Latest Reviews
bereavement
For: I wanna be the TAT
For: I wanna be the TAT
Generic needle, it's decent, but the fucking input delay makes this 10x more shit to play.
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 45 45
Jun 1, 2024
dzareg
For: I wanna be the Studio Engine YoYoYo Edition
For: I wanna be the Studio Engine YoYoYo Edition
ye its cool idk its the only engine i used for gms1
[0] Likes
Rating: N/A
Difficulty: 100 100
Jun 1, 2024
STaRlight
For: I wanna be the unikurage
For: I wanna be the unikurage
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 56 56
Jun 1, 2024
STaRlight
For: I wanna goes on the Endless Dreams
For: I wanna goes on the Endless Dreams
Tagged as: Avoidance
[0] Likes
Rating: 7.9 79
Difficulty: 69 69
Jun 1, 2024
LastTISisLife
For: Neo Needle Buffet
For: Neo Needle Buffet
Based on True Ending (8/8 stages). Whas not expecting something huge, but it ended up being pretty awesome actually. It's consistently high-quality varied collab with a ton of interesting inside
Pros were definitely strong - from nice production value to superb needle design. In that terms i would highly praise Kiyoshi and Roaka stages - they are both based on cycle needle, and they are actually peak of the game in both difficulty and quality. Kiyoshi was more on long-save side with cool vibe and more chill gameplay, while Roaka went crazy with some sort of Noesis-stuff platforming, that can't be described properly, but it was intense and unique for sure. Really cool stages overall. Kiyoshi pre-last screen was hardest thing in the game btw and final save of Roaka was a real journey
Not that awesome, but the rest of the stages were also good on their own. Of course, infamous Gaborro stage is big stand-out - it's basically also cycle needle but with some strange gimmick, where spikes switches between fast and slow states on every jump you made. While concept might be sounds fun, in reality this is more of trial-and-error than anything else. But honestly... not that bad. I was affraid of this stage initially and delayed playthrough because of that for a very long time, but reality was more good than i imagine. Saves are not thaaat long and they are fun to figuring out, since patterns are quite complicated and not obvious oftenly. But i can see how many people can find it unpleasant tho
Synthasmagoria area was also quite charming and memorable stage based on vines and some speedrun gameplay sometimes - pretty chill and good-ish. Near and Vierandice stages were way easier than rest of the stages and simple in terms of design, but i still enjoyed them. RandomChaos stage was nice and classic style from this maker, but last screen was hard in not the best way and i got slightly frustrated by it. Bummer stage imo was the weakest - gameplay doesn't click with me aside maybe of couple of saves, but i highly appreciate addition of option to transform sideways gravity into rotation - this saved me from hell, because man i do fucking hate sideways gravity
All in all, it was enjoyable. One of the best needle collabs i've played alongside with Shiver and Alphazetica. Considering difficulty of the game, this is one of the wisest choices to go on, if you wanna hard needle experience
[1] Like
Pros were definitely strong - from nice production value to superb needle design. In that terms i would highly praise Kiyoshi and Roaka stages - they are both based on cycle needle, and they are actually peak of the game in both difficulty and quality. Kiyoshi was more on long-save side with cool vibe and more chill gameplay, while Roaka went crazy with some sort of Noesis-stuff platforming, that can't be described properly, but it was intense and unique for sure. Really cool stages overall. Kiyoshi pre-last screen was hardest thing in the game btw and final save of Roaka was a real journey
Not that awesome, but the rest of the stages were also good on their own. Of course, infamous Gaborro stage is big stand-out - it's basically also cycle needle but with some strange gimmick, where spikes switches between fast and slow states on every jump you made. While concept might be sounds fun, in reality this is more of trial-and-error than anything else. But honestly... not that bad. I was affraid of this stage initially and delayed playthrough because of that for a very long time, but reality was more good than i imagine. Saves are not thaaat long and they are fun to figuring out, since patterns are quite complicated and not obvious oftenly. But i can see how many people can find it unpleasant tho
Synthasmagoria area was also quite charming and memorable stage based on vines and some speedrun gameplay sometimes - pretty chill and good-ish. Near and Vierandice stages were way easier than rest of the stages and simple in terms of design, but i still enjoyed them. RandomChaos stage was nice and classic style from this maker, but last screen was hard in not the best way and i got slightly frustrated by it. Bummer stage imo was the weakest - gameplay doesn't click with me aside maybe of couple of saves, but i highly appreciate addition of option to transform sideways gravity into rotation - this saved me from hell, because man i do fucking hate sideways gravity
All in all, it was enjoyable. One of the best needle collabs i've played alongside with Shiver and Alphazetica. Considering difficulty of the game, this is one of the wisest choices to go on, if you wanna hard needle experience
Rating: 9.1 91
Difficulty: 80 80
Jun 1, 2024
fruityberry
For: I wanna be the Studio Engine YoYoYo Edition
For: I wanna be the Studio Engine YoYoYo Edition
cool engine, i did use the gm8 version for like 3 months because gamemaker cracker/patcher wasnt working (use Verve if you want better triggers)
Tagged as: Engine
GMS_Engine
[0] Likes
Rating: 9.9 99
Difficulty: 100 100
Jun 1, 2024