Latest Reviews
Kilgour22
For: I wanna be the Tori Another
For: I wanna be the Tori Another
Good intro to precision needle. Unfortunately, there are some bad screen transitions.
[1] Like
Rating: 6.5 65
Difficulty: 50 50
Mar 23, 2023
Kelvar
For: I wanna be the Blue & White
For: I wanna be the Blue & White
Played on Normal Mode. Blind except for the avoidance.
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.
There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.
The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.
As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.
The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.
[1] Like
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.
There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.
The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.
As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.
The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.
Rating: 6.5 65
Difficulty: 40 40
Mar 23, 2023
Kilgour22
For: Moonstone
For: Moonstone
Fun jtool needle with creative jumps and pathing. The difficulty jumps up a bit near the end, which will throw a curveball to 60-65 difficulty players. The only thing I disliked was when water1 was used for jumping through gates when water3 would have sufficed. Would recommend to up-and-coming and experienced players alike.
[2] Likes
Rating: 7.5 75
Difficulty: 62 62
Mar 23, 2023
CanusAntonius
For: I wanna be the 128
For: I wanna be the 128
128 is a pretty solid Rukito like game that has a couple of segments I liked and a good bit that I really didn't.
All the earlier stages are mostly enjoyable, though there are still some occasional hiccups that are usually found at the end of saves that make them pretty annoying to repeat. They have interesting jumps, triggers that add to the experience, and are overall pretty creative. As the game goes on though, it starts to become harder and to me this style plays terribly when taken overboard. The grey area near the end is one of the worst needle stages I have played, especially the water tank save. The game would be significantly improved by removing this entire area. Another issue I have is with the length of the game, it just keeps going on and on with the same thing for 8 stages and it's incredibly exhausting and had me wishing for it to hurry up and end. The boss is mostly okay, but it is pretty long to its own detriment. The phases being in a strict order means you spend a lot of time just to finally reach the hard parts, and in general they just have way too much HP. I also hated the scrolling background, it was incredibly distracting and would have been better as a solid non-moving image.
Overall, I really liked some of the saves in this outside of the gray stage. I would recommend playing up to there, seeing if you can handle it, then maybe continuing since the final stage is a good deal better.
[2] Likes
All the earlier stages are mostly enjoyable, though there are still some occasional hiccups that are usually found at the end of saves that make them pretty annoying to repeat. They have interesting jumps, triggers that add to the experience, and are overall pretty creative. As the game goes on though, it starts to become harder and to me this style plays terribly when taken overboard. The grey area near the end is one of the worst needle stages I have played, especially the water tank save. The game would be significantly improved by removing this entire area. Another issue I have is with the length of the game, it just keeps going on and on with the same thing for 8 stages and it's incredibly exhausting and had me wishing for it to hurry up and end. The boss is mostly okay, but it is pretty long to its own detriment. The phases being in a strict order means you spend a lot of time just to finally reach the hard parts, and in general they just have way too much HP. I also hated the scrolling background, it was incredibly distracting and would have been better as a solid non-moving image.
Overall, I really liked some of the saves in this outside of the gray stage. I would recommend playing up to there, seeing if you can handle it, then maybe continuing since the final stage is a good deal better.
Rating: 7.0 70
Difficulty: 75 75
Mar 23, 2023
Naltonic
For: I wanna type well
For: I wanna type well
pretty fun, has a couple annoying difficulty spikes and unpolished gameplay though
might not want the song to have a screaming cat next time though
[0] Likes
might not want the song to have a screaming cat next time though
Rating: 6.5 65
Difficulty: 33 33
Mar 23, 2023
Naltonic
For: I wanna damn the Daniel
For: I wanna damn the Daniel
damnit daniel back at it again with the only 2 screens
[0] Likes
Rating: 5.0 50
Difficulty: 30 30
Mar 23, 2023
ae8
For: I wanna be the Legend
For: I wanna be the Legend
This game uses a nonstandard engine, hard to do anything precisely I recall.
