Latest Reviews
Xplayerlol
For: I wanna be the Red coin mania IIDX 2 Praxia
For: I wanna be the Red coin mania IIDX 2 Praxia
Amazing and very enjoyable medley where you can choose between 11 stages, each of them with 3 difficulty settings. Each difficulty setting will send you to a different screen, and once you finish all the 33 screens in the game, you clear it.
Your task is to collect all the red coins in each screen. Once you manage to, you freeze for a few seconds and the game sends you back to the main screen. All the coins are very well-placed, and there are some funny trolls exploiting the short freezing time.
The game is very good-looking, the musics are amazing, and while some screens might not look the best, the gameplay is equally good through the whole game. Highly recommended.
Your task is to collect all the red coins in each screen. Once you manage to, you freeze for a few seconds and the game sends you back to the main screen. All the coins are very well-placed, and there are some funny trolls exploiting the short freezing time.
The game is very good-looking, the musics are amazing, and while some screens might not look the best, the gameplay is equally good through the whole game. Highly recommended.
Tagged as: Medley
[2] Likes
Rating: 8.5 85
Difficulty: 52 52
Aug 18, 2015
Marios
For: I wanna go across the Rainbow
For: I wanna go across the Rainbow
This is one of those popular games that I never really liked that much.
The platforming is decent through the first two stages, but that's it.
Yellow has some pretty random trigger placement, usually I found myself dodging a lot of stuff without even trying. Though I have to mention that some of the slow triggers worked well.
Green is probably the worst area. For the most part it's composed of common jumps, with some slight variations every now and then. It's probably also a difficulty spike for beginners.
I don't have any major issues with the rest of the game. Secret rooms are kinda meh sometimes, but the final stage is one of the better ones (my favorite) so they're worth finding. The final boss is just boring but it's easy enough it'll probably won't take most players too long.
Overall it's a fairly easy game with decent platforming, but I would'nt recommend it to beginners as some parts can get a bit too tricky for a player with a short experience at common spike jumps.
[1] Like
The platforming is decent through the first two stages, but that's it.
Yellow has some pretty random trigger placement, usually I found myself dodging a lot of stuff without even trying. Though I have to mention that some of the slow triggers worked well.
Green is probably the worst area. For the most part it's composed of common jumps, with some slight variations every now and then. It's probably also a difficulty spike for beginners.
I don't have any major issues with the rest of the game. Secret rooms are kinda meh sometimes, but the final stage is one of the better ones (my favorite) so they're worth finding. The final boss is just boring but it's easy enough it'll probably won't take most players too long.
Overall it's a fairly easy game with decent platforming, but I would'nt recommend it to beginners as some parts can get a bit too tricky for a player with a short experience at common spike jumps.
Rating: 6.0 60
Difficulty: 45 45
Aug 17, 2015
Xplayerlol
For: I wanna go to the Silly Needle Expo!!! 3
For: I wanna go to the Silly Needle Expo!!! 3
Easily my favorite of the series. Good visuals, interesting level design, and lots of interesting jumps with L-shaped spikes. The game goes back to the "up" saves, thankfully. The only real issue I have with it is the music, guy rock doesn't fit in this game. Not even in the slightest.
It's interesting. Would recommend.
It's interesting. Would recommend.
Tagged as: Needle
[0] Likes
Rating: 6.2 62
Difficulty: 52 52
Aug 17, 2015
Xplayerlol
For: I wanna go to the Silly Needle Expo!!! 2
For: I wanna go to the Silly Needle Expo!!! 2
Just like the first one, it's interesting, but just like the first one, it's repetitive at some points. There are more interesting jumps in this one, though. Could use the "Up saves" like in the first one. This time, the spikes are curved. There's not too much to say about this one either. Would recommend, maybe.
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 45 45
Aug 17, 2015
Xplayerlol
For: I wanna go to the Silly Needle Expo!!!
For: I wanna go to the Silly Needle Expo!!!
Decent needle game with a interesting idea for spike shapes. Gets repetitive after a while, though, most of its jumps are just gate-ish jumps. Visuals are nice. There's not too much to say about it. Not sure if I would recommend.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 51 51
Aug 17, 2015
Xplayerlol
For: I wanna beat the Fangame Alphabet
For: I wanna beat the Fangame Alphabet
Rating is based on I-almost-didn't-use-god-mode mode.
