I Wanna Spook Jam

Creators: Patrickgh3, Polaroid, Dribix, 128-Up, CosmicSense, Damnjelly, DarqSaintDiablo, Dlastons, Erik7654ka, HAEGOE, HopPros, kadykunde, Klazen108, Kyir, Lonetree, Lss, pieceofcheese87, Piranha, QuentinJanuel, RandomFangamer, Raynius, Smartkin, SpicyFishesKiller, Voider, WetWookie, Zapmunk, zebbe94

Average Rating
8.9 / 10
Average Difficulty
47.2 / 100
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Tags:

Adventure (8) Needle (15) Avoidance (14) Trap (13) Gimmick (13) Boss (14) Long (13) Puzzle (8) Collab (15) Halloween (2) Barrage (1)

Screenshots

  • by ElCochran90
  • by patrickgh3
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Klazen108
  • by ElCochran90
  • by ElCochran90
  • by patrickgh3
  • by patrickgh3
  • by ElCochran90
  • by patrickgh3
  • by ElCochran90
  • by patrickgh3
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

51 Reviews:

ElCochran90
Delicious Pumpinks!

Halfway through the game, when I was exactly at SpicyFishesKiller's stage thinking while teleporting with style, my mother commented that the song sounded like a ballet song and the background seemed like a theater curtain (making me realize how non-Halloweened this stage was), and my brother commented that the death of the Ghost Kid sounded like a little Chihuahua crying, depriving the rest of the contents ahead of any spook factor and not taking the sound seriously anymore.

Well, it's that time of the year and this was a mandatory fangame to play. When you conglomerate 27 different creators, a consistent difficulty curve, not to say visual quality, can be very difficult to preserve, but collabs, almost by definition, are great as no section is equal to the other. In this sense, they can be better than medleys because instead of being one mind selecting screens, you have multiple minds collaborating for a single purpose and, indeed, the variety is endless and captivating.

The experience is so long that it really feels like an adventure game even if it wasn't intended as such (or maybe it was)? Kid's journey to regain mortality is quite a treat and, although quality is inconsistent, and some of them forgettable, I cannot stop bringing the best parts to memory to celebrate this game, especially:

-Polaroid's stage. Challenging, but amazing visuals and an epic feeling after beating it. A Micromedley redone followed by an avoidance and a boss fight: shoot me impressed and entertained.
-pieceofcheese87 being creative, spooky and funny at the same time. Who would knew that your death would cost $32 and be so healthy?
-Hop's stage, which keeps being criticized for the wrong reasons. It lowers your guards (and expectations) with a low difficulty and standard traps until you enter that house... and then you enter something else. The resolution is disturbing. This guy really wanted to bring along the scares!

As honorary mentions, I will mention Cosmic's fun avoidance with a great music choice (although bits of RNG can be quite unfair), Zapmunk's multiple ghost kids gimmick to make difficult needle jumps easier and interesting for the non-veteran players (gotta love the double plane jump), although the design is very poor and it is only two screens long, and Kady's stage, which really got into my nerves! In the good way, tho; it was the only game in which I really felt chased and had to run for my life! The music helped a lot.

Also, for the lowest spot, I won't mention all segments that I disliked. I will mention the only one I hated: Lonetree. Seriously, the gimmick is programmed in the wrong way. This makes the last section of the 12 orbs particularly frustrating because of how unfair it came out to be. Either you are frame-perfect-precise or just get lucky whenever you want to double-jump instead of floating and viceversa, and there is no rhyme or reason behind it. And if it had been programmed correctly, you end up with too much orbs, making the difficulty trivial. This section was a disaster. Don't you dare ruin the Library section of Super Castlevania IV for me!

Nevertheless, this is an experience worth revisiting every year. Certainly one of the most decent fangames I've played so far, and a fairly solid Collab. Good job and thanks for collaborating everyone!

P.S. Also, funny how the Kamilia sequels made us used to choosing our order for bosses in a Boss Rush, and that option is killed in here.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Long Puzzle Collab Halloween
[0] Likes
Rating: 6.2 62       Difficulty: 55 55
Oct 31, 2018
chefornak
Long and good

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[0] Likes
Rating: 9.0 90       Difficulty: 46 46
Sep 5, 2018
dotorya
Very fun game, lots of varieties going on. My only complaint was that it was so, so long game. But still, I recommend this game to every players.

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[0] Likes
Rating: 9.0 90       Difficulty: 45 45
Jun 30, 2018
FKite294
THIS is a good game. I liked nearly all of it :3

I definitely recommend it to you to play this. It's very well made.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Long Puzzle Collab
[0] Likes
Rating: 9.5 95       Difficulty: 49 49
Apr 3, 2018
Notevenamatuer
Highly recommended up to last boss. Last boss is kinda trash so decide what you want to do there. Some highlights for me include Dribix, Voider, and Klazen stage.

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[0] Likes
Rating: 8.5 85       Difficulty: 40 40
Jan 12, 2018