I Wanna Spook Jam

Creators: Patrickgh3, Polaroid, Dribix, 128-Up, CosmicSense, Damnjelly, DarqSaintDiablo, Dlastons, RandomErik, HAEGOE, HopPros, kadykunde, Klazen108, Kyir, Lonetree, Lss, pieceofcheese87, Piranha, QuentinJanuel, RandomFangamer, Raynius, Smartkin, SpicyFishesKiller, Voider, WetWookie, Zapmunk, zebbe94

Average Rating
8.8 / 10
Average Difficulty
48.4 / 100
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Tags:

Adventure (16) Needle (19) Avoidance (18) Trap (12) Gimmick (18) Boss (18) Long (20) Puzzle (10) Horror (4) Collab (23) Halloween (4) Barrage (1) WarioWare (1)

Screenshots

  • by ElCochran90
  • by patrickgh3
  • by patrickgh3
  • by patrickgh3
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by patrickgh3
  • by ElCochran90
  • by ElCochran90
  • by Klazen108
  • by patrickgh3

101 Reviews:

BaronBlade
With the exception of a few areas, this game is absolutely perfect. The areas all had their own distinct flavor and each one kept me engaged the whole way through. Even the more needle-centric stages were a nice break from the more gimmicky ones. The bosses were great for the most part and ranged from semi-meme to mind-blowingly stunning. This is certainly a must-play. Thank you to everyone for your hard work!

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Long Puzzle Collab
[4] Likes
Rating: 9.8 98       Difficulty: 47 47
Nov 1, 2016
FutureShock
+Collab showcasing the work of 27 western gamemakers
+amazing production value and presentation
+very diverse gameplay featuring a multitude of gimmicks and boss battles
+flavorful and charming Halloween atmosphere
+built in controller support

-no significant difficulty curve, too easy for more experienced players
-feels disjointed at times

Thanks to the combined efforts of western gamemakers, this Halloween the community is in for a special treat. Under the lead development of patrickgh3 and with contributions from 26 veteran and new gamemakers, I Wanna Spook Jam far exceeds a simple holiday themed collab.

The production value is incredible, the game looks spectacular thanks to tons of custom sprites, beautiful backgrounds and pretty tilesets. The music selection excellently compliments the spooky atmosphere, featuring eerie tunes from many classic games.

I Wanna Spook Jam is not a horror game by any means and doesn't take itself too seriously, hence the tone being inconsistent at times. Though the flavor is definitely there, almost every single screen just oozes charm that kept me smiling throughout.

I Wanna Spook Jam boasts a staggering 27 stages of various length plus a final boss battle consisting of several phases. The gameplay is equally diversified, ranging from simple needle to puzzles, traps as well as various gimmicks that I don't want to spoil here. This, In combination with the frequently changing scenery, makes for a very varied fangame experience. You merely might find yourself wishing that particular stages were longer or shorter, depending on your preference.

Concerning the difficulty, I Wanna Spook Jam is very beginner friendly. Save point placement is very generous and the bosses are short and straight forward. There is no noticeable difficult curve so more experienced players will breeze through without any problems whatsoever. If you are looking for a challenge, this game has next to nothing to offer in that regard.
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I Wanna Spook Jam is a very ambitious project both in size and presentation and showcases the incredible amount of creative talent present in the western community. It does feel a little disjointed occasionally as is to be expected from a project involving this many people. The diverse and rapidly changing gameplay keeps the experience from getting stale, serving as a counterbalance to the low difficulty as well. As such, I Wanna Spook Jam is a relaxing and thoroughly entertaining break from grinding harder fangames.

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[4] Likes
Rating: 8.5 85       Difficulty: 35 35
Nov 1, 2016
ThePolaroid
A collaboration project with creators of all different styles, some new and some veteran. With over 27 stages, you would expect a few bad apples in the mix, but surprisingly there are very few that even come close to mediocre. Nearly everyone involved did a fantastic job and it couldn't have been done without Patrick's initiative and massive amount of work he put into it.

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Tagged as: Long Collab
[4] Likes
Rating: 9.4 94       Difficulty: 45 45
Oct 31, 2016
Bob
Really great collab game, there weren't any stages I particularly disliked. Well done from everyone involved :)

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[4] Likes
Rating: 9.5 95       Difficulty: 48 48
Oct 31, 2016
TPGPL
S p o o k y

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[3] Likes
Rating: 9.0 90       Difficulty: 60 60
Oct 31, 2016