32 Reviews:
Nearigami
Enjoyable overall if you like short precise saves. Can serve as a good introduction to this facet of needle.
[1] Like
Rating: 6.5
Difficulty: 70
Sep 19, 2019
Xplayerlol
Fun needle game consisting of short saves with very precise, inventive jumps. I don't recall any save that felt too difficult (Except maybe for the very last one) or too easy when compared to the other ones, which is something I always appreciate in needle. Similarly, I don't recall any poor design choices such as focusing the entire difficulty of the save on a single jump. Visuals are pretty nice, though I remember the music choice being a little questionable. Still, it's a pretty fun needle, much more so than you might expect upon first glance. Would recommend.
Tagged as: Needle
[1] Like
Rating: 7.0
Difficulty: 76
Feb 9, 2015
phgQED
Archfoe is one of the first needle games I ever downloaded (because of the cool name). As such, I've not really had a contiguous experience with it—there have been many stops and starts, poking my head in at various points on my needle journey to see if I was ready to give it a proper go.
The three words I would use to describe Archfoe are 'chaotic', 'pointed', and 'boisterous'. While some of the difficulty and jump concepts approach a more traditional L-needle level of challenge, the shape of the map and the implementation of various spike patterns and strange shapes make a given playthru feel less oppressive but still generally a bit treacherous. The game is unapologetic about jumps which benefit from cancels, and you'll also see apples, minispikes, and platforms situated in such a way to obstruct your jump trajectory, rather than aid it. 'Prickly' is another word that comes to mind, but that's a generic synonym for needle at this point. I would think of a longer, slender needle with some barbs and random curled points along it, perhaps.
I think I remember seeing archfoe described as 'Uhuhu but harder and with less production value', and while I can certainly see a bit of merit to that comparison, it doesn't hold up for me due to a lack of playfulness in the former. Uhuhu is all about showing off new ideas and weird shapes, while Archfoe felt a lot more like "I have designed this to punish you". The tileset is indeed grim, and though the song is nice, it can't compete with a giant anime medley for potential banger-ish-ness.
Altogether I think the shortness of this game and the unique/peculiar nature of some of its jumps make it worth a look, but I wouldn't recommend it to anyone not interested in the raw fringes of needle subgenres and some painful jumps in general.
The three words I would use to describe Archfoe are 'chaotic', 'pointed', and 'boisterous'. While some of the difficulty and jump concepts approach a more traditional L-needle level of challenge, the shape of the map and the implementation of various spike patterns and strange shapes make a given playthru feel less oppressive but still generally a bit treacherous. The game is unapologetic about jumps which benefit from cancels, and you'll also see apples, minispikes, and platforms situated in such a way to obstruct your jump trajectory, rather than aid it. 'Prickly' is another word that comes to mind, but that's a generic synonym for needle at this point. I would think of a longer, slender needle with some barbs and random curled points along it, perhaps.
I think I remember seeing archfoe described as 'Uhuhu but harder and with less production value', and while I can certainly see a bit of merit to that comparison, it doesn't hold up for me due to a lack of playfulness in the former. Uhuhu is all about showing off new ideas and weird shapes, while Archfoe felt a lot more like "I have designed this to punish you". The tileset is indeed grim, and though the song is nice, it can't compete with a giant anime medley for potential banger-ish-ness.
Altogether I think the shortness of this game and the unique/peculiar nature of some of its jumps make it worth a look, but I wouldn't recommend it to anyone not interested in the raw fringes of needle subgenres and some painful jumps in general.
Tagged as: Needle
[0] Likes
Rating: 5.0
Difficulty: 62
Oct 12, 2022
Mrzwanzig
Short game, lots of saves, lots of squished jumps. Honestly, for what it is, it's pretty good. Most of the saves felt more reasonable and well-balanced than I expected from this type of game, so if you aren't immediately turned off by this kind of needle, it may be worth a look. The final save though starts with a "hope you can 1-frame or this is gonna be absolute garbage" kind of jump, which put quite a damper on the experience for me.
[0] Likes
Rating: 5.0
Difficulty: 73
Dec 12, 2018
liuant
This one is actually my favorite in the archfoe series.Interesting design and not so grindy like archfoe 3.
Tagged as: Needle
[0] Likes
Rating: 9.0
Difficulty: 70
Sep 29, 2018
YouCanNotKnow
Its cool but some saves of screen 2 and the last jump on screen 3 i didnt like and those werent fun. Everything else went pretty smoothly and it was neat.
Tagged as: Needle
[0] Likes
Rating: 6.5
Difficulty: 75
Jun 30, 2018
kurath
It has a definite identity - and that's squished, grindy precise needle with short saves. It does that fairly well but not much else so if that's what you want, have at it.
Tagged as: Needle
[0] Likes
Rating: 6.2
Difficulty: 67
Jul 24, 2017
ssj4tidusffx
I Wanna Be The Archfoe may look intimidating at first glance but many of the jumps are actually quite fair. However, that squished diamond on the first screen seemed out of place, IMO, because none of the jumps after it were as difficult.
[0] Likes
Rating: 6.5
Difficulty: 70
Mar 8, 2015
Feather
It's got some interesting parts but it's nothing too special, not bad though.
[0] Likes
Rating: 5.5
Difficulty: 60
Feb 27, 2015