Latest Reviews
K12XD
For: I wanna be the Make the game 2
For: I wanna be the Make the game 2
Tagged as: x
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 2, 2026
K12XD
For: I wanna be the fa14 game 2
For: I wanna be the fa14 game 2
Tagged as: x
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 2, 2026
LOLGamer
For: Crimson Needle 2.5
For: Crimson Needle 2.5
Spoilers regarding the structure of the game but nothing specific
Length is a fundamental part of the way we experience art. With most mediums, that length is clear from the start; You can estimate how long a book will take to finish based on how thick it is, and when you download a movie, the media player of your choice will display its length at the bottom the second the film begins. One unique aspect of video games is the ambiguity of this length - the fact that, barring a few exceptions, you generally don't know how long a game will take to finish, and the length is something you estimate based on previous assumptions rather than certainty. That ambiguity creates a unique opportunity: developers can use these assumptions against you to present an experience far larger than you could've imagined. I like to dub these type of games the "down the rabbit hole" games, (other examples would be games like Lingo, Baba is You) and they generally offer some of the best gaming experiences I've ever had due to this element of surprise, and due to the feeling of there always existing something "more", which for me drastically increases immersion in a medium already built entirely around the concept.
I've toyed with this idea in one of my games, although in a lazy and jokey way, where what begins as four 10-20 minute long stages eventually gives way to two that demand ~4 and ~16 hours to complete, respectively. This game however, pulls that feeling of being sucked into the rabbit hole and immersed in its world, in a way that makes it not only one of the best fangames I've ever played, but one of the best games I've played in general. When you boot the game up it doesn't feel like you're opening a piece of software but a whole universe, one that gradually unfolds the stronger you zoom in. When the game was first announced, people already expected that the game would have the contents of CN2 and more, but how much more was kept up in the air, and it is entirely around this question that the game creates its hook. The more you play and the more you unravel the question of how much more there is, finding secrets between secrets, cracks among the walls that reveal entire multi-hour long stages, the more it feels like the game will just go on forever. The sensation of thinking the game will never end, while in the end obviously just being an illusion, creates this immersive experience that I have rarely felt in another fangame. Of course, the individual elements of the game are all superb, and I could mention the satisfying fluidity of the needle in chapter 1, the immense variety and the shocking quality/content ratio of chapter 2, and the aesthetic/gameplay perfection of chapter 3, and more, but the overall structure of the game is what pulls all of these elements together and creates an experience that feels, despite its collosal size, larger than the sum of its parts, and elevates this one from an impressive fangame into something genuinely unforgettable.
[2] Likes
Length is a fundamental part of the way we experience art. With most mediums, that length is clear from the start; You can estimate how long a book will take to finish based on how thick it is, and when you download a movie, the media player of your choice will display its length at the bottom the second the film begins. One unique aspect of video games is the ambiguity of this length - the fact that, barring a few exceptions, you generally don't know how long a game will take to finish, and the length is something you estimate based on previous assumptions rather than certainty. That ambiguity creates a unique opportunity: developers can use these assumptions against you to present an experience far larger than you could've imagined. I like to dub these type of games the "down the rabbit hole" games, (other examples would be games like Lingo, Baba is You) and they generally offer some of the best gaming experiences I've ever had due to this element of surprise, and due to the feeling of there always existing something "more", which for me drastically increases immersion in a medium already built entirely around the concept.
I've toyed with this idea in one of my games, although in a lazy and jokey way, where what begins as four 10-20 minute long stages eventually gives way to two that demand ~4 and ~16 hours to complete, respectively. This game however, pulls that feeling of being sucked into the rabbit hole and immersed in its world, in a way that makes it not only one of the best fangames I've ever played, but one of the best games I've played in general. When you boot the game up it doesn't feel like you're opening a piece of software but a whole universe, one that gradually unfolds the stronger you zoom in. When the game was first announced, people already expected that the game would have the contents of CN2 and more, but how much more was kept up in the air, and it is entirely around this question that the game creates its hook. The more you play and the more you unravel the question of how much more there is, finding secrets between secrets, cracks among the walls that reveal entire multi-hour long stages, the more it feels like the game will just go on forever. The sensation of thinking the game will never end, while in the end obviously just being an illusion, creates this immersive experience that I have rarely felt in another fangame. Of course, the individual elements of the game are all superb, and I could mention the satisfying fluidity of the needle in chapter 1, the immense variety and the shocking quality/content ratio of chapter 2, and the aesthetic/gameplay perfection of chapter 3, and more, but the overall structure of the game is what pulls all of these elements together and creates an experience that feels, despite its collosal size, larger than the sum of its parts, and elevates this one from an impressive fangame into something genuinely unforgettable.
Rating: 10.0 100
Difficulty: 90 90
Apr 2, 2026
LOLGamer
For: I wanna be the Fight3
For: I wanna be the Fight3
good game
[0] Likes
Rating: 10.0 100
Difficulty: 10 10
Apr 2, 2026
K12XD
For: I Wanna Fall The S2l
For: I Wanna Fall The S2l
nah bro fell off :skull:
[0] Likes
Rating: 5.0 50
Difficulty: 2 2
Apr 2, 2026
BloggerOP
For: I wanna be the ^dh^
For: I wanna be the ^dh^
Relatively weak Visual_Challenge / motion sickness / epilepsy warning. The RNG itself is actually fun to dodge, but the visual and the drunk bouncing attack near the start deducted my rating points. Not recommended, mostly.
Tagged as: Visual_Challenge
[0] Likes
Rating: 5.0 50
Difficulty: 53 53
Apr 2, 2026
BloggerOP
For: I wanna GNU
For: I wanna GNU
GNU = Gasi Neomu Ureowoyo = 가시 너무 어려워요 = Needle is too difficult
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Apr 2, 2026
Religion
For: Purify Needle
For: Purify Needle
Chill jtool needle to kill time. Game has too many similar setups that the more I play the less I am interested.
Tagged as: Needle
[0] Likes
Rating: 7.2 72
Difficulty: 60 60
Apr 2, 2026
Delicious Fruit