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The_Kid
For: I wanna be the Patrick
[0] Likes
Rating: 5.7 57       Difficulty: 40 40
Feb 23, 2018
Aronax
For: I wanna be the Dried Raisin
Really unique style of needle let down by the awful save balance. Some saves were far easier than others which made the feeling of progression really annoying. I would still recommend the game to avid needle players but it doesn't do a very good job at keeping the difficulty throughout.

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Tagged as: Needle Short
[0] Likes
Rating: 6.0 60       Difficulty: 70 70
Feb 23, 2018
The_Kid
For: Discord
[0] Likes
Rating: 4.5 45       Difficulty: 35 35
Feb 23, 2018
The_Kid
For: I wanna Speedgame
[0] Likes
Rating: 5.0 50       Difficulty: 43 43
Feb 23, 2018
The_Kid
For: I wanna be the Simple 10 series vol.10
[0] Likes
Rating: 6.0 60       Difficulty: 36 36
Feb 23, 2018
The_Kid
For: I wanna be the Lucien Needle
[0] Likes
Rating: 7.9 79       Difficulty: 37 37
Feb 23, 2018
Xplayerlol
For: I wanna be the Ocean Princess
Rating based on version 1.02.
Well, this is a clean 10 for me. Ocean Princess is a really, really long adventure game with needle-oriented platforming. There's a story that, as it happens every once in a while, portrays the Kid as the villain, but with a twist: This time, the story isn't centered around him, but around the four vocaloids that are trying to run away from him, which you actually get to play as, if you want (You can still choose to play as The Kid, though). I don't recall playing a fangame whose story I dislike, but I do have my favorites, and this is among them.
You can tell that a lot of work went into this. There's plenty to talk about before getting to the gameplay. The ambiance is amazing. Backgrounds, sprites, musics, sound effects, core gimmicks, even the placement of the objects, everything fits well together and gives every stage a strong identity, making them very pleasant to go through. Smaller details include the nice map that appears at the beginning of every stage, which allows you to see how close you are to your goal, and the death animations, which deserve a bit of highlight just because of how sweet they look. Hell, it's already amazing that the four main characters look so good and are animated so well.
At any moment, you can pause the game with "P", and then proceed to check your in-game stats, manage options or just admire the map for a little while. Stage stats include death count, amount of jumps and time spent at the stage you're playing (Or any stage you choose to check on the map), as well as a nice leaderboards system that only displays the best score of each category so that you can feel bad about yourself (<3). Said stats are displayed along with a short description of the stage, and a nice image representing it. The options include audio and visual settings (The latter helps a lot against performance issues), as well as a few more specific settings.
Finally, there are multiple signs through the game that give important info regarding the next sections, which includes explaining the basics about every gimmick. The texts are detailed and easy to understand.
So, about the gameplay...Have I mentioned that this game is filled with variety? Well, let me say it once more. There's a LOT of variety. And originality. Oldschool gimmicks are reinvented in some way, newer gimmicks are introduced, and every single one of them is superbly well implemented. I mean, there's a black hole needle section in the game! And it's the best thing ever! Part of me wants to describe every gimmick in detail, but I feel like it's better to let the players be taken by surprise, experiencing them all first-hand. Just let me ensure you that the gimmicks of this game are of a caliber you won't see anywhere else. Some of these gimmicks may take a short while to get used to, but it should happen well before the end of the stage, and then all that there's left is to enjoy and appreciate the things that can be done with each of them.
One important thing to notice is that this is a game that unites needle and gimmicks, rather than alternating between them. It's a game whose nature is requiring precise(-ish) inputs and a good knowledge of the gimmicks you're dealing with. Some people may see it as a downside, as it doesn't appeal to people with less experience, I see it as a neutral point that almost could be called positive, as it should appeal more to people interested in bigger challenges.
The bosses live up to the platforming, which means that they are just as varied and filled with creativity, which once again might mean reinvented well-known concepts or even entirely new ideas. No two bosses look or play the same, and plenty of them are very unique experiences. All my praises to bosses such as the Sandy Sprint's and The Great Hall's, though they are not my only favorites.
One thing that surprises me is that most people seem to recognize the difficulty of this game's platforming, but I've seen little to nothing about the bosses, though they might be the hardest parts of the game. Every boss feels very rewarding to beat, and yet none of them feels actually unfair in any way. They are just legitimately difficult. And enjoyable. The avoidances are kinda learn-heavy, but the game softens them by letting the avoidance go on even after you die, which allows the players to study future attacks as many times as they'd like (And just like that, the worst issue with pattern avoidances is solved). Other safety measures ensure that no boss is in any way annoying to play, but I'm not going to name them all.

As for the extra content, there are a few collectible stars that unlock post-game content. Only half of them is required for that (Which allows you to choose the easier/more comfortable ones, rather than forcing you to collect them all), but I was having so much fun that I collected almost all of them just because (Though I missed a star somewhere in the swamp, and then just plainly failed to get two of them in the mini-games). They are a nice bonus challenge.
Right before the last boss, there's a mini-game section. These mini-games are not required to beat the boss, but they do offer some advantages against it. To be more specific, each of them is themed on one of the main characters, and if you score enough points will unlock the theme character's special ability (All of which are references to well-known avoidances). These mini-games could be in a game of their own, and Rin's Rampage, in particular, could seriously be a game on its own. They are very unique and heavily differ from the rest of the game (Hence why they are better off as mini-games).
Finally, if you collect enough stars, after clearing the game you can play buffed versions of the already difficult bosses. I didn't try them out myself (Yet), but according to a description sign, while most of these buffs are just increasing HP and making attacks harder, there are some buffs that do more interesting things. Should be worth a try as well.
Newer versions have changed a few things about the game, but from what I've seen in the update notes there's none that I love or hate (Except for the mini-game changes. I like the idea of reducing the penalty for missing a combo in Rin's Rampage, and my relationship with the spikes was a love-hate thing leaning towards the hatred. And being able to restart from any hole at will in Gumi's mini-game should make it much easier to optimize your score) so although I played an older version, this review probably describes the newer versions as well (They are slightly nerfed, though).
Long story short, I love this game. Just like Marathon, there's nothing bad I can name about it (Not that I want to). Highly recommended.

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Tagged as: Adventure Needle Avoidance Gimmick Long
[12] Likes
Rating: 10.0 100       Difficulty: 76 76
Feb 23, 2018
Chance
For: Untitled73
Fun short needle

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 45 45
Feb 23, 2018
Kiyoshi
For: I wanna Try the Cyber
If you're going to make a practice tool, could you at the very least not publicly release it.

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[11] Likes
Rating: 0.0 0       Difficulty: N/A
Feb 23, 2018
RandomReviewer
For: I wanna Yes Spike
Yes Spike is a lot different compared to some of the other titles under the same guy who made these games. It's difficulty is slightly higher than heart. The tile set is the same as some of the previous games but it's a nice color that at least fits better with backgrounds for once. The music medley is really good. Some of the rooms are really fun but there are some rooms that are just boring and repetitive. I see why some of these rooms can annoy people but I personally still enjoyed the game for it's needle. For one of the games made by this author, I can actually say it would be okay to play through instead of ignoring it.

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[0] Likes
Rating: 5.0 50       Difficulty: 41 41
Feb 23, 2018
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