Latest Reviews
kurath
For: I Wanna Fine-House
For: I Wanna Fine-House
More games need treasure hunts.
[5] Likes
Rating: 9.0 90
Difficulty: 38 38
Sep 10, 2022
MauricioJuegaIWBT
For: Anti Clockwise
For: Anti Clockwise
Tagged as: Avoidance
[0] Likes
Rating: 7.7 77
Difficulty: 57 57
Sep 10, 2022
Stinkycheeseone890
For: 訳が分からないアイワナ
For: 訳が分からないアイワナ
banger game
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Sep 10, 2022
Jeff
For: I Wanna Take a Detour to the Factory
For: I Wanna Take a Detour to the Factory
great first game, i like the atmosphere
[0] Likes
Rating: 7.5 75
Difficulty: 50 50
Sep 10, 2022
CanusAntonius
For: I wanna be the RUKIMIN!7(SEVEN!)
For: I wanna be the RUKIMIN!7(SEVEN!)
This is one of the best-looking fangames there are, it's also one of the least enjoyable ones. Riddled with so many problems that it became extremely tedious to play, it was one of the most annoying things I've ever completed.
Rukimin7 at its core is a visually polished game with borderline terrible gameplay. There are traps that are decent but others that are random flying spikes. There are cannons that feel like the coding took just a few seconds and then wasn't playtested at all. There are mechanics that make absolutely no sense because they aren't explained at all, such as a flying gimmick in which it never tells you Shift makes you go slow. There's easily the worst Schmup stage I've ever played due to atrocious difficulty balancing and enemy attacks that play like garbage. There are bosses that have a high amount of HP and rely on you being able to mash them. Honestly, visuals are literally the only thing this game has that I'd consider any sort of redeeming quality, anything that tries to be unique in terms of gameplay just completely fails to accomplish what it seemed set to do.
For whatever reason, and I'm not sure if this applies to other bosses, the final one seems to have a rank system in which it will lose ranks the more you die to it, making the fight easier. While I was able to reach the ending and die at the last second on Rank 1, it decreased to -1 which made it a lot more reasonable. However, there is still a completely fucked attack that you'll need to use an item for by pressing X to destroy all bullets on screen, which of course is never explained to you because why would it, that would make too much sense.
Overall, I've beaten the game and plan to never return to it for extra. I would probably never recommend it unless you need an example of why Production Value can be meaningless if your gameplay is trash. I'll at least give it credit though for convincing me it was a very modern release due to its looks.
[1] Like
Rukimin7 at its core is a visually polished game with borderline terrible gameplay. There are traps that are decent but others that are random flying spikes. There are cannons that feel like the coding took just a few seconds and then wasn't playtested at all. There are mechanics that make absolutely no sense because they aren't explained at all, such as a flying gimmick in which it never tells you Shift makes you go slow. There's easily the worst Schmup stage I've ever played due to atrocious difficulty balancing and enemy attacks that play like garbage. There are bosses that have a high amount of HP and rely on you being able to mash them. Honestly, visuals are literally the only thing this game has that I'd consider any sort of redeeming quality, anything that tries to be unique in terms of gameplay just completely fails to accomplish what it seemed set to do.
For whatever reason, and I'm not sure if this applies to other bosses, the final one seems to have a rank system in which it will lose ranks the more you die to it, making the fight easier. While I was able to reach the ending and die at the last second on Rank 1, it decreased to -1 which made it a lot more reasonable. However, there is still a completely fucked attack that you'll need to use an item for by pressing X to destroy all bullets on screen, which of course is never explained to you because why would it, that would make too much sense.
Overall, I've beaten the game and plan to never return to it for extra. I would probably never recommend it unless you need an example of why Production Value can be meaningless if your gameplay is trash. I'll at least give it credit though for convincing me it was a very modern release due to its looks.
Rating: 3.5 35
Difficulty: 55 55
Sep 9, 2022