Latest Reviews
Quart
For: I wanna be a Fruit of a plant
For: I wanna be a Fruit of a plant
Такой же качественный как брут
[0] Likes
Rating: 3.0 30
Difficulty: N/A
May 18, 2026
TheChiekurs
For: I wanna be the up
For: I wanna be the up
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
May 18, 2026
Religion
For: I Wanna Find A New Puter
For: I Wanna Find A New Puter
The refresher stage has some bugs. Sometimes the bullets shoot through and cannot trigger the refresher. Overall good needle game.
[1] Like
Rating: 7.7 77
Difficulty: 43 43
May 18, 2026
Renko97
For: I wanna be the up
For: I wanna be the up
Short game with traps.
The game has "two" clear rooms.
The first is overcoming the avoidance (engine's default avoidance).
The second is in the second spike you follow you, there's a fake wall with the text "Editha End" (Editha is the name creator).
In his video, he shows himself taking that room, so I assume that's the real clear.
[0] Likes
The game has "two" clear rooms.
The first is overcoming the avoidance (engine's default avoidance).
The second is in the second spike you follow you, there's a fake wall with the text "Editha End" (Editha is the name creator).
In his video, he shows himself taking that room, so I assume that's the real clear.
Rating: 3.3 33
Difficulty: 38 38
May 18, 2026
tszoof
For: I Wanna Black Another
For: I Wanna Black Another
Rating based on 3 stars
This is easily one of the best avoidances I have ever gotten to play, it is quite literally almost perfect besides one minor issue I'll get into later in the review. The balancing here is really great, Matrix is in my opinion the hardest attack but each attack is still pretty equally able to kill you. The attacks match the sheer aura of the song so well and they're all super super fun. The regular dot hitbox mode is quite easy, I have a friend who can only do like ~60 difficulty avoidance and she got through it completely fine, even faster than I did. While it was quite chill, I did feel a little let down while playing with a dot hitbox because attacks felt too lenient, you can get away with way too much and you dont really need to read that well.
Black Another mode (full hitbox) completely fixed that problem for me. It's much tougher but so much more rewarding and fun, the only real problem is that it makes Culmination so SO much worse. When I played dot hitbox mode, the infinite jump part of Culmination was by far my favorite part of the avoidance, and on full hitbox it was by far the worst. Not once during practice or actual attempts on dot hitbox did I realize that the orange and pink bursts can actually hit you. It's much more common on full hitbox and it just makes the attack extremely frustrating because of how dumb it is to dodge.
19 times out of 20 if you look at a video of someone doing Black Another mode, they just kind of pretend that the horizontal bursts don't exist and pray to RNGesus that they don't die while moving closer to them, which is what I did as well. To be fair, there might be a way of dodging it consistently that I just have not figured out. I heavily doubt that because Murzikk did the exact same thing and got all 3 stars deathless. If you are unlucky enough to die to that in an actual attempt it really sucks, and I hate that this is how it is because final with a full hitbox is the only thing stopping me from giving this game a 10.
With that said everything else in this game is absolute cinema and you should play it NOW!!!!!!
This is easily one of the best avoidances I have ever gotten to play, it is quite literally almost perfect besides one minor issue I'll get into later in the review. The balancing here is really great, Matrix is in my opinion the hardest attack but each attack is still pretty equally able to kill you. The attacks match the sheer aura of the song so well and they're all super super fun. The regular dot hitbox mode is quite easy, I have a friend who can only do like ~60 difficulty avoidance and she got through it completely fine, even faster than I did. While it was quite chill, I did feel a little let down while playing with a dot hitbox because attacks felt too lenient, you can get away with way too much and you dont really need to read that well.
Black Another mode (full hitbox) completely fixed that problem for me. It's much tougher but so much more rewarding and fun, the only real problem is that it makes Culmination so SO much worse. When I played dot hitbox mode, the infinite jump part of Culmination was by far my favorite part of the avoidance, and on full hitbox it was by far the worst. Not once during practice or actual attempts on dot hitbox did I realize that the orange and pink bursts can actually hit you. It's much more common on full hitbox and it just makes the attack extremely frustrating because of how dumb it is to dodge.
