Latest Reviews
YaBoiMarcAntony
For: Phonotransmitter
For: Phonotransmitter
Phonotransmitter is, in a word, gorgeous. In several words, it is a gorgeous needle game utilizing a few well-known gimmicks in the best ways they've ever seen, and I don't think ever a more perfect needle game have I played.
Everything comes together in making this a perfect game. The visuals are jaw-dropping, they're so beautiful that I could have played the worst game ever and I would still have played it just to see the visuals. This goes hand-in-hand with the impeccable music choices, the first stage I think being my favorite in that respect. The ethereality of this first stage combined with the airy nature of the song sets the stage well, giving you an idea of what you're in store for. Each screen is messy in nature, but it's messy in the best way possible. I never thought stacked spikes could look this good, but Chatran has an eye for this sort of thing, as they nearly always have.
The platforming is, naturally, divinely designed. There's not a single hang-up to be found anywhere. The sheer amount of dedication to creating the most satisfying maneuvers is virtually unheard of. You can tell just how much care and effort was put into making this game feel good to play. Not once did I find myself getting irritated with a jump or dis-satisfied with a save. It's just the opposite, in fact. There were times I just had to sit and marvel at the genius on display in every single screen. Every death was not a set-back, but instead an opportunity to spend more much-appreciated time with a given save or screen; yet, in just the same way, they felt like a dis-service to the gameplay, as if I was ruining the like-butter nature of the game. It doesn't feel like a trial to do well in this game (though it certainly is), it feels natural, as if it's what you should be doing.
I find that I have little else to say. I'd like to be overly effusive because I'd have to spend several more paragraphs parroting the same positive words over and over again, exhausting my thesaurus several times over, just to be able to express how much I love this game. I'd like to, but that just wouldn't be a good review, now would it?
In short, this game is well worth your time if you're good enough for it.
[2] Likes
Everything comes together in making this a perfect game. The visuals are jaw-dropping, they're so beautiful that I could have played the worst game ever and I would still have played it just to see the visuals. This goes hand-in-hand with the impeccable music choices, the first stage I think being my favorite in that respect. The ethereality of this first stage combined with the airy nature of the song sets the stage well, giving you an idea of what you're in store for. Each screen is messy in nature, but it's messy in the best way possible. I never thought stacked spikes could look this good, but Chatran has an eye for this sort of thing, as they nearly always have.
The platforming is, naturally, divinely designed. There's not a single hang-up to be found anywhere. The sheer amount of dedication to creating the most satisfying maneuvers is virtually unheard of. You can tell just how much care and effort was put into making this game feel good to play. Not once did I find myself getting irritated with a jump or dis-satisfied with a save. It's just the opposite, in fact. There were times I just had to sit and marvel at the genius on display in every single screen. Every death was not a set-back, but instead an opportunity to spend more much-appreciated time with a given save or screen; yet, in just the same way, they felt like a dis-service to the gameplay, as if I was ruining the like-butter nature of the game. It doesn't feel like a trial to do well in this game (though it certainly is), it feels natural, as if it's what you should be doing.
I find that I have little else to say. I'd like to be overly effusive because I'd have to spend several more paragraphs parroting the same positive words over and over again, exhausting my thesaurus several times over, just to be able to express how much I love this game. I'd like to, but that just wouldn't be a good review, now would it?
In short, this game is well worth your time if you're good enough for it.
Rating: 9.5 95
Difficulty: 78 78
Oct 10, 2020
PlayerDash2017 [Creator]
For: I Wanna Defeat Tempestissimo
For: I Wanna Defeat Tempestissimo
rating, based in needle part. .__.
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 10, 2020
tuhkakuppi
For: I wanna XXIII Spike
For: I wanna XXIII Spike
Tagged as: Needle
[1] Like
Rating: 6.9 69
Difficulty: 77 77
Oct 10, 2020
calix
For: I Wanna be the Dononite
For: I Wanna be the Dononite
Tagged as: Needle
[0] Likes
Rating: 7.4 74
Difficulty: 49 49
Oct 10, 2020
tuhkakuppi
For: Melancholy needle 2
For: Melancholy needle 2
The quality improved from the first game, it is much less awkward.
Tagged as: Needle
[0] Likes
Rating: 7.3 73
Difficulty: 70 70
Oct 10, 2020
tuhkakuppi
For: I wanna LXZ
For: I wanna LXZ
Tagged as: Needle
[0] Likes
Rating: 7.7 77
Difficulty: 77 77
Oct 10, 2020
DerpyHoovesIWBTG
For: I wanna fight the geezer
For: I wanna fight the geezer
Gets pretty unreasonable near the end and the game doesn't provide any checkpoints for the entire duration of the fight.
Tagged as: Boss
[1] Like
Rating: N/A
Difficulty: 97 97
Oct 10, 2020
Delicious Fruit