Latest Reviews
xva
For: I wanna be the Care
For: I wanna be the Care
rare example of an avoidance being truly 100% pattern and not having a single RNG-based element whatsoever. on top of that, it’s made by tomo, who’s known for his insane RNG avoidances that typically delve into the realm of luck. strangely enough, it’s quite fun and works quite well. the song is very good, the attacks flow fairly well and transition into one another pretty good and the overall experience isn’t too bad. it’s very learny and doesn’t have a lot of standing still — as in, it’s nothing like Common World Domination where there are also a ton of patterns but you hardly do anything in them. there’s a few standout hard ones: the bursts at the very beginning of the first chorus and final. final is very difficult to learn since it’s one of the less intuitive and easy-to-understand patterns. it involves pacing and timing unlike any other pattern in the fight. I’m not a fan of this whole ‘hardest pattern has to be at the end’ business — but hey, at least that isn’t RNG, otherwise this game would be really bad. the patterns don’t really look too nice, most of them work by the principle of “here’s a bunch of random bursts and shit, figure out how to dodge it lol”. in my eyes, this isn’t a good way to make pattern, but it can work. at least it isn’t an avoidance where half the attacks consist of seeded RNG that the maker overratedly calls ‘pattern’
not a bad game, but can get a bit tedious if you’re impatient. it isn’t very easy to learn at all, even when looking at a strat video. tomo could’ve done a lot worse with this, yet he didn’t. this is rather commendable
[0] Likes
not a bad game, but can get a bit tedious if you’re impatient. it isn’t very easy to learn at all, even when looking at a strat video. tomo could’ve done a lot worse with this, yet he didn’t. this is rather commendable
Rating: 7.0 70
Difficulty: 70 70
Jun 2, 2025
Fruitless
For: I wanna thank a far away in a crimsonstack
For: I wanna thank a far away in a crimsonstack
Tagged as: Sideways_Gravity
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 2, 2025
Fruitless
For: YoYoYo Engine (RBN Edition)
For: YoYoYo Engine (RBN Edition)
Tagged as: Sideways_Gravity
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 2, 2025
Cythraul
For: I Wanna Duloxetine
For: I Wanna Duloxetine
Rating based on Brutal mode.
[0] Likes
Rating: 5.7 57
Difficulty: 60 60
Jun 2, 2025
xva
For: I wanna be the Beast
For: I wanna be the Beast
it’s important to note my personal enjoyment of this game won’t have too big of an effect on the quality rating I’ve given it. this is important since I had a nightmare of a time with this game, dying to the last couple of attacks a combined total of 30+ times. be it due to poor RNG, simply not wanting to play the avoidance leading to bad performance, or me just being bad, I couldn’t stand this avoidance for the final 10-20 minutes of my playtime. it’s far from the hardest game I’ve cleared, yet it always seems like I struggle on these kinds of games. I’m going to sound a little bit schizophrenic for a moment, but I firmly believe that Miku avoidances with this fog background in particular are the fangame equivalent of being under a ladder — it gives you the same amount of unluck. I keep suffering and having horrible times with games that have this exact background; prime example being Flower of Sorrow, a game I found unbelievably agonizing due to my poor luck with the game
either way, this game at it’s core is just a simple RNG-based Miku avoidance with legitimately only one pattern. it’s right at the beginning and isn’t very hard to learn. everything up to the last 3 or 4 attacks is quite simple and readable. the last attacks are very diffcult, in particular prefinal curving which I found surprisingly hard. final is annoying and walls you quite often due to bad bounces being very prevalent. I didn’t really enjoy this game and I dislike the song as well. it simply doesn’t fit what is essentially a barrage
recommended, you’ll probably have a better time with it than I did
[0] Likes
either way, this game at it’s core is just a simple RNG-based Miku avoidance with legitimately only one pattern. it’s right at the beginning and isn’t very hard to learn. everything up to the last 3 or 4 attacks is quite simple and readable. the last attacks are very diffcult, in particular prefinal curving which I found surprisingly hard. final is annoying and walls you quite often due to bad bounces being very prevalent. I didn’t really enjoy this game and I dislike the song as well. it simply doesn’t fit what is essentially a barrage
recommended, you’ll probably have a better time with it than I did
Rating: 6.5 65
Difficulty: 71 71
Jun 2, 2025
xva
For: I wanna be the Triton
For: I wanna be the Triton
unfinished needle game by Shinobu with a few interesting vstring jumps to be found. there isn’t a lot of note other than a somewhat displeasing tileset and a lack of content due to it being unfinished. no large difficulty spikes or overly strange jumps, it’s fairly plain when it comes to needle design. despite Triton being a moon of Neptune, it doesn’t seem to be too reminiscent of other Solar System games
Tagged as: Needle
unfinished
[0] Likes
Rating: 5.3 53
Difficulty: 53 53
Jun 2, 2025
Delicious Fruit