Latest Reviews
Jdx83
For: I wanna Go Attack
For: I wanna Go Attack
I don't know why but I found this game fun.
The platforming is way harder than the bosses.
[2] Likes
The platforming is way harder than the bosses.
Rating: 6.6 66
Difficulty: 77 77
Dec 28, 2018
P2shka
For: I wanna conquer the Astronomy
For: I wanna conquer the Astronomy
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 70 70
Dec 27, 2018
DestructorTheDestroyer
For: I wanna be the Phobos
For: I wanna be the Phobos
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 85 85
Dec 27, 2018
Taprus
For: I wanna be the Yukkevelers
For: I wanna be the Yukkevelers
A short mediocre Bad Apple style needle game with a terrible gimmick in one screen thats fucks the kids view and a mediocre nerfed to hell TAS boss at the end.
Its mediocre, but playable I guess, fun if you have a few minutes to spare.
[0] Likes
Its mediocre, but playable I guess, fun if you have a few minutes to spare.
Rating: 4.0 40
Difficulty: 40 40
Dec 27, 2018
DerpyHoovesIWBTG
For: I wanna BE the 番長
For: I wanna BE the 番長
Game with somewhat decent ideas (most notably the LOTP area), ruined by extremely precise platforming and difficult bosses. The secrets are also very hidden which is a common thing in this guy's games.
The SMW area is kind of okay but the chargin' chuck boss in the cave area likes to screw you over very easily with the bouncing rugby balls bouncing in a direction you don't want it to go (this problem comes back later in a different boss).
I gave up at the Flash Man area of the Mega Man stage for quite a while because I didn't know how to route a particular save, but I managed to do it consistenly by being really quick. After that is Heat Man's stage, which is somewhat acceptable except for the second screen having no save inbetween, but it only shows up at the end if you play on Medium. The last screen has a disappearing block puzzle which screws you over real quick but I found it fun to do. The Quick Man area has some very dumb laser save which requires frame perfect inputs or else you'll die by one of the lasers. To top it all of, there's this trap where the floor isn't solid but the holes between the floor. The Crash Man area is rather short with another boss that wants you to autofire to victory, and after that the game sends you back to the hub.
Some skulls have disappeared so you can now enter the second stage which is a LOTP stage. Starts you off in a dungeon that looks like you have a top down perspective but you traverse it like normal and it had some okay saves featuring buttons that act like switches. After you get through the dungeon there's a single screen with a chicken you need to kill which results in a horde of chickens that try to hunt you down for 20 seconds or so. The last area is a ice dungeon which starts off real easy but the second half has some very precise shoot the button saves which took me around a half hour to beat. There's a hidden save block right before the block so if you die at the boss and forget about it you get sent back to the previous save.
The ice boss before the end of the demo is one of the worst bosses I have seen in a fangame yet, requiring you to use autofire to even remotely have an chance to beat this boss. The second phase is extremely RNG heavy and the heads have a chance to bounce in the opposite direction, which usually results in an garanteed death.
After that the game ends with a Mystical Ninja stage which only features the first screen since the passage is blocked by a bunch of DEMO blocks.
Would not recommend.
[2] Likes
The SMW area is kind of okay but the chargin' chuck boss in the cave area likes to screw you over very easily with the bouncing rugby balls bouncing in a direction you don't want it to go (this problem comes back later in a different boss).
I gave up at the Flash Man area of the Mega Man stage for quite a while because I didn't know how to route a particular save, but I managed to do it consistenly by being really quick. After that is Heat Man's stage, which is somewhat acceptable except for the second screen having no save inbetween, but it only shows up at the end if you play on Medium. The last screen has a disappearing block puzzle which screws you over real quick but I found it fun to do. The Quick Man area has some very dumb laser save which requires frame perfect inputs or else you'll die by one of the lasers. To top it all of, there's this trap where the floor isn't solid but the holes between the floor. The Crash Man area is rather short with another boss that wants you to autofire to victory, and after that the game sends you back to the hub.
Some skulls have disappeared so you can now enter the second stage which is a LOTP stage. Starts you off in a dungeon that looks like you have a top down perspective but you traverse it like normal and it had some okay saves featuring buttons that act like switches. After you get through the dungeon there's a single screen with a chicken you need to kill which results in a horde of chickens that try to hunt you down for 20 seconds or so. The last area is a ice dungeon which starts off real easy but the second half has some very precise shoot the button saves which took me around a half hour to beat. There's a hidden save block right before the block so if you die at the boss and forget about it you get sent back to the previous save.
The ice boss before the end of the demo is one of the worst bosses I have seen in a fangame yet, requiring you to use autofire to even remotely have an chance to beat this boss. The second phase is extremely RNG heavy and the heads have a chance to bounce in the opposite direction, which usually results in an garanteed death.
After that the game ends with a Mystical Ninja stage which only features the first screen since the passage is blocked by a bunch of DEMO blocks.
Would not recommend.
Rating: 3.0 30
Difficulty: 75 75
Dec 27, 2018
Delicious Fruit