Latest Reviews
Leinaps
For: I wanna be the Crysis
For: I wanna be the Crysis
Very nice game with great soundtrack!
[1] Like
Rating: 8.5 85
Difficulty: 40 40
Jul 15, 2018
Wolsk
For: I wanna convert Your Thinking
For: I wanna convert Your Thinking
This puzzle game is magically bad.
Click on things to win.
[0] Likes
Click on things to win.
Rating: 1.3 13
Difficulty: 17 17
Jul 15, 2018
kurath
For: I wanna be the 8bit
For: I wanna be the 8bit
8bit is a well renowned forever-unfinished adventure game that has probably attained classic status. Its very easy to see why it earned that title, as it has a good amount of variety, content and quality.
Production is high, with quite frequent tile changes (most seem to be megaman inspired) and music changes keeping the visual feel fresh - sound effects (an aspect of fangames oft left behind) are abundant and add a good feel to the game. Overall, the production quality in 8bit definitely stands the test of time, though a few aspects definitely feel outdated (save placement with touch saves is a big one here.)
Gameplay wise, the game has a very distinct style that it sticks to. I'd have liked to seen more variety in how its applied but Seph sticks to something he clearly knows well. Almost all of the platforming challenge comes from working around timing cycle - so depending on how you like that, you should know right away if this game is or isn't for you. Generally when he approaches platforming differently it seems to feel much easier, resulting in the majority of the time spent on those cycle sections. Despite that, though, he uses a wide variety of sprites, shapes and concepts to atleast keep the patterns interesting, rather than just dodging moving apples for days. Likewise, the bosses follow a similar template - there's almost no randomness (if any at all) - everything is learning a pattern and every attack appears in a specific order. A traditional formula that he does well enough, but again - I'd have liked to see more variety on them.
Overall, the game holds its own well and were it ever finished would certainly still be great despite the age of parts of it. It feels like a complete enough game that the fact its unfinished won't leave you feeling like you're missing out (as some do, with abrupt endings or conspicuous gaps). I'd recommend it to anyone looking for a solid adventure game and doesn't mind a little bit of a lack of variety.
[0] Likes
Production is high, with quite frequent tile changes (most seem to be megaman inspired) and music changes keeping the visual feel fresh - sound effects (an aspect of fangames oft left behind) are abundant and add a good feel to the game. Overall, the production quality in 8bit definitely stands the test of time, though a few aspects definitely feel outdated (save placement with touch saves is a big one here.)
Gameplay wise, the game has a very distinct style that it sticks to. I'd have liked to seen more variety in how its applied but Seph sticks to something he clearly knows well. Almost all of the platforming challenge comes from working around timing cycle - so depending on how you like that, you should know right away if this game is or isn't for you. Generally when he approaches platforming differently it seems to feel much easier, resulting in the majority of the time spent on those cycle sections. Despite that, though, he uses a wide variety of sprites, shapes and concepts to atleast keep the patterns interesting, rather than just dodging moving apples for days. Likewise, the bosses follow a similar template - there's almost no randomness (if any at all) - everything is learning a pattern and every attack appears in a specific order. A traditional formula that he does well enough, but again - I'd have liked to see more variety on them.
Overall, the game holds its own well and were it ever finished would certainly still be great despite the age of parts of it. It feels like a complete enough game that the fact its unfinished won't leave you feeling like you're missing out (as some do, with abrupt endings or conspicuous gaps). I'd recommend it to anyone looking for a solid adventure game and doesn't mind a little bit of a lack of variety.
Rating: 8.5 85
Difficulty: 50 50
Jul 15, 2018
Pyure
For: I wannyaaaaaaaaaa
For: I wannyaaaaaaaaaa
Loved it from start to finish. Filled with traps that made me laugh instead of groan, and has a decent balance of difficulty throughout the stages. Graphically, it's somewhat plain, but the overall production and level design is great and doesn't dwell on one thing for too long. Even for a trap fangame, everything felt fair and well thought out. It gets a little less wild and comedic in the final stages, but still remains entertaining.
Only real problems I had were the music restarting when you die, and the quiz. The quiz part is a little unfortunate just because of the language barrier, but it's easily skipped by just looking up a solution if you don't want to sit and guess. Still the best I've played in a while, would recommend to anyone.
[0] Likes
Only real problems I had were the music restarting when you die, and the quiz. The quiz part is a little unfortunate just because of the language barrier, but it's easily skipped by just looking up a solution if you don't want to sit and guess. Still the best I've played in a while, would recommend to anyone.
Rating: 9.3 93
Difficulty: 41 41
Jul 15, 2018
GaspacoZanis
For: I wanna see the Barrage
For: I wanna see the Barrage
I wanna see the Barrage is lily's first (and I think in whole fangame industry too) made avoidance, where you can do nothing to clear it. Idea is very nice and reminded me a lot of time, when I played Geometry Dash, where was special thing called as auto levels, where you could just watch and enjoy level. Avoidance is pretty long (more than 3 minutes long), so there is pretty long showcase to look at. Attacks are designed very well, even though some could look more epic. Still, this was enjoyable, so I would recommend this one if you have some free time and if you are bored, annoyed, sad or any other situation when you need to relax (also game can be easily found in axfc). I am really looking forward for more avoidances like this! Also this is my 99th cleared fangame too, hurray!
[0] Likes
Rating: 6.3 63
Difficulty: 1 1
Jul 14, 2018
Pyrow
For: I wanna Advent
For: I wanna Advent
Rating includes extra
[0] Likes
Rating: 5.8 58
Difficulty: 55 55
Jul 14, 2018
Taprus
For: I Wanna Ponder
For: I Wanna Ponder
A really nice puzzle game with a bunch of different types of puzzles that are overall either really fun to solve, make absolutely no fucking sense even after having them explained (despike) or mechanics that are just so deep that I feel like I need to be a supercomputer to even try to solve without bruteforce (lasers and matching).
However the other puzzles (which are what im basing my rating out of) were really fun and made me feel like smart boy, so yeah! Not being forced to do everything is nice.
Id reccomend it unless you are a hardcore completionist. Good game!
[3] Likes
However the other puzzles (which are what im basing my rating out of) were really fun and made me feel like smart boy, so yeah! Not being forced to do everything is nice.
Id reccomend it unless you are a hardcore completionist. Good game!
Rating: 9.0 90
Difficulty: 75 75
Jul 14, 2018
Delicious Fruit