Latest Reviews
eggkid
For: Just See The Debut
For: Just See The Debut
Tagged as: Avoidance
[0] Likes
Rating: 4.5 45
Difficulty: 0 0
Jun 3, 2025
TheChiekurs
For: Just See The Debut
For: Just See The Debut
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: N/A
Jun 3, 2025
xva
For: I wanna beat the Red Heart
For: I wanna beat the Red Heart
platform-based needle game with a few interesting saves. it explores essentially every possible avenue of how to use platforms within the confines of non-gimmick needle. it has a few saves that you might sigh when looking at — namely the double diamonds that are found within this game. they aren’t that hard since the saves are so short, but they are quite the thing to put in a <60 difficulty game. the tileset is okay, I kinda like it. needle mostly doesn’t look messy, secondly however I can’t recall if there is music or not. not bad overall
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 58 58
Jun 3, 2025
TheChiekurs
For: I wanna ochame kino
For: I wanna ochame kino
Tagged as: Avoidance
[2] Likes
Rating: N/A
Difficulty: N/A
Jun 3, 2025
GaspacoZanis
For: かるいなにかお手手つなぎor対決用009
For: かるいなにかお手手つなぎor対決用009
The nineth game in the series. Refer to my review for the first game about the overall information of these series.
Hey, this is yet another game made on December 22, 2012! If you wonder here is a timeline (my timezone, I guess) of games made on December 22, 2012:
Part 6: 22/12/2012 15:19
Part 7: 22/12/2012 15:44
Part 8: 22/12/2012 16:04
Part 9: 22/12/2012 16:25
This game took 1 minute longer than the previous game! And my overall rating is 0.1 higher.
Game uses the same tileset as in the previous part. The difference here is in the use of mini-spikes. And, also, for some unknown reason to me, this is the first time where the music disappears once you press restart. I do not know if it was intentional, but it certainly weird.
The gameplay difficulty wise I would rate identical to the very 1st game. Medium mode 12, and Hard mode 13. The gameplay is very non-substantial, the only kind of hard thing could be reverse diagonal. Sure, you have some additional generic diagonals and some small additional jumps for the hard mode, which makes it a bit harder. But the buffs are very insignificant. A lot of the spikes you won't even touch, especially those nearby the wall, so the buffs are really odd in some places.
Mini-spikes makes gameplay slightly more interesting than in the last part. But the music disappearance did make it feel a bit weird. And overall gameplay was not really great either.
Maybe you could say that the very first games were worse, but honestly this is already the 9th game. I kind of wish we were closer to what the 3rd game, instead of sticking to what was already done. It feels repetitive and the 'innovations' are not enough to justify anything.
I mean, GuyRock is not even restarting, although it does re-appear in the final room, making it look even more like a weird bug.
I do not know. Boring at best.
Would not recommend as usual.
[1] Like
Hey, this is yet another game made on December 22, 2012! If you wonder here is a timeline (my timezone, I guess) of games made on December 22, 2012:
Part 6: 22/12/2012 15:19
Part 7: 22/12/2012 15:44
Part 8: 22/12/2012 16:04
Part 9: 22/12/2012 16:25
This game took 1 minute longer than the previous game! And my overall rating is 0.1 higher.
Game uses the same tileset as in the previous part. The difference here is in the use of mini-spikes. And, also, for some unknown reason to me, this is the first time where the music disappears once you press restart. I do not know if it was intentional, but it certainly weird.
The gameplay difficulty wise I would rate identical to the very 1st game. Medium mode 12, and Hard mode 13. The gameplay is very non-substantial, the only kind of hard thing could be reverse diagonal. Sure, you have some additional generic diagonals and some small additional jumps for the hard mode, which makes it a bit harder. But the buffs are very insignificant. A lot of the spikes you won't even touch, especially those nearby the wall, so the buffs are really odd in some places.
Mini-spikes makes gameplay slightly more interesting than in the last part. But the music disappearance did make it feel a bit weird. And overall gameplay was not really great either.
Maybe you could say that the very first games were worse, but honestly this is already the 9th game. I kind of wish we were closer to what the 3rd game, instead of sticking to what was already done. It feels repetitive and the 'innovations' are not enough to justify anything.
I mean, GuyRock is not even restarting, although it does re-appear in the final room, making it look even more like a weird bug.
I do not know. Boring at best.
Would not recommend as usual.
Rating: 1.8 18
Difficulty: 13 13
Jun 3, 2025
i_wanna_wiki_bot
For: N.A. Area
For: N.A. Area
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 3, 2025
Delicious Fruit