Latest Reviews
shign
For: I wanna be the Sharktooth
For: I wanna be the Sharktooth
A short 3 stages pure needle. The first two are really good, they don't especially have inovative maneovers since it's mostly nerfed hard named jumps but they are satisfying to execute and the flow is pretty good. However I can't say the same for stage 3, almost all the jumps are annoying with sometimes some very akward full jumps in unpleasant setups.
Not bad overall but I wish the last stage was as good as the rest.
[0] Likes
Not bad overall but I wish the last stage was as good as the rest.
Rating: 6.0 60
Difficulty: 52 52
Sep 28, 2020
Cthaere
For: Hate Needle Volume 1
For: Hate Needle Volume 1
This game consists of 5 stages each made by 5 different makers connected by a hub, which is given its own stage as well. Beating all of the stages grants access to the final area. The stages remain distinct in both difficulty, needle style and atmosphere, and manage to have consistently fun needle throughout. However, the game suffers from multiple problems that should have been found during testing, and had certain decisions I personally disliked. I'm going to attempt covering each area individually, by the order I entered them:
Poimoi: A mixed bag, but mostly a positive one. This stage features moderate use of water and vines, with platforming that alternates between a somewhat crowded style and a very spacious one, sometimes trying to incorporate both into the same segment. The weaknesses of this stage for me were both the drops, which definitely were vstring and in one case valign dependent (seriously, if you do a setup wallhug corner drop at least make sure it's not valign dependent), as well as usage of water 1 and water 3 where you had to jump from the top part of the water that is covered by a block from above. Otherwise, this was a pretty fun stage.
Kyu: The worst stage in the game; The first screen has no save, forcing you to redo the entrance if you die, and it also ends with awkward gate-diagonal jumps that really suck to die to. Furthermore, the area is filled with visual noise which distracts from the needle, which is a problem when the last screen is actually fairly long and difficult. The needle style itself is enjoyable after the first screen, but I would have appreciated a way to turn the effects off.
Egg: A stage focused on gravity flippers, using them to their fullest extent in creating smooth, flowing drops and long sections where the kid does not touch the ground. It's a shame this one is only 3 screens long including the entrance, but it was still a highlight regardless.
Red: I don't really know what to think of this one. The needle is decent and of a style I find interesting yet hard to describe, but the atmosphere is a bit too eerie for my taste. I would recommend doing this one even if you are not going for a full clear just to experience it, although I'd do it last in that case.
Dono: As usual, Dono knows how to utilize generic jumps in the best possible way, giving the area a very nice flow, which combined with the below average difficulty makes for a very chill experience. Unfortunately, the entrance to this area kinda sucks, being a spam of gate/diamond/half diamond variants, but I'd say it's worth going through it and considering the 2 hour deadline he had to work with I feel like that screen could be forgiven.
Hub: The hub itself is 32 pixel needle as far as I could tell, but it's very well-made, with the jumps flowing very well into each other and without feeling generic. The hub collectible is at one of the ends of the hub, and follows the general theme while slightly upping the difficulty.
Final area: Sadly far too short (it's literally 1 screen long), but still fun. Honestly I fluked my way through this one so fast I kinda forgot what it contained, however I do remember enjoying it.
Overall this has been a surprisingly enjoyable needle game considering the 4.1 rating at the time of writing this review, and I'll be waiting for the next volume.
[0] Likes
Poimoi: A mixed bag, but mostly a positive one. This stage features moderate use of water and vines, with platforming that alternates between a somewhat crowded style and a very spacious one, sometimes trying to incorporate both into the same segment. The weaknesses of this stage for me were both the drops, which definitely were vstring and in one case valign dependent (seriously, if you do a setup wallhug corner drop at least make sure it's not valign dependent), as well as usage of water 1 and water 3 where you had to jump from the top part of the water that is covered by a block from above. Otherwise, this was a pretty fun stage.
Kyu: The worst stage in the game; The first screen has no save, forcing you to redo the entrance if you die, and it also ends with awkward gate-diagonal jumps that really suck to die to. Furthermore, the area is filled with visual noise which distracts from the needle, which is a problem when the last screen is actually fairly long and difficult. The needle style itself is enjoyable after the first screen, but I would have appreciated a way to turn the effects off.
Egg: A stage focused on gravity flippers, using them to their fullest extent in creating smooth, flowing drops and long sections where the kid does not touch the ground. It's a shame this one is only 3 screens long including the entrance, but it was still a highlight regardless.
Red: I don't really know what to think of this one. The needle is decent and of a style I find interesting yet hard to describe, but the atmosphere is a bit too eerie for my taste. I would recommend doing this one even if you are not going for a full clear just to experience it, although I'd do it last in that case.
Dono: As usual, Dono knows how to utilize generic jumps in the best possible way, giving the area a very nice flow, which combined with the below average difficulty makes for a very chill experience. Unfortunately, the entrance to this area kinda sucks, being a spam of gate/diamond/half diamond variants, but I'd say it's worth going through it and considering the 2 hour deadline he had to work with I feel like that screen could be forgiven.
Hub: The hub itself is 32 pixel needle as far as I could tell, but it's very well-made, with the jumps flowing very well into each other and without feeling generic. The hub collectible is at one of the ends of the hub, and follows the general theme while slightly upping the difficulty.
Final area: Sadly far too short (it's literally 1 screen long), but still fun. Honestly I fluked my way through this one so fast I kinda forgot what it contained, however I do remember enjoying it.
Overall this has been a surprisingly enjoyable needle game considering the 4.1 rating at the time of writing this review, and I'll be waiting for the next volume.
Rating: 7.8 78
Difficulty: 70 70
Sep 28, 2020
RandomChaos_
For: I wanna goes on the Endless Dreams
For: I wanna goes on the Endless Dreams
Not much to say really, if you have played any afoth boss you should know what you are getting into.
This avoidance is about 3 minutes and has wonderful balance between rng and pattern attacks, it is always fair but sometimes can give some rough rng. Definitely one the best avoidances I have ever played.
Highly recommend for anyone with skill and patience.
[0] Likes
This avoidance is about 3 minutes and has wonderful balance between rng and pattern attacks, it is always fair but sometimes can give some rough rng. Definitely one the best avoidances I have ever played.
Highly recommend for anyone with skill and patience.
Rating: 9.3 93
Difficulty: 69 69
Sep 28, 2020
Cubpletionist
For: I wanna κ
For: I wanna κ
I really need to stop looking at the enjoyment rating and mistaking it for the difficulty. This was very fun though except one jump that required certain vstrings, which I didn't know about going in. Also if I didn't know what numpad canceling was I would've quit instantly.
[0] Likes
Rating: 7.0 70
Difficulty: 75 75
Sep 28, 2020
TheChiekurs
For: I wanna escape the rainbow world
For: I wanna escape the rainbow world
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 28, 2020
TheChiekurs
For: I wanna remake my mental
For: I wanna remake my mental
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 28, 2020
shign
For: I wanna be the Sapphire
For: I wanna be the Sapphire
A perfect exemple of a needle that does nothing wrong nor exceptionnal, resulting in a chill short playthrough. Would recommend if you want to relax with something short and easy.
[2] Likes
Rating: 6.9 69
Difficulty: 45 45
Sep 28, 2020
Delicious Fruit