There are traps. there are sound effects for characters appearing in traps, there is one stage and a boss. Very responsive /s : this will inform the entire game experience. The game feel of proceeding unreliably with gay abandon, with changes you cannot react to let alone with this engine: this is the game feel of I wanna be the Legend.
One of the games I found by searching on youtube.
My clear: https://www.youtube.com/watch?v=54B7adR_vBU
Rating: Yes, but No.
Difficulty: Easy
[0] Likes
There are traps. there are sound effects for characters appearing in traps, there is one stage and a boss. Very responsive /s : this will inform the entire game experience. The game feel of proceeding unreliably with gay abandon, with changes you cannot react to let alone with this engine: this is the game feel of I wanna be the Legend.
One of the games I found by searching on youtube.
My clear: https://www.youtube.com/watch?v=54B7adR_vBU
Rating: Yes, but No.
Difficulty: Easy
Rating: 5.0 50
Difficulty: 30 30
Mar 23, 2023
ae8
For: I wanna be the PewDiePie
For: I wanna be the PewDiePie
This game is buals. Spikes that are traps by instantly spawning or instantly replace w/ another, buals hitboxes, a boss with a shit ton of hp with a new attack a minute in that will kill you before you can learn it, tho some unique design like maybe recalling from my rewatching today the ghost path screen looks interesting cycle platforming where the solution can't be inferred by imagining what the maker expects you to do, to implement in a later game and the screen size is better designed to present the character's progression (an idea i learnt some time ago and think about implementing). And a unique engine for a unique experience. I do not know the mystery of CakeEater @RuslanT007, but i found this game on youtube.
My clear: https://www.youtube.com/watch?v=ESZvmkLSTCY
balls ≔ (bussin', ballin', balls, buals).
Rating: Yes, but No.
Difficulty: 30 difficulty + 30 sudoku tolerance
[0] Likes
My clear: https://www.youtube.com/watch?v=ESZvmkLSTCY
balls ≔ (bussin', ballin', balls, buals).
Rating: Yes, but No.
Difficulty: 30 difficulty + 30 sudoku tolerance
Rating: 5.0 50
Difficulty: 30 30
Mar 23, 2023
ae8
For: I wanna be the dancer
For: I wanna be the dancer
7 avoidances i missed @o@, or the maker updated the game in between
This game has classic attacks that takes avoidance to it's limits. You will use the unique arenas, move around slow bullet arrangements in ways that don't seem orchestrated by the game maker, be teleported to a part of the screen w/o transition effect, encounter bullets spawned from a ungenerated list of coordinates, full screen attack (cf. I wanna be the Mermaid), attacks you cannot expect. This game inspires you. Some bosses I recall years ago had a lot of luck required (oh yeah rewatching my videos night of nights and new day gumi etc. @o@)
Rating: 5 (Yes. but No)
Difficulty: 60 difficulty + 15 luck
(new day gumi i recall is 60 difficulty + 30 luck + 10i boring), a few attacks you have to learn and average 60 difficulty, and the last attack aimed lines transition is 90 difficulty
[2] Likes
This game has classic attacks that takes avoidance to it's limits. You will use the unique arenas, move around slow bullet arrangements in ways that don't seem orchestrated by the game maker, be teleported to a part of the screen w/o transition effect, encounter bullets spawned from a ungenerated list of coordinates, full screen attack (cf. I wanna be the Mermaid), attacks you cannot expect. This game inspires you. Some bosses I recall years ago had a lot of luck required (oh yeah rewatching my videos night of nights and new day gumi etc. @o@)
Rating: 5 (Yes. but No)
Difficulty: 60 difficulty + 15 luck
(new day gumi i recall is 60 difficulty + 30 luck + 10i boring), a few attacks you have to learn and average 60 difficulty, and the last attack aimed lines transition is 90 difficulty
Rating: 5.0 50
Difficulty: 70 70
Mar 23, 2023
Delicious Fruit