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Pyrow
For: I wanna clear the Fifty Floors
The saves were fair, the music was good and it had alot of
interesting jumps. My only complaint is the excessive
amount of diagonals, but other than that it is a solid game.
Would recommend

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[0] Likes
Rating: 8.0 80       Difficulty: 66 66
May 2, 2018
Paragus
For: I wanna kill the troll king
A fantastic non-linear adventure game that actually looks and plays like a true fangame. The production value is top tier, and you can see the references and influences of various other games sprinkled all over the game and its bosses. As the name implies, expect trolls and traps, but not an overbearing amount of them, and presented in a creative enough way to always feel interesting and funny at times.

The game features a bunch of island stages that can be tackled in any order, and each contains an optional path that gives a reward that pays off in the final stage. Each island has it's own mini fast-travel system to make backtracking effortless. The various rooms keep offering fresh ideas and gimmicks so that platforming never feels dull, and the bosses are pretty fair, many of which offer tells on attacks with instagib potential. The final boss is a bit tougher than the others, as it should be, but still remains a fairly balanced fight especially if you have the reward for clearing the extra paths.

This game reminds us of what fangames could and should look like and gives a compelling reason to want to play fangames in a meta of soulless needle games.

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Tagged as: Adventure Trap Gimmick Boss
[9] Likes
Rating: 10.0 100       Difficulty: 50 50
May 2, 2018
Epic_sax_cake
For: I wanna be the Super Needle!
[0] Likes
Rating: 7.0 70       Difficulty: 69 69
May 2, 2018
Wolfiexe
For: I wanna be the Ocean Princess
Fangames have a huge variety of things to offer players, from needle-fests to wacky gimmicks, from zany boss fights to edge-of-your-seat avoidance challenges. Pulling off all these things in one package to such a high quality isn't a small feat but Ocean Princess manages it superbly, making for one of my favourite adventures (and fangames) in recent memory.

Ocean Princess consists of 12 stages each with their own unique style and gimmick/s, accompanied by a boss (sometimes more) to round off the stage in an exciting climax. Each stage is fairly lengthy and will ensure any player is familiar with the gimmick by the time they finish it, as well as featuring some hidden easter eggs and secrets in each stage for the curious fangamers out there. The platforming in the game is overall really solid, and barring the odd save here and there which is hindered by an overly awkward jump or so, I never felt like I'd gotten stuck or stopped having fun. A slight complaint might be that some stages feel too lengthy without too much variation, which is a case more prevalent in some stages such as The Treacherous Tunnels, or The Seals which whilst varied in gameplay felt not as interesting after a while due to them sharing the same visuals.

One of the big highlights of the game are the bosses. I've heard a few comparisons between this and Find my Destiny in terms of the format and structure of the game, but one of the biggest differences here is the bosses in Ocean Princess are more RNG-based and less learn-heavy. Attacks feel fair whilst remaining challenging, and the variety of the bosses from stage to stage is really well done, often implementing or making use of the stage gimmick in some form such as the Tormented Soul using the bubble gimmick, or The Darkness making use of...well, the darkness gimmick. There's a whole lot to like here.

What makes the bosses even more exciting is a post-game feature which I'll talk about it spoiler tags in-case you'd like to stay blind for the surprise. Upon beating the game and collecting half of the stars dropped throughout the adventure, you unlock the boss modifier mode. This allows you to ramp up the difficulty modifier of any boss in the game which can change their HP, density of their attacks and even alter some attacks completely, such as the Trap Chamber saw-platform attack. This adds great replayability after finishing the game and is one of my absolute favourite features in Ocean Princess.

This is also a rare case in which there's a story, featuring the vocaloid characters Miku, Luka, Rin and Gumi as the protagonists and The Kid as the villain. You can still play as The Kid for familiarity which is nice as getting used to the vocaloid hitboxes can be a little strange at first, but the ability to toggle your hitbox visibility makes it relatively easy to adjust to. The story is amusing and makes the adventure feel that little bit more consistent as though you're actually travelling to the end of the game, rather than just from one randomly-themed stage to another.

