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miniman
For: I wanna kill the Potana
[0] Likes
Rating: 5.0 50       Difficulty: 64 64
Jul 5, 2022
BloggerOP
For: I wanna Helltake
[0] Likes
Rating: 8.7 87       Difficulty: 50 50
Jul 5, 2022
Chrisay
For: i wanna be the SIENS
Buggy 3 stage game, platforming is really easy, boring and confusing. Bosses are pretty generic except the final one which is an avoidance. The avoidance itself could be alright, but the music doesn't start when it should so it made the fight a lot more ?????

If you like Sudoku games, you might enjoy this.
Otherwise would not recommend.

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Tagged as: Adventure Avoidance Boss
[0] Likes
Rating: 2.8 28       Difficulty: 34 34
Jul 5, 2022
BloggerOP
For: I wanna Night Circus
[0] Likes
Rating: 7.8 78       Difficulty: 76 76
Jul 5, 2022
Danil2332
For: I wanna be the Halloween Party Night!!
Tagged as: Avoidance
[0] Likes
Rating: 8.8 88       Difficulty: 85 85
Jul 5, 2022
Gaborro
For: I wanna be the continuity
Insanely good presentation, extremely smart gameplay, but the walk the ceiling stage had a few screens that were just too much.

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[0] Likes
Rating: 8.0 80       Difficulty: 70 70
Jul 5, 2022
DerpyHoovesIWBTG
For: I wanna defeat the discord makers JP side
It's Discord Makers but Japan. The game consists of 11 stages of pure needle, which you can freely pick from a hub menu. Among the maker list are some familiar faces like とも, マリマリオ, or Zero. With how long they have been around you will expect some quality needle. There a few unknown names present as well which only seem to have their name attached to this game specifically, like ルッキーマン or あーる. Their stages are pretty simple but they get the job done and aren't too scary. Lastly there are some makers which I rather associate with avoidance rather than needle, like たつぬ, シロカノ and Normal. I wasn't huge on たつぬ's stage, but シロカノ and Normal's stages were very good. There isn't any progression system present, so you can select any stage you want to play if you wish.

I'll briefly go over every stage and explain what I find good or bad about it.

ルッキーマン (LuckyMan) Stage:
The easiest stage in the game, so naturally this will be the first stage you will see once you start the game. The needle is somewhat basic and the visuals aren't too great either, but this doesn't mean it was a bad stage. There a few moments where you have to jump through a corner or a diamond, but that is as hard as it will get. The last save in the stage lets you choose between the left side or right side, and you decide what side is easier. For a first stage it's alright.

マリマリオ (Marimario) Stage:
Bright and colorful visuals with some anime background and a weeb medley playing in the background. The pathing here felt less like a real needle game and more like an adventure game that lacks some traps. It starts off relatively easy and progressively gets harder the further you get into the stage. There wasn't anything that I found to be too difficult, but there were still some harder saves that I spent some time on. I'd say the worst thing about this stage is how some colors from the rainbow blend in with the background, but that's just an eye issue.

たつぬ (Tatsunu) Stage:
A maker that I normally associate with avoidance, made a needle stage for this game. It's not very good. The needle is poorly made and while I like the rainbow visuals they are a bit too bright and there is big glow around everything which made some saves more annoying than they should have been. The save balancing wasn't that great either. The song slaps so it kept me going so I wasn't that irritated by playing this stage.

あーる (R) Stage:
One of the shorter stages in the game. It's only 2 screens long, but it made sure to use every space in the screen to fill it with spikes. This is the only stage that made use of the reverse gravity gimmick, and both times it got used near the end of the screen. The first screen has a huge box in the middle that would normally make you think "is that all?", until it reveals the rest of the screen once you touch the warp. The second screen is less complicated than the first, where it already shows everything in the screen until you reach the end where it throws a backtrack at you and you do the save upside down. This stage was pretty underwhelming, and the precision required when you are inside the box in the first screen was very painful. The first save inside the box took up most of my time in this stage alone. The second stage wasn't that bad however.

Choco Stage:
One of my favorite stages. The premise of the stage is that it plays out in a small box, so the screens will take shorter to beat than other stages if you are good enough. The music and visuals are really chill and there were some very creative jumps and maneuvers later on. The last screen has a fakeout where the warp vanishes, revealing the rest of the screen. I thought this was a cool way to end off the stage, and I don't think it was that hard compared to some of the screens before it. I enjoyed this stage a lot.

タクヤ (Takuya) Stage:
A spotlight stage with basic visuals and a chill Touhou arrangement playing in the background. The first screen focuses more on setups while the second screen mostly consists of normal needle with some harder jumps here and there. In the first screen you are going right, and the second screen has you going upwards. The main issue about this stage is that you can't really look ahead of you. This was especially annoying during the latter half of the second screen, where you need to make some big jumps and sometimes you just have to make a blind jump because you can't even see where the block is. This stage wasn't the best, but it wasn't too crazy either. I still enjoyed it.

