Latest Reviews
Kryshtal
For: I wanna take the Memory 2
For: I wanna take the Memory 2
The game calls itself an eroge Iwanna, but there's nothing lewd. There's a lot of story, involving some girls, each has a stage with a gimmick and then a boss. To get to the true ending you have to choose the right options that the MariMario character offers after you beat Yukari, unlocking the second half of the game with the most annoying gimmicks. There's a lot of variety in this game.
[1] Like
Rating: 8.0 80
Difficulty: 60 60
Mar 24, 2015
128Up
For: I wanna be the LoveAE-RYRC
For: I wanna be the LoveAE-RYRC
A great-looking 100 floor game that doesn't stop at Floor 100. You may recognise a bunch of the music and effects from the Kamilia series, but don't let that put you off (if that being mentioned does ire you somehow). Ends with a short, simple avoidance and an escape sequence that keeps you on your toes.
Definitely recommended for anyone.
Definitely recommended for anyone.
Tagged as: 100_Floor
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Mar 24, 2015
Xplayerlol
For: I wanna Z Spike 2
For: I wanna Z Spike 2
Rating includes secrets and Z-Corridor.
Sorta of cool needle game. Fairly better than the first one, with more creative jumps and one-jump secrets. Actually, the secrets are mostly useful to skip a few screens. The align placement is decent, too. However, if you want to play the extra, you'd better look out for the secrets, because if you don't, you'll have to play everything again to get the remaining secrets. Z-corridor was also fun, aside from the first save. I have some individual complaints about some cheap saves on the fourth screen (Slowpoke platform), but aside from those, everything is more or less doable.
[0] Likes
Sorta of cool needle game. Fairly better than the first one, with more creative jumps and one-jump secrets. Actually, the secrets are mostly useful to skip a few screens. The align placement is decent, too. However, if you want to play the extra, you'd better look out for the secrets, because if you don't, you'll have to play everything again to get the remaining secrets. Z-corridor was also fun, aside from the first save. I have some individual complaints about some cheap saves on the fourth screen (Slowpoke platform), but aside from those, everything is more or less doable.
Rating: 6.0 60
Difficulty: 58 58
Mar 24, 2015
Kryshtal
For: I wanna series Mixture relay 4
For: I wanna series Mixture relay 4
Very good, the stages are varied and have some gimmicks to keep them fresh, with a high difficulty but not unfair. The bosses are pretty good and original, the last one was too easy tho.
[1] Like
Rating: 7.0 70
Difficulty: 60 60
Mar 24, 2015
geogeo222
For: I wanna celebrate 100
For: I wanna celebrate 100
This is an exceptionally fun 100-floor game, which I think is possibly the best introduction to fangames that I could recommend. The game is divided into themed stages that are 10 floors long and end with a boss, with the exception of the late game, which has a few stages of about 8 floors long. The game has a strange, very broad difficulty curve but never becomes above average in difficulty. There is a lot of variety here, a lot of fun to be had with this game in both the platforming and the bosses. This game is easily one of the more fun 100 floor fangames.
My full review:
Note that my experience with this game is almost entirely in a speedrun setting, and I feel that part of the appeal of this game is playing it this way.
The platforming is one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repetitive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience. The variety of stage themes also keep the game feeling fresh. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.
The bosses, although not particularly innovative, are fun and fair every single time, and have a kind of theme of tracking the player. 75 percent of all the attacks the bosses will throw at you fire based upon your position, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Once you get a technique down for each, they can be defeated very consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.
The difficulty curve is a bit strange, but it doesn't make the game worse, and it never becomes too hard for stages to be completed first try consistently. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages. The 40s are easier than the 30s. The 50s is the second or third most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, but I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.
The final boss is the last notable thing about this game. It's arguably the hardest thing in the game, and it's absolutely heart-pounding to get here in a pb run. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.
Anyone interested in fangames needs to play this game.
[3] Likes
My full review:
Note that my experience with this game is almost entirely in a speedrun setting, and I feel that part of the appeal of this game is playing it this way.
The platforming is one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repetitive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience. The variety of stage themes also keep the game feeling fresh. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.
The bosses, although not particularly innovative, are fun and fair every single time, and have a kind of theme of tracking the player. 75 percent of all the attacks the bosses will throw at you fire based upon your position, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Once you get a technique down for each, they can be defeated very consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.
The difficulty curve is a bit strange, but it doesn't make the game worse, and it never becomes too hard for stages to be completed first try consistently. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages. The 40s are easier than the 30s. The 50s is the second or third most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, but I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.
The final boss is the last notable thing about this game. It's arguably the hardest thing in the game, and it's absolutely heart-pounding to get here in a pb run. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.
Anyone interested in fangames needs to play this game.
Rating: 8.5 85
Difficulty: 40 40
Mar 24, 2015
Bob
For: I wanna be the Not spike Master
For: I wanna be the Not spike Master
I wanna be the not good game
Tagged as: Needle
[4] Likes
Rating: 1.2 12
Difficulty: 60 60
Mar 23, 2015
Bob
For: I wanna be the 超初心者!!
For: I wanna be the 超初心者!!
Remarkably easy game with exactly one trap. That was the only time I died. Pretty much a waste of time.
Tagged as: Short
[0] Likes
Rating: 2.0 20
Difficulty: 5 5
Mar 23, 2015
Bob
For: I wanna be the 大移動
For: I wanna be the 大移動
another rosegear guy game.
you jump on bullet bills and that's pretty much it.
[0] Likes
you jump on bullet bills and that's pretty much it.
Rating: 0.5 5
Difficulty: 50 50
Mar 23, 2015
Bob
For: I wanna be the 題名未定 改定版
For: I wanna be the 題名未定 改定版
rosegear guy
Tagged as: Trap
[0] Likes
Rating: 0.5 5
Difficulty: 60 60
Mar 23, 2015