Latest Reviews

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lamron
For: I wanna Algorithm
Tagged as: Trap Short
[1] Like
Rating: 7.1 71       Difficulty: 33 33
Apr 2, 2022
yyrs
For: Fuck TAS
imp...

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[0] Likes
Rating: 0.2 2       Difficulty: 100 100
Apr 2, 2022
yyrs
For: I wanna Algorithm
good trap

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[0] Likes
Rating: 6.3 63       Difficulty: 35 35
Apr 2, 2022
pickle_juice
For: I wanna be the good Hentai 3
Say, author. I admit that the needle is great, and I understand that you put into the game a lot of porn.
BUT, YOU SHOULD ALWAYS TELL ME BEFOREHAND THAT YOU ARE A FURRY.

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[1] Like
Rating: 6.5 65       Difficulty: 25 25
Apr 2, 2022
TTBB
For: I wanna seek the takenoko
Very unique fangame with lots of different weapons you can use. Highly recommended if you're looking for something new to play with a lot of charm and unique ideas. The combat is a little boring though, with a lot of waiting involved.

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[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Apr 2, 2022
pickle_juice
For: Simple Hentai
The porn is not great, but okay.
The spike is not completely invisible

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[1] Like
Rating: 7.0 70       Difficulty: 30 30
Apr 2, 2022
phgQED
For: I wanna Nukeru Spike
A pitch-perfect homage to the Uhuhu series, including persistent use of moving spikes and triggers in saves towards the end. There is also a liberal usage of platform boost setups, as well as the classic wacky spike shapes you'd expect to see. Every once in a while there is a platform stack that rockets you upwards like a tractor beam gone wild, and it's pretty fun to get launched by them. While I was close to rating this game as near perfect, it does feel like it went on just a bit too long--not to the degree other Uhuhu tributes have, but still maybe a tad longer than it should have. By now, I've been told this is an inherent part of the Uhuhu formula, and while I agree it's an element of the original games, I'm not sure it's worth emulating going forward. Then again, if a game is fun, maybe you don't want it to end? I often get the feeling of "is this the last screen' far too early in good games, so perhaps I'm not the best person to ask about this.

My first tourney clear (I think?) and a great time all around. My only direct complaint, besides the length, is the medley choice—it's not even a complaint, really, other than to say I only recognized one or two snippets, and they were so short I couldn't really enjoy them. That's more or less a failing of the 'anime medley' song prescription, not necessarily the game or the designer, so it's not a real fault... just part of the never-ending quest for the perfect soundtrack.

Gruhuhuvy all over.

Time: 2hr11min
Deaths: 2327

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Tagged as: Needle
[0] Likes
Rating: 9.5 95       Difficulty: 46 46
Apr 2, 2022
phgQED
For: Douyugan
This was a step back in time. A fairly generic needle/floor/adventure game with direct homages and random difficulty spikes. The underwater diagonals in particular were maddening. I really enjoyed this as a look back at some of dono's first needle, but I don't think I'd recommend it on its own for any other reason, aside maybe one of the last jumps before the demo clear screen—it was really fun.

Time: ~18min
Deaths: 417

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Tagged as: Needle
[0] Likes
Rating: 5.5 55       Difficulty: 30 30
Apr 2, 2022
phgQED
For: I wanna eat the Stuffed Animal
This is my first straightforward 'avoidance' clear. Having not played much in the genre I'm not 100% sure how to describe my experience w/ this game. It is a simple, mostly pattern avoidance with a light reading requirement. The song is a vocaloid pop track with a bit of a jazzy influence. It starts with a washed out piano clipped into samples, and from there goes into a slightly bouncy j-pop with a mildly hopeful feel. The attacks are very well synchronized to the music. All of the attacks involve fruit, and only a few require actually reading the paths in advance—most can be reacted to on the spot. There are no surprise gibs, and almost all attacks are telegraphed by the appearance of a large fruit or colored fruit circle. There is one slightly tough attack right in the middle of the song that involves semi-random fruit in three colors, and that is the only part I died to. Overall my experience with this game was positive. The only negatives I could point to are the weird guy-rock intro (which I still sort of like for some reason) and the lack of a practice tool... but the game also has multiple difficulties, which I suspect inform projectile density. I played on medium and had a fun time. In the past I have had a lot of experience with rhythm games and other avoidance-adjacent types, so it is possible I did not find this game as difficult as someone else might. It seems like it would be good for a beginner or someone wishing to take on a light challenge.

Time: ~22min
Deaths: 6

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Tagged as: Avoidance
[0] Likes
Rating: 9.0 90       Difficulty: 24 24
Apr 2, 2022
phgQED
For: YL-Needle
This is a hybrid needle/sudoku game with an emphasis on the sudoku. Firstly, your normal kid jump is replaced by a far clunkier mario-ish jump. You can still double jump, but now, whenever you land, you get stuck in the floor by a certain amount of pixels. Before you can jump again, you have to smoosh your way out of the floor. And if you misjudge, you'll jump early. This is more or less the whole challenge of the game.

The graphics for everything are static, custom, and weird. There are 'goombas' that die with a gun-shot sound effect, and a bomb trap that screams at you. Most of the screens are quite short and fairly straightforward, but there was one screen with what I would call a fun puzzle-type interaction. The clear screen was also very funny. And the jump sound effect stacks on itself if you spam jump, creating ear-crushing noise at whim.

I think I would recommend this game, but it is very weird. If that's what you're looking for, go for it, it's quite short.

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Tagged as: Needle Sudoku
[0] Likes
Rating: 6.9 69       Difficulty: 19 19
Apr 2, 2022
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