とも (Tomo) Stage:
Probably the flashiest stage in the game. The visuals are amazing with some very detailed blocks and a moving background. Once again there is a rainbow effect going on, but this will be the last time you see it. The needle focuses a lot on random shapes and drops. What I liked about this stage is the pathing; Tomo made sure to use everything in the screen and somehow it plays really smoothly without you getting lost. This doesn't mean the stage is perfect, because there were some moments where it's just too precise for my liking and early on there is a save where you need to grab a platform which is entirely vstring dependant. The last save features a mandatory 1 frame jump which felt a bit out of place, but it teaches you that there will be more cancel jumps later on.

シロカノ (Sirokano) Stage:
The main focus of this stage is about preserving your double jump as you jump through vines with the occasional platform jump here and there. It reminds me a lot of western needle. The pathing was very creative, but there were some stupid jumps here and there. The last screen features a single save at the start, and making a single mistake puts you back at the start of the screen. It has a choke platform jump at the end which was pretty dumb but thankfully I didn't fail it. One of the best stages this game has to offer.

Normal Stage:
Easily my favorite stage of them all. I don't know why, but with the exception of one save this stage was very fun and satisfying to play. I liked when the game enforces you to cancel off vines which made for some cool jumps. There were some precise moments here and there but the balance was just right enough that I didn't dislike the stage because of it. The visuals and ambience also set the mood for how far you are into the game and that you are close to the end. I can understand why some people might dislike this stage, but personally I was a big fan of it.

FrozenAge Stage:
5 screens of precision needle with bright visuals. This stage was very hit or miss for me, but I'd say I liked most of it. Sometimes the visuals became too bright which made the screen harder to look at. Most of the saves were pretty short, but there were some longer saves that feature some chokeworthy jumps at the end. The last screen was the hardest screen for me, mainly due to two long saves in the middle of the screen. This screen also features the classic vstring save, where you need to jump down into a hole with a gap in the middle and jump out of it, but I didn't find this save to be that bad. The last save was pretty creative, showing off some janky collision with the engine where you can briefly jump on death blocks for 1 frame with the right height. Definitely one of the scarier stages if you aren't that good at precision needle.

Zero Stage:
With one of the best needle players in the community, naturally his stage will be the hardest. Unlike the other makers this stage is centered around a gimmick: The water is Catharis water, so you are unable to swim up. Half of my total time was spent on this stage alone. It starts of relatively tame, but later on you are greeted by long saves, 4.5 jumps and multiple platform cancels. I wasn't the biggest fan of this stage, mainly due to every save having a few jumps that were really annoying and inconsistent. The water current save in screen 2 gave me a lot of deaths, but once you figure out the timing on the first jump it shouldn't take you too long. Right before the last screen you have to do a mini F off a platform, which took me quite a while to beat. It ends off with the most iconic part of the game: The last save. Like the end of Sirokano's stage you only get one save at the start of the screen, but this time the screen is way longer. Once you make it to the warp the stage doesn't end there, as you now have to collect 5 gems. After collecting all of them there is still one more thing left to do: Reach the warp that spawned at the bottom of the screen. Thankfully it lets you infinite jump in the water now. There is one choke jump right at the end which can be quite stressful if you don't know how it works, and it got me the first time. With the exception of one jump halfway through this screen was very fun to grind, and it's a nice way to end off the game. Definitely the save I took the longest on, but not to the point where it took me forever. I had 2 deaths on the infinite jump part.

Lastly, here is how I would rank every stage in terms of enjoyment and creativity.

Enjoyment:
Normal > Choco > Sirokano > Tomo > Takuya > Zero > FrozenAge > LuckyMan > Marimario > Tatsunu > R

Creativity:
Zero > Sirokano > Normal > FrozenAge > Tomo > Choco > R > Marimario > Takuya > LuckyMan > Tatsunu

Overall I would say this is one of the best needle collabs in existence. The pacing is very good, most of the stages were very creative and a lot of work was put into the visuals which was to be expected. There were some saves or stages which were kinda bad, but nothing that made me downright quit. It's a very satisfying experience when you finally beat a stage.

Would recommend.

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Tagged as: Needle Collab
[4] Likes
Rating: 8.3 83       Difficulty: 88 88
Jul 5, 2022
K_YouTube
For: I wanna practice Climbing
Tagged as: Trap
[0] Likes
Rating: 5.0 50       Difficulty: 36 36
Jul 5, 2022
K_YouTube
For: I wanna play the simple game
[0] Likes
Rating: 5.5 55       Difficulty: 20 20
Jul 5, 2022
K_YouTube
For: I Wanna Play The Samurai Kid
Tagged as: Adventure Trap
[0] Likes
Rating: 5.5 55       Difficulty: 35 35
Jul 5, 2022
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