Latest Reviews
xva
For: I wanna be the Negapoji Continues
For: I wanna be the Negapoji Continues
pretty good avoidance with like one pattern that i kept doing wrong so it felt a whole lot harder than it shouldve been
[0] Likes
Rating: 6.0 60
Difficulty: 55 55
Mar 16, 2024
dfpopo
For: Super Kid Bros. 3
For: Super Kid Bros. 3
Playing this game always brings back memories of my childhood days spent with the NES. Each level is meticulously crafted, paying homage to a different classic game, and the integration is seamless. The only downside for me is the abrupt ending of the game; there’s not even a save point after defeating the final boss. Recommend it!
[0] Likes
Rating: 7.9 79
Difficulty: 54 54
Mar 16, 2024
dfpopo
For: I want Lollipop
For: I want Lollipop
In an era when needle fangames were synonymous with high difficulty and daunting for newcomers, this game emerged as a welcoming path for novices (myself included) who wished to advance their skills in needle fangames.
[0] Likes
Rating: 6.5 65
Difficulty: 50 50
Mar 16, 2024
dfpopo
For: I wanna be the Zero Game
For: I wanna be the Zero Game
Many early adventure fangames tend to be a stack of high difficulty levels or various traps. The emergence of this game was undoubtedly a breath of fresh air in that era.
[0] Likes
Rating: 7.6 76
Difficulty: 29 29
Mar 16, 2024
dfpopo
For: I wanna be the Little runner
For: I wanna be the Little runner
For a player who has just started playing the ‘I wanna’ series, this is undoubtedly a great introductory fangame.
[0] Likes
Rating: 7.6 76
Difficulty: 23 23
Mar 16, 2024
Elmur
For: I wanna gameover
For: I wanna gameover
Really funny and entertaning game where you have to die. It's full of references and it's overall a really fun game from start to finish.
[0] Likes
Rating: 9.1 91
Difficulty: 44 44
Mar 16, 2024
Nearigami
For: I Wanna Kill The Genesis
For: I Wanna Kill The Genesis
Kill The Genesis is a very strange game for me. If you asked me to tell you about any serious problems the game has, I wouldn't be able to say anything. Sure, there are a couple saves I'm meh on but the actual floor for quality here is quite high. At the same time, I actually don't really think there was really anything I absolutely loved. It feels like this is the best possible game something like this can be, and yet even still, I'm not really wowed by it.
I really tried interrogating my feelings on this for a while and I feel like the conclusion I came to was that I think this game doesn't have an edge to it. It is clearly inspired by K3 and the formatting makes this extremely obvious. There is 4 platforming stages, each with a couple screens dedicated to a gimmick of some sort, ending with a boss. Then at the end of stage 4 it has an avoidance/boss rush, followed by guest stages, and then finally a last platforming stage, culminating in a final boss where you kill the game's mascot/creator.
K3 is a game I'd define by its choices, and the fact that sometimes those choices are just straight up bad/questionable. K3 is not afraid to throw something completely ridiculous and out of left field for the sake of testing the player one way or the other. As a small example, think of how much of a difficulty spike the RZ screens are. They are much harder than pretty much all the required platforming that came before it. At the same time though, it's memorable. The game is not afraid to throw something ridiculous at you and just expect you to do it anyways. That sort of decision is what makes you remember the game. Even if you don't enjoy it in the moment, you remember it long after you've actually beaten it.
Now, this game is not K3, despite it being inspired by it on a surface level, but I bring it up because Kill The Genesis doesn't really have any moment like that. It is a game where everything is just good, and there are no surprises thrown your way, which paradoxically makes it a bit more boring to me. There wasn't really anything in this game besides avoidance rush I can particularly remember despite having just finished it. I played it, liked it well enough, and eventually I cleared.
I think it really needed some sort of surprise or less predictable aspects to it in order to stand out more, because as is, the game is just a bit flat. The game feels like it lacks a sort of courage to do something daring.
With that said, avoidance rush was really good. I liked all the guest stages, and as I said, there's nothing particularly bad about anything in this game. The floor of this game's quality is really high. I just wish the ceiling was higher sometimes, and I'm not sure what I would have done differently without just fundamentally changing the game. Very strange experience for me. Would still recommend despite my complaints.
[2] Likes
I really tried interrogating my feelings on this for a while and I feel like the conclusion I came to was that I think this game doesn't have an edge to it. It is clearly inspired by K3 and the formatting makes this extremely obvious. There is 4 platforming stages, each with a couple screens dedicated to a gimmick of some sort, ending with a boss. Then at the end of stage 4 it has an avoidance/boss rush, followed by guest stages, and then finally a last platforming stage, culminating in a final boss where you kill the game's mascot/creator.
K3 is a game I'd define by its choices, and the fact that sometimes those choices are just straight up bad/questionable. K3 is not afraid to throw something completely ridiculous and out of left field for the sake of testing the player one way or the other. As a small example, think of how much of a difficulty spike the RZ screens are. They are much harder than pretty much all the required platforming that came before it. At the same time though, it's memorable. The game is not afraid to throw something ridiculous at you and just expect you to do it anyways. That sort of decision is what makes you remember the game. Even if you don't enjoy it in the moment, you remember it long after you've actually beaten it.
Now, this game is not K3, despite it being inspired by it on a surface level, but I bring it up because Kill The Genesis doesn't really have any moment like that. It is a game where everything is just good, and there are no surprises thrown your way, which paradoxically makes it a bit more boring to me. There wasn't really anything in this game besides avoidance rush I can particularly remember despite having just finished it. I played it, liked it well enough, and eventually I cleared.
I think it really needed some sort of surprise or less predictable aspects to it in order to stand out more, because as is, the game is just a bit flat. The game feels like it lacks a sort of courage to do something daring.
With that said, avoidance rush was really good. I liked all the guest stages, and as I said, there's nothing particularly bad about anything in this game. The floor of this game's quality is really high. I just wish the ceiling was higher sometimes, and I'm not sure what I would have done differently without just fundamentally changing the game. Very strange experience for me. Would still recommend despite my complaints.
Rating: 7.5 75
Difficulty: 70 70
Mar 16, 2024
MrDobryiKot
For: I wanna afflict the Mashikaku
[0] Likes
For: I wanna afflict the Mashikaku
[0] Likes
Rating: 8.5 85
Difficulty: 45 45
Mar 16, 2024