19 times out of 20 if you look at a video of someone doing Black Another mode, they just kind of pretend that the horizontal bursts don't exist and pray to RNGesus that they don't die while moving closer to them, which is what I did as well. To be fair, there might be a way of dodging it consistently that I just have not figured out. I heavily doubt that because Murzikk did the exact same thing and got all 3 stars deathless. If you are unlucky enough to die to that in an actual attempt it really sucks, and I hate that this is how it is because final with a full hitbox is the only thing stopping me from giving this game a 10.
With that said everything else in this game is absolute cinema and you should play it NOW!!!!!!
Tagged as: Avoidance
[0] Likes
Rating: 9.5 95
Difficulty: 80 80
May 18, 2026
notmaxwell
For: I wanna close the tomodati
For: I wanna close the tomodati
extremely fun needle save, game only contains 1 save, and it's based off "i wanna close the world"'s final extra save. It's an interesting needle style, 16px (except for a few minispikes) setup needle for the most part, with a pretty jump dense screen. As of writing this, i haven't played ctwex, so I can't really comment on how this compares to that, but in my opinion the needle here is extremely well-made. The final row is incredibly difficult, especially the first jump, and the jumps proceeding that are very easy to die to, it's difficulty is balanced out by the middle portion being decently easier, and consisting of many simple 1fs\cancels or recoverable jumps. I think this was a very good choice, i'm not sure if intentional, but nevertheless it's effective, I believe if the middle row wasn't a lot simpler and easier, it would make the last row more draining to get attempts too, and overall make the save a lot more tedious to play, I view the middle row not as a break, but a bit less intense to properly separate the bottom and top row and give the player an easier portion. I find the top row honestly really difficult, the first jump isn't too crazy but the 3f can be a bit nasty at some times, and the 2 jumps after the 1f corner are also somewhat questionable. This leads into what is likely my biggest problem with this save- and it's likely that the creator didn't really notice this, or care for it, but I'm not that big of a fan of the prefinal jump on the top row, mainly due to that it's possible to bonk cancel or 1f this jump, but only at .40 valign or higher, there's not much room to do a complete valign setup, a simple 4f won't guarantee you to be above this range, and a more complicated and lengthy setup runs the risk of making attempts pretty monotone and stretching them out a bit as this is towards the start of this save. It's somewhat frustrating that it's not that feasible to do what i felt is the best method for this jump without some valign gambling. That being said, it does get quite consistent, and the other strats aren't too bad. There's some other valign dependent inputs in this save, I'm a fan of the 12f strat in the bottom row, and at the final jump of the top row it's possible to 5f aswell. I'm just not the biggest fan of this, and I'm also not the biggest fan of the prefinal jump in the middle row, and the 2nd jump in the last row. But there's some really good jumps here aswell, everything past the 2nd jump in the last row I quite like, the final jump of the middle row is also a personal favourite. Overall I really liked how this save felt to play, the top row gets consistent and fun, and the middle row gets extremely consistent aswell, and the final row is to die at, in the sense of collecting more deaths there, as the first jump is unbelievably hard. I'm docking some points for the visuals since, well, it's just ctwex. Considering this was made many years after ctwex, I would've liked to see some improvement to the visuals, mainly with the minispike sprites, other than that I don't really have any complaints. Very fun save, extremely difficult, not too original with the visuals but considering it's a tomodati game, I'm not sure it was intended to be anything groundbreaking or amazing or even a serious game at all (Not in a derogatory manner, but usually tomodati games seem to be somewhat joke-ish). I'd definitely recommend this to someone interested in such, but prepare yourself for a lot of deaths to some of the jumps in the last row.
[0] Likes
Rating: 8.3 83
Difficulty: 95 95
May 18, 2026
Delicious Fruit