Oh, and there's also a leaderboard set in for each stage in the game which keeps track of your time, death, jump count and distance travelled, as well as showing the current world records for each stage. This is a fun feature for those with competitive sides and like to improve upon their previous best attempts, and is also prevalent in the post-game feature I mentioned earlier. This is another feature I'm a huge fan of. These can be enabled at the start of the game, re-enabled in the options menu at any point and also checked by accessing the in-game map which is there all game-long, providing a nice little droplet of information and story about each stage.

Difficulty-wise, the game is fairly challenging. It starts off relatively straightforward but by the end you'll notice a fair increase in difficulty. The platforming on a whole is quite needle-y and whilst it never resorts to a clown fiesta of generic jumps and awkward nonsense, you can expect it not to be a walk in the park. The bosses also do ramp up in difficulty although with the variation in gimmick implementation, it often can depend on how used to the stage gimmick you are.

At the time of writing this review, the game is at v1.16 which features a new batch of easter eggs to search for throughout the game. For those of you who want a head-start on the secret hunt there is a new hidden room in the TNT part of stage 12 which will give you clues as to the many secrets of the games. Get searching!

Ultimately, Ocean Princess is a superb fangame. With all there is that the game can offer you, it makes for a very memorable adventure and one that is well worth your time.

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Tagged as: Adventure Needle Avoidance Gimmick
[6] Likes
Rating: 10.0 100       Difficulty: 68 68
May 2, 2018
DerpyHoovesIWBTG
For: I wanna be the 大移動
You start off by jumping on a bunch of bullet bills. Then there's an part with RNG platforms which spawn at random. Eventually you get up and there's some more bullet bill launchers. Atleast this part is easier than where you start. When you do make it to the top, there are a bunch of platforms which act like conveyor belts and push you to the right. Eventually you'll make it to the other side of the screen where you have to traverse some obstacles such as gravity arrows, water, cameras which act like blocks that elevate up and some more. For some reason when I hit the pink blocks they killed me at first, but when I hit them again I could pass them without getting in trouble at all. At the end you'll fight the pink monster that you see in nearly all of 智咲 命's games. Now I didn't get hit by the projectiles being shot by it so I don't know if that's normal or not. Kill it and you win.

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Tagged as: Rose_Gear_Guy
[0] Likes
Rating: 1.0 10       Difficulty: 30 30
May 2, 2018
RandomChaos_ [Creator]
For: I Wanna Feel Alive
Do not play my games please, thank you.

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Tagged as: Needle Avoidance
[1] Like
Rating: 0.0 0       Difficulty: N/A
May 2, 2018
Zorgo
For: I Wanna Defeat the Discord Makers 2
Tagged as: Needle Discord_Makers
[0] Likes
Rating: N/A       Difficulty: N/A
May 2, 2018
Chance
For: I wanna gaze at the Horizon
It's a great puzzle game but I think I'm too wooden-headed to play through it WutFace

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Tagged as: Puzzle
[2] Likes
Rating: 7.3 73       Difficulty: N/A
May 2, 2018
tree
For: I wanna be the Four seasons
it had nice music and cool visuals, having a season theme was nice

summer had an awful tile set and the ends of the blocks are transparent, so you have to guess where they are. really annoying. it was the first stage i played in a while that made me feel like im good at fan games. it was really long

autumn was fun, it was the first vine jump needle i played and it made me like vines, i want to play another vine game soon.

spring had easy jumps with one save, dying was pretty annoying (i hate long saves), but there was one screen that had like 20 babby jumps, the screen was the most annoying shit ever and i pretty much gave up on the game for months until one day i beat it, probably the worst screen i've finished.

winter was probably my favorite part of the game, one jump a save and it felt really satisfying to blaze through the jumps, from hearing people talk about it i didn't think i was going to make it to the end, but surprisingly i demolished the double diamond, the invert wasn't that bad and i did a sphincter in 87 deaths, it really made me feel like a needle god even tho i suck

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[0] Likes
Rating: 5.0 50       Difficulty: N/A
May 2, 2018
DerpyHoovesIWBTG
For: I wanna brake the Eight beelzebubs
Jesus, this is bad. Quite possibly one of the worst collabs I have ever played. Maybe even one of the worst fangames that had work put into it. Out of the 20 stages there were only like 4 that were decent or had potential, but even then they were made poorly. Don't play this unless you want to suffer.

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Tagged as: Trap Gimmick
[4] Likes
Rating: 0.5 5       Difficulty: 60 60
May 2, 2018
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