I'll go straight to the worst point of this game: The second save in the last screen has one jump using one of the worst hitboxes I've ever seen. It seems like the jump isn't humanly impossible, but it's quite pointless to do it just because the maker made a massive mistake regarding the hitbox of a spike. There's a built-in god mode, which is good news for anyone who doesn't want to bother with that...Thing.
Other than that huge mistake, this game is actually nice. Funniest save select screen I've ever seen, nice screen choices for the most part, good placement for the screens with no saves, the only thing I don't like is the difficulty curve. The difference of difficulty between the screens before RZ and RZ itself is just too high. Uranus is no joke either. Musics are cool, there isn't much to change about the visuals, there's an information file with the games used and which screens are different from the original games...It's quite cool, overall.
By the way, "Original Screen" starts with "O". Following the concept of the game, it shouldn't be after "Z".
Loses lots of points because of the invisible block fail, but other than that, it's a good game. Would recommend, pressing "CTRL" for just one save won't hurt anyone.
I'll go straight to the worst point of this game: The second save in the last screen has one jump using one of the worst hitboxes I've ever seen. It seems like the jump isn't humanly impossible, but it's quite pointless to do it just because the maker made a massive mistake regarding the hitbox of a spike. There's a built-in god mode, which is good news for anyone who doesn't want to bother with that...Thing.
Other than that huge mistake, this game is actually nice. Funniest save select screen I've ever seen, nice screen choices for the most part, good placement for the screens with no saves, the only thing I don't like is the difficulty curve. The difference of difficulty between the screens before RZ and RZ itself is just too high. Uranus is no joke either. Musics are cool, there isn't much to change about the visuals, there's an information file with the games used and which screens are different from the original games...It's quite cool, overall.
By the way, "Original Screen" starts with "O". Following the concept of the game, it shouldn't be after "Z".
Loses lots of points because of the invisible block fail, but other than that, it's a good game. Would recommend, pressing "CTRL" for just one save won't hurt anyone.
Tagged as: Medley
[0] Likes
Rating: 5.0 50
Difficulty: 55 55
Aug 17, 2015
Xplayerlol
For: I wanna be the Adapt
For: I wanna be the Adapt
Fun fangame splitted into three stages. The left stage is mostly about puzzles: 15 trials, including the boss, with lots of M9 trolls. There are some interesting gimmicks here and there, as well. Most of the stage is very well-made, specially the boss. Easily my favorite stage in the game. The center stage is just simple underwater platforming: You jump, you avoid things, you get to the next save. Not bad, but not impressive. The boss' concept is interesting, but it could be executed in a better way. The right stage is sequence of screens with no spikes (And probably no saves, but I don't think that anyone will bother about that, it's almost impossible to die in this stage unless you want to). Some tricky long jumps, nothing particularly hard. The boss is the boring kind of boss that starts easy and gets annoyingly hard near the end of the fight.
Once you beat these 3 stages, you unlock the last boss, where you'll have to fight against the three previous bosses at the same time...More or less. They always use the same attack, at the same order, which makes things a bit repetitive. The visual effects are nice, and the fight is actually fun, but it could be a lot better.
The left path is definitely worth playing, but I'm not sure about the other ones. Would recommend, maybe.
[3] Likes
Once you beat these 3 stages, you unlock the last boss, where you'll have to fight against the three previous bosses at the same time...More or less. They always use the same attack, at the same order, which makes things a bit repetitive. The visual effects are nice, and the fight is actually fun, but it could be a lot better.
The left path is definitely worth playing, but I'm not sure about the other ones. Would recommend, maybe.
Rating: 7.0 70
Difficulty: 43 43
Aug 17, 2015
Paragus
For: I wanna be the Black Room
For: I wanna be the Black Room
This is a massive adventure fangame that features a lot of exploration and secret hunting. The premise of the game is that you start in a central hub room with tons of portals that are used as a means of fast travel to various locations across the game massive map. These portals can only be unlocked through finding the other side of them out in the world.
