Latest Reviews
Epic_sax_cake
For: I Wanna Destroy the Needleverse
[0] Likes
For: I Wanna Destroy the Needleverse
[0] Likes
Rating: 9.5 95
Difficulty: 65 65
Mar 7, 2018
Onynekyu
For: I wanna Now or Never
For: I wanna Now or Never
Needle part hurts my eyes, but still ok.
Avoidance is fun and the music is nice
[0] Likes
Avoidance is fun and the music is nice
Rating: 8.0 80
Difficulty: 42 42
Mar 7, 2018
BornToNight
For: I Wanna Defeat The VK Makers
For: I Wanna Defeat The VK Makers
Great!
[0] Likes
Rating: 10.0 100
Difficulty: 60 60
Mar 7, 2018
AcolGamer
For: I wanna run the Marathon
For: I wanna run the Marathon
hard...
[0] Likes
Rating: 10.0 100
Difficulty: 60 60
Mar 7, 2018
Epic_sax_cake
For: I want to go down
For: I want to go down
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 50 50
Mar 7, 2018
Wahfuu
For: I wanna kill the Kermit 2
For: I wanna kill the Kermit 2
An utterly fascinating game. It's rare to find a game that manages to create such a bizarre atmosphere and do it so well, all the while managing to include some very satisfying platforming and great bosses. Puppet Kermit was probably my favorite, personally.
I'm tempted to rate this even higher, if it wasn't for a couple things:
- Water guy tower is mostly fine, but the ending of save 4 is just absolutely dreadful. It's the hardest segment of the whole tower by far and it's placed at the very end of a save with slight cycle crap in the middle. There's also a horrofic water-tile f-jump abomination you have to do soon after in the next save, which sours the hell out of the place for me. I think the water bubbles could be a bit bigger aswell, feels too easy to miss. Pretty fun besides this, though.
- Glitchy, broken ass vines. I thought it was me at first, I truly did, but sometimes the vines just refuse to work. You do the input, and you simply fall off the vine holding the directional key you tried to use to jump to your doom. This doesn't happen very often at all, so its not a deal breaker, but the hub needle has a decent amount of vine use, and it feels like you can just get screwed at any moment.
- This isn't a real critic, but i'm not a big fan of transition screen traps. They are lower than fast moving spikes to me in terms of traps. But this doesn't bother everyone, and it doesn't last much past a couple areas in the first hub, so it shouldn't be a deal breaker.
Great game still despite all that, though. MrWonderful has a great knack for making the needle itself feel different and varied with every area, and he's not afraid to use non-standard hazards such as long spikes, grass, and... whatever in gods name the black area (my favorite area) is littered with.
Bosses are another thing that MrWonderful has a talent for. MrWonderfuls creativity with just attacking things and variety makes all the bosses feel pretty fun, and none are hard enough to really wall you. I thought the single avoidance was... not the best, but I don't think it's bad, at least.
Anyway, great game. Play it!
[2] Likes
I'm tempted to rate this even higher, if it wasn't for a couple things:
- Water guy tower is mostly fine, but the ending of save 4 is just absolutely dreadful. It's the hardest segment of the whole tower by far and it's placed at the very end of a save with slight cycle crap in the middle. There's also a horrofic water-tile f-jump abomination you have to do soon after in the next save, which sours the hell out of the place for me. I think the water bubbles could be a bit bigger aswell, feels too easy to miss. Pretty fun besides this, though.
- Glitchy, broken ass vines. I thought it was me at first, I truly did, but sometimes the vines just refuse to work. You do the input, and you simply fall off the vine holding the directional key you tried to use to jump to your doom. This doesn't happen very often at all, so its not a deal breaker, but the hub needle has a decent amount of vine use, and it feels like you can just get screwed at any moment.
- This isn't a real critic, but i'm not a big fan of transition screen traps. They are lower than fast moving spikes to me in terms of traps. But this doesn't bother everyone, and it doesn't last much past a couple areas in the first hub, so it shouldn't be a deal breaker.
Great game still despite all that, though. MrWonderful has a great knack for making the needle itself feel different and varied with every area, and he's not afraid to use non-standard hazards such as long spikes, grass, and... whatever in gods name the black area (my favorite area) is littered with.
Bosses are another thing that MrWonderful has a talent for. MrWonderfuls creativity with just attacking things and variety makes all the bosses feel pretty fun, and none are hard enough to really wall you. I thought the single avoidance was... not the best, but I don't think it's bad, at least.
Anyway, great game. Play it!
Rating: 8.5 85
Difficulty: 68 68
Mar 7, 2018
Delicious Fruit