levels/10, definitely give this one a shot if you ever need a good plumbing solution.
Rating: 6.0 60
Difficulty: 45 45
May 29, 2023
PlutoTheThing
For: I wanna be the Sorcerer 2
For: I wanna be the Sorcerer 2
I think when trap games become more difficult, they often become more like trigger needle games. Rukito games, Noesis, even something like Metamorphosis are games I'm much more comfortable calling trigger needle games over trap games. Sorcerer 2 is an exception to this, as this is a full-on trap game at a very high difficulty for this genre, something it both benefits and suffers from. On the good end, a lot of the platforming is of quality, with some fun gimmicks and traps leading to a few creative jumps and sections, especially in something like the final stage. On the other end the traps can be a little tiring, as you overcome a difficult needle challenge just to get smashed by 3 traps afterwards. It's something that never really goes away throughout the game, and is makes this an extremely exhausting game to play even when it's fun. The weakest point is definitely the bosses. I honestly didn't really like any of them, and as of writing this review I don't even remember what the first boss was when I did it the exact same day. Regardless this is a cool game, it's far from perfect but it's definitely solid.
[2] Likes
Rating: 7.7 77
Difficulty: 67 67
May 28, 2023
TwistedB
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
HARDEST GAME OF 2012!!!!
[0] Likes
Rating: 8.5 85
Difficulty: 35 35
May 28, 2023
Aetius
For: I wanna be the Eggy!
For: I wanna be the Eggy!
Funny game haha
[1] Like
Rating: 6.3 63
Difficulty: 33 33
May 28, 2023
LastTISisLife
For: I wanna be the New
For: I wanna be the New
Unfortunately, unlike Cocktail, this game doesn't hit me good. Main issue with this game - is how fucking long saves are and how they are filled with repetitave and generic traps. I always say that trap games are often hit or miss for me, well this was total miss, very few traps i liked in this game
Also important thing - is sideways gravity stage. I fucking hate sideways gravity with passion, it's pretty personal, but since this was basically only notorious gimmick in the game, yeah, even it sucks
Bosses were not like bad, but they were quite tedious i would say. Most of them has one or two uncomfortable attacks and the rest of attacks are easy, which is not greatest design. Final boss was definition of this
Overall, i didn't like this game. There was some occasional good things, stage 3 and stage 5 were very decent for the most part (stage 3 mid-stage boss was actually best part of the game by far). But in general, i didn't have a lot of fun
[0] Likes
Also important thing - is sideways gravity stage. I fucking hate sideways gravity with passion, it's pretty personal, but since this was basically only notorious gimmick in the game, yeah, even it sucks
Bosses were not like bad, but they were quite tedious i would say. Most of them has one or two uncomfortable attacks and the rest of attacks are easy, which is not greatest design. Final boss was definition of this
Overall, i didn't like this game. There was some occasional good things, stage 3 and stage 5 were very decent for the most part (stage 3 mid-stage boss was actually best part of the game by far). But in general, i didn't have a lot of fun
Rating: 5.3 53
Difficulty: 51 51
May 28, 2023
Delicious Fruit