Kazzalazzadingdong's Profile
Send a PMJoined on: Feb 14, 2023
Bio:
Soon to be gone. Been a good one my friends.
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16 Ratings!
16 Reviews!
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16 Games
Game | Difficulty | User's Rating |
---|---|---|
I WANNA BE THE HITODUMATTEKIITASHUNKANFULLBOKKI | 65.0 | 9.5 |
A Sky Blue Denouement | 90.0 | 9.5 |
I wanna be the NNN | 92.0 | 9.5 |
DEATH GRIPS IS ONLINE | 91.0 | 9.0 |
I Wanna Pointillism | 72.0 | 9.0 |
I wanna be the agile cat | 83.0 | 9.0 |
I wanna see the まゆむしチャンネル | 95.0 | 9.0 |
I wanna be the HSP | 85.0 | 8.5 |
I wanna be the Destruction State | 95.0 | 8.5 |
I wanna join the AA | 75.0 | 8.5 |
Cookie Temptation | 50.0 | 8.0 |
Talent Shredder | 90.0 | 7.5 |
I Wanna Tin Plate Dance | 91.0 | 7.0 |
Blueberry Mochi | 92.0 | 6.0 |
I wanna Hydrate | 75.0 | 5.0 |
VOX Diamond | 92.0 | 0.0 |
16 Reviews
Kazzalazzadingdong
For: I wanna join the AA
For: I wanna join the AA
This game is completely epic !!
I really like the premise of most attacks being basic barrage made more complex by simply adding pattern bullets and/or aimed bullets !!
My only minor gripe is the overall balancing, but the song is great attacks themselves are just so fun in execution that it bumps the game up to the high score I've given it.
[0] Likes
I really like the premise of most attacks being basic barrage made more complex by simply adding pattern bullets and/or aimed bullets !!
My only minor gripe is the overall balancing, but the song is great attacks themselves are just so fun in execution that it bumps the game up to the high score I've given it.
Rating: 8.5 85
Difficulty: 75 75
Jun 13, 2024
Kazzalazzadingdong
For: I wanna Hydrate
For: I wanna Hydrate
Hydrate is a catharsis based gimmick needle game I came to loathe despite it being mostly inoffensive for most of its playtime.
I'll start by listing off the positives. Firstly, the ideas presented are fresh. The gimmicks themselves aren't mind-blowingly complicated but are quite good in concept and designed pretty well, although they're not very good in execution (I'll get to that later, though). Additionally, the lack of change in visuals serves to give the game a strong identity, but this also comes with it's fair share of flaws that I'll promptly go over.
Now, I'll go over the negatives, which there are unfortunately a lot of. For starters, the needle itself is really janky - I often times found myself being inexplicably inconsistent at certain saves due to poor balancing and/or awkward movements. Likewise, the application of the gimmicks to this needle doesn't change very much. For example, the shoot/teleportation gimmick serves as nothing more but a means of making certain jumps more learny, rather than having needle being built around the gimmick in order to maximise the potential it has. As for the visuals, the perpetual grayscale very quickly becomes monotonous and makes it very hard to remember screens, which gives the game less of an overall impact on the player. A notable fix for this would be to give the screens creative block/spike structures in order to make them stand out visually which, admittedly, does sometimes happen! However, it's not enough to make the grayscale negligible. Lastly, the final save of the game is extremely underwhelming. The song choice to me personally feels very random and out of place with the rest of the game which removes the atmosphere and feel a final save should have. There are also two instances of bad collision order with spikes and two jumps that are unnecessarily precise, which also aids my belief that the final save is disproportionately difficult to the rest of the game (It took up a quarter of my playtime)!!
So overall, Hydrate is a game with a lot of potential that is ultimately brought down by nothing more than just genuinely poor execution. I did not really enjoy my time playing this, but I can see why this game would resonate with others and I hope to see more content from this creator in the future.
[0] Likes
I'll start by listing off the positives. Firstly, the ideas presented are fresh. The gimmicks themselves aren't mind-blowingly complicated but are quite good in concept and designed pretty well, although they're not very good in execution (I'll get to that later, though). Additionally, the lack of change in visuals serves to give the game a strong identity, but this also comes with it's fair share of flaws that I'll promptly go over.
Now, I'll go over the negatives, which there are unfortunately a lot of. For starters, the needle itself is really janky - I often times found myself being inexplicably inconsistent at certain saves due to poor balancing and/or awkward movements. Likewise, the application of the gimmicks to this needle doesn't change very much. For example, the shoot/teleportation gimmick serves as nothing more but a means of making certain jumps more learny, rather than having needle being built around the gimmick in order to maximise the potential it has. As for the visuals, the perpetual grayscale very quickly becomes monotonous and makes it very hard to remember screens, which gives the game less of an overall impact on the player. A notable fix for this would be to give the screens creative block/spike structures in order to make them stand out visually which, admittedly, does sometimes happen! However, it's not enough to make the grayscale negligible. Lastly, the final save of the game is extremely underwhelming. The song choice to me personally feels very random and out of place with the rest of the game which removes the atmosphere and feel a final save should have. There are also two instances of bad collision order with spikes and two jumps that are unnecessarily precise, which also aids my belief that the final save is disproportionately difficult to the rest of the game (It took up a quarter of my playtime)!!
So overall, Hydrate is a game with a lot of potential that is ultimately brought down by nothing more than just genuinely poor execution. I did not really enjoy my time playing this, but I can see why this game would resonate with others and I hope to see more content from this creator in the future.
Rating: 5.0 50
Difficulty: 75 75
May 28, 2024
Kazzalazzadingdong
For: I Wanna Pointillism
For: I Wanna Pointillism
Incredibly innovative. Loved it from start to finish.
[0] Likes
Rating: 9.0 90
Difficulty: 72 72
Apr 28, 2024
Kazzalazzadingdong
For: Talent Shredder
For: Talent Shredder
The avoidance has sections that are noticeably harder than the rest of the attacks (i.e Bye The Bye Attack & Omnidirectional RNG afterwards) and the start also has some inconsistent filler. However, the game is very fun if played mindlessly and has some really fun attacks, especially the entire ending section with the square grid background !!
[0] Likes
Rating: 7.5 75
Difficulty: 90 90
Mar 17, 2024
Kazzalazzadingdong
For: DEATH GRIPS IS ONLINE
For: DEATH GRIPS IS ONLINE
After replaying this game and getting towards the end quite a number of times, I can say for sure that I definitely did it a giant disservice when I first tackled it. This avoidance is truly unique with an atmosphere that has never been seen before and has never been replicated since and the attacks themselves are nothing short of amazing - I really love reading them. The only thing keeping this game from a 10/10 is some of the balancing issues it exhibits on top of how it can sometimes be hard to discern what can and can't kill you due to the bullet sprites being so seamless. Aside from this though, the game is a must play and a really fantastic demonstration of what can be done with avoidances outside of what's already been made. TY FOR MAKING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[2] Likes
Rating: 9.0 90
Difficulty: 91 91
Dec 7, 2023
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