Latest Reviews
SKYBLUEGREEN
For: I wanna retort
For: I wanna retort
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Jan 6, 2021
Renflux
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
My biggest takeaway after clearing, is that when you remove all the glitches, bugs and bad mechanics from the original, it turns out this is an awesome game!
This remaster was both well needed and greatly executed. It can definitely be recommended to someone even without the nostalgia effect.
Great job!
[2] Likes
This remaster was both well needed and greatly executed. It can definitely be recommended to someone even without the nostalgia effect.
Great job!
Rating: 9.5 95
Difficulty: 50 50
Jan 6, 2021
SKYBLUEGREEN
For: I wanna beyond strange needle
[0] Likes
For: I wanna beyond strange needle
[0] Likes
Rating: 5.7 57
Difficulty: 45 45
Jan 6, 2021
SKYBLUEGREEN
For: i wanna be a twinkle star
For: i wanna be a twinkle star
Tagged as: 100_Floor
[0] Likes
Rating: 6.5 65
Difficulty: 38 38
Jan 6, 2021
Wolfiexe
For: I Wanna Vibe With The Gods
For: I Wanna Vibe With The Gods
Vibe With the Gods is a very unique game, presenting the player with a series of short but often unusual challenges that you might not find very familiar, rounding it off with a very challenging and creative boss fight which really forces some learning on the player in interesting ways.
Each of the challenges presented I found to be quite unique, and unlike the others. This is a great thing, because nothing really overstays its welcome or gets particularly tiresome, which makes the platforming elements stay fresh and interesting. I was always curious to see what quirky gimmick or design choices would appear on the next screen. To go into some specifics, I found the cherry line spawner dotkid screen to be particularly interesting, as I did with the infinite jump aimed cherry screen. Both of these maintained some cool design alongside a gimmick I don't really ever see in fangames. Some didn't hit quite as well. Resigning an entire screen to a maths problem felt a little eh to me, as I don't really have any interest in trying to solve maths problems regardless of how easy or hard they are. Still, I appreciate there was a little hint dude that just tells you the answer if you wait long enough.
I found the climax of the game to be pretty tough. The boss is by no means easy, and just about every single attack will force you to learn how to adapt to it and find a strategy that's gonna carry you through. I don't think I first tried or quickly got used to any attack, although a couple don't take much time at all to get used to. I did have a problem with how some attacks forced you to play in terms of comfortability, the primary example being the mouse attack, as it ended up being kind of annoying to execute, despite my unending affection for sneaking in rodent-usage in fangames. I also found some attacks to be a little cryptic initially, and wished the more cryptic phase 2 attacks (such as black) were swapped with the less cryptic phase 1 attacks for a smoother and quicker learning experience. The final phase also bothered me a bit, partially because I died there like 7 times which never helps, but I appreciate the creativity and intense feeling given behind it.
Overall I think it's definitely worth checking out. Watson has a ton of cool ideas shielded behind a layer of really pleasing production value. The difficulty felt a little detrimental to me at times for my enjoyment, but there's no denying there's a very creative fangame here!
[3] Likes
Each of the challenges presented I found to be quite unique, and unlike the others. This is a great thing, because nothing really overstays its welcome or gets particularly tiresome, which makes the platforming elements stay fresh and interesting. I was always curious to see what quirky gimmick or design choices would appear on the next screen. To go into some specifics, I found the cherry line spawner dotkid screen to be particularly interesting, as I did with the infinite jump aimed cherry screen. Both of these maintained some cool design alongside a gimmick I don't really ever see in fangames. Some didn't hit quite as well. Resigning an entire screen to a maths problem felt a little eh to me, as I don't really have any interest in trying to solve maths problems regardless of how easy or hard they are. Still, I appreciate there was a little hint dude that just tells you the answer if you wait long enough.
I found the climax of the game to be pretty tough. The boss is by no means easy, and just about every single attack will force you to learn how to adapt to it and find a strategy that's gonna carry you through. I don't think I first tried or quickly got used to any attack, although a couple don't take much time at all to get used to. I did have a problem with how some attacks forced you to play in terms of comfortability, the primary example being the mouse attack, as it ended up being kind of annoying to execute, despite my unending affection for sneaking in rodent-usage in fangames. I also found some attacks to be a little cryptic initially, and wished the more cryptic phase 2 attacks (such as black) were swapped with the less cryptic phase 1 attacks for a smoother and quicker learning experience. The final phase also bothered me a bit, partially because I died there like 7 times which never helps, but I appreciate the creativity and intense feeling given behind it.
Overall I think it's definitely worth checking out. Watson has a ton of cool ideas shielded behind a layer of really pleasing production value. The difficulty felt a little detrimental to me at times for my enjoyment, but there's no denying there's a very creative fangame here!
Rating: 8.3 83
Difficulty: 70 70
Jan 6, 2021
Delicious Fruit