Latest Reviews
lamron
For: Avoidance Express
For: Avoidance Express
Tagged as: Avoidance
[0] Likes
Rating: 9.0 90
Difficulty: 82 82
Jun 17, 2024
mushcat
For: I wanna be the Denparadox
For: I wanna be the Denparadox
first half is a bit unfair
[0] Likes
Rating: 9.0 90
Difficulty: 86 86
Jun 17, 2024
Lake
For: I wanna Kill The Original Stage
For: I wanna Kill The Original Stage
After you beat the Yakisoban boss nothing happens, you don't get warped anywhere you're just stuck in the boss room until you die from running out of time.
Tagged as: Impossible
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 17, 2024
TwistedB
For: I wanna go for a walk
For: I wanna go for a walk
It was fun and silly
[1] Like
Rating: 8.2 82
Difficulty: 30 30
Jun 17, 2024
Not_Another_QM_xa
For: Avoidance Express
For: Avoidance Express
woguobuqu,0fen
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 17, 2024
Jopagu
For: I wanna go the Jumple Refrenture
For: I wanna go the Jumple Refrenture
Jumple Refrenture is both the hardest, and least enjoyable, of Piece's gimmick adventure series. Not to say it's bad, it's still pretty good. But I found it to be a good deal weaker than the other two. This weakness is frankly linked to the difficulty, making this one harder was a bad idea, as the difficulty tends to manifest in unpleasant ways.
As with the other games in the series, the creativity of gimmick usage is the game's strong suit. Each stage features a mix of all the gimmicks seen thus far, which creates really unique saves and interesting pathing where there is a lot going on. The gimmicks are pretty cool, I quite enjoy the usage of the gravity and teleporting jump refreshers. The one weak gimmick was the zoom in/slow down one. It could be used well, as evidenced by its dedicated screen at the end, but it was often used really poorly. The camera shifts were hard to follow the kid through, and it was also hard to tell what killed you. The gimmick is awkwardly used when you have to do different jumps immediately after it, particularly speed boost refreshers.
As mentioned, the difficulty is a big negative. For a lot of the most difficult saves, I found the difficulty to be entirely concentrated in a single jump, often towards the end of the save. This made the rest of the save feel like a waste of time, and really frustrating. It also means the difficulty balance is poor, with some saves randomly spiking in difficulty. Additionally, there are a lot of uninteresting precise jumps that don't even use the gimmicks. There are a few places that just use a raw diamond, which is absurd for a gimmick focused game like this. I really think there should've been another pass through this game to smooth out the rough jumps.
Overall, the core gameplay in Jumple Refrenture is the fun and creative gimmick platforming you would expect from this series. However, a selection of overly difficult jumps really bring it down, and make certain parts, such as the penultimate area, quite frustrating. Despite this, I would still recommend this game, although only to people who can handle a bit of annoying difficulty.
[1] Like
As with the other games in the series, the creativity of gimmick usage is the game's strong suit. Each stage features a mix of all the gimmicks seen thus far, which creates really unique saves and interesting pathing where there is a lot going on. The gimmicks are pretty cool, I quite enjoy the usage of the gravity and teleporting jump refreshers. The one weak gimmick was the zoom in/slow down one. It could be used well, as evidenced by its dedicated screen at the end, but it was often used really poorly. The camera shifts were hard to follow the kid through, and it was also hard to tell what killed you. The gimmick is awkwardly used when you have to do different jumps immediately after it, particularly speed boost refreshers.
As mentioned, the difficulty is a big negative. For a lot of the most difficult saves, I found the difficulty to be entirely concentrated in a single jump, often towards the end of the save. This made the rest of the save feel like a waste of time, and really frustrating. It also means the difficulty balance is poor, with some saves randomly spiking in difficulty. Additionally, there are a lot of uninteresting precise jumps that don't even use the gimmicks. There are a few places that just use a raw diamond, which is absurd for a gimmick focused game like this. I really think there should've been another pass through this game to smooth out the rough jumps.
Overall, the core gameplay in Jumple Refrenture is the fun and creative gimmick platforming you would expect from this series. However, a selection of overly difficult jumps really bring it down, and make certain parts, such as the penultimate area, quite frustrating. Despite this, I would still recommend this game, although only to people who can handle a bit of annoying difficulty.
Rating: 7.5 75
Difficulty: 68 68
Jun 17, 2024
happy_iw
For: spong
For: spong
Tagged as: Avoidance
Nasrano-like
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 17, 2024
Renko97
For: Avoidance Express
For: Avoidance Express
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 16, 2024
Gizmo
For: I Wanna Go Gambling
For: I Wanna Go Gambling
What can I say, I like shitposts turned into games. Thank you for making!
P.S. This would maybe fit well into Mastermaxify's RNG speedruns.
[1] Like
P.S. This would maybe fit well into Mastermaxify's RNG speedruns.
Rating: 8.3 83
Difficulty: N/A
Jun 16, 2024