32 Reviews:
Nearigami
Enjoyable overall if you like short precise saves. Can serve as a good introduction to this facet of needle.
[1] Like
Rating: 6.5 65
Difficulty: 70 70
Sep 19, 2019
Xplayerlol
Fun needle game consisting of short saves with very precise, inventive jumps. I don't recall any save that felt too difficult (Except maybe for the very last one) or too easy when compared to the other ones, which is something I always appreciate in needle. Similarly, I don't recall any poor design choices such as focusing the entire difficulty of the save on a single jump. Visuals are pretty nice, though I remember the music choice being a little questionable. Still, it's a pretty fun needle, much more so than you might expect upon first glance. Would recommend.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 76 76
Feb 9, 2015
phgQED
Archfoe is one of the first needle games I ever downloaded (because of the cool name). As such, I've not really had a contiguous experience with it—there have been many stops and starts, poking my head in at various points on my needle journey to see if I was ready to give it a proper go.
The three words I would use to describe Archfoe are 'chaotic', 