Latest Reviews
moogy
For: I wanna be the Prodigy
For: I wanna be the Prodigy
Lots of short, hard saves, featuring an abundance of diagonals/corners/planes as well as a few platforms here and there. A lot of the jumps are pretty silly and the difficulty balance is very uneven (there are a few saves, including the final one, that are trivialized by jump cancelling, especially), but there's nothing offensive and the game is short enough not to overstay its welcome. I'll give it a 6/10 because I really like the Vocaloid medley BGM.
[1] Like
Rating: 6.0 60
Difficulty: 64 64
Oct 24, 2017
grisha92
For: I wanna be the Colorful Adventure
For: I wanna be the Colorful Adventure
Fun game. Good and not so hard platforming (expect second to last room) with fun avoidance in the end.
[1] Like
Rating: 8.5 85
Difficulty: 50 50
Oct 24, 2017
DestructorTheDestroyer
For: I wanna be the Nuclear Fusion
For: I wanna be the Nuclear Fusion
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 75 75
Oct 24, 2017
Countershooter
For: I wanna kill the Kamilia
[0] Likes
For: I wanna kill the Kamilia
[0] Likes
Rating: 7.5 75
Difficulty: 45 45
Oct 24, 2017
Paragus
For: I wanna be the Ocean Princess
For: I wanna be the Ocean Princess
This is a monster of a game in both size and scope. Ocean Princess is a pretty beefy adventure game that packs in a ton of content that is sure to take most players many hours to complete on their first play. What this game strives to do is deliver a lot of stages featuring a multitude of various gimmicks and bosses to give a wide variety of content to the player.
A lot of the good in this game comes from the gimmicks. Ocean Princess delivers a lot of gimmicks and presents them in fairly well-designed stages around them. These designs often times take the gimmicks into a puzzle-like place where you will be scratching your head staring at rooms trying to figure out how to use the gimmick to proceed. The vast majority of these gimmicks are well executed and keeps the gameplay always changing through the stages in a way that seldom feels dull.
There are times where I felt the game goes a little too deep into needle, and this is when Ocean Princess feels at its weakest. It's not to say that the needle is generic or poorly made, because it isn't. But the inclusion of needle-heaviness of some of the stages sprinkled in with well-executed gimmick stages feels jarring or uninteresting in comparison. One moment you will be solving amazingly produced puzzles, then the next you are in some needle stage where a gimmick feels like it was shoe-horned in. For me this is where the game stumbles in its pacing, and the needle feels like it sometimes is out of place in the midst of so many other good ideas. I also feel these needle areas really jack up the difficulty making the game only accessible to seasoned fangame veterans where it would otherwise been able to appeal to a wider audience.
Aside from this, the production in the game is pretty stellar throughout. The music is most of the stages is well done. There are optional collectables and extras sprinkled through the stages and an online leaderboard system that tracks of variety of stats.
This is a fangame worth your time, but probably not good for newcomers and casual players.
[4] Likes
A lot of the good in this game comes from the gimmicks. Ocean Princess delivers a lot of gimmicks and presents them in fairly well-designed stages around them. These designs often times take the gimmicks into a puzzle-like place where you will be scratching your head staring at rooms trying to figure out how to use the gimmick to proceed. The vast majority of these gimmicks are well executed and keeps the gameplay always changing through the stages in a way that seldom feels dull.
There are times where I felt the game goes a little too deep into needle, and this is when Ocean Princess feels at its weakest. It's not to say that the needle is generic or poorly made, because it isn't. But the inclusion of needle-heaviness of some of the stages sprinkled in with well-executed gimmick stages feels jarring or uninteresting in comparison. One moment you will be solving amazingly produced puzzles, then the next you are in some needle stage where a gimmick feels like it was shoe-horned in. For me this is where the game stumbles in its pacing, and the needle feels like it sometimes is out of place in the midst of so many other good ideas. I also feel these needle areas really jack up the difficulty making the game only accessible to seasoned fangame veterans where it would otherwise been able to appeal to a wider audience.
Aside from this, the production in the game is pretty stellar throughout. The music is most of the stages is well done. There are optional collectables and extras sprinkled through the stages and an online leaderboard system that tracks of variety of stats.
This is a fangame worth your time, but probably not good for newcomers and casual players.
Rating: 9.0 90
Difficulty: 65 65
Oct 23, 2017
Delicious Fruit