At the top of the hub are 6 color-coded numbers that represent major bosses in 6 castles scattered around the world. Once all 6 of the castle bosses are dead, access to the final boss is open. The final boss is no joke.
The game does have some major glaring flaws, chief is the production value. The music restarts on death, there is a ton of stock sprites, and a fair amount of guy rock and mega man music for the majority of the game's overworld. The overworld and the game in general is pretty trap heavy as well, this can make retracing your steps later a painful experience.
Once you are lucky enough to find the real stages and the castles, the game really steps things up a notch. There is a wide variety of gimmicks, some of them are very clever and honestly brutal on the difficulty scale. There is a lot of good platforming if you can dig down under the surface of the poor presentation, and the castle bosses can be outright evil.
Another issue with the game is just how hard some of the castles are to find. Some of them can be found through invisible blocks that lead to screens you didn't know existed, or jumping into a random pit to find a path, where most pits are fatal and there is no indication of a path or secret. There are mini apple bosses in the overworld areas, and they respawn everytime you pass through the areas and need to be rekilled each time.
Finally there are 30 keys hidden around the world, collecting all 30 let's you access an extra area near the end that contains some sort of boss rush thing. You don't need these keys to finish the main game.
This game took me a whopping 24 hours by the in-game clock to clear, and I had to heavily use backup saves in order to explore and minimize the pain of backtracking to the hub when a path led me nowhere. It's a remarkable game buried under layers of some serious flaws that most people will never tolerate. If you have the stomach to play this, there is a vast and challenging game here. If the maker had put a little more thought into some other aspects of the game, and spent some more time on production, this would be an amazing game. For now I say it's only for those with the heart and determination to bear through some really rough edges, but a very interesting game despite it all.
[5] Likes
At the top of the hub are 6 color-coded numbers that represent major bosses in 6 castles scattered around the world. Once all 6 of the castle bosses are dead, access to the final boss is open. The final boss is no joke.
The game does have some major glaring flaws, chief is the production value. The music restarts on death, there is a ton of stock sprites, and a fair amount of guy rock and mega man music for the majority of the game's overworld. The overworld and the game in general is pretty trap heavy as well, this can make retracing your steps later a painful experience.
Once you are lucky enough to find the real stages and the castles, the game really steps things up a notch. There is a wide variety of gimmicks, some of them are very clever and honestly brutal on the difficulty scale. There is a lot of good platforming if you can dig down under the surface of the poor presentation, and the castle bosses can be outright evil.
Another issue with the game is just how hard some of the castles are to find. Some of them can be found through invisible blocks that lead to screens you didn't know existed, or jumping into a random pit to find a path, where most pits are fatal and there is no indication of a path or secret. There are mini apple bosses in the overworld areas, and they respawn everytime you pass through the areas and need to be rekilled each time.
Finally there are 30 keys hidden around the world, collecting all 30 let's you access an extra area near the end that contains some sort of boss rush thing. You don't need these keys to finish the main game.
This game took me a whopping 24 hours by the in-game clock to clear, and I had to heavily use backup saves in order to explore and minimize the pain of backtracking to the hub when a path led me nowhere. It's a remarkable game buried under layers of some serious flaws that most people will never tolerate. If you have the stomach to play this, there is a vast and challenging game here. If the maker had put a little more thought into some other aspects of the game, and spent some more time on production, this would be an amazing game. For now I say it's only for those with the heart and determination to bear through some really rough edges, but a very interesting game despite it all.
Rating: 6.5 65
Difficulty: 65 65
Aug 17, 2015
Fro27y
For: I Wanna Graduate From DT
For: I Wanna Graduate From DT
I enjoyed this game, last boss was pretty fun but i did not like the song
[0] Likes
Rating: 5.5 55
Difficulty: 45 45
Aug 17, 2015
Anon70000
For: I wanna be the たったのこれだけwww2
For: I wanna be the たったのこれだけwww2
This game is basically one screen with 2 sphincters, in the first one you can grab align easily, but in the 2nd one you need to grab align from left apple which is precise.
When you'll touch the warp, right wall will open and you'll see message that you see in every game from this series
[0] Likes
When you'll touch the warp, right wall will open and you'll see message that you see in every game from this series
Rating: 2.5 25
Difficulty: 40 40
Aug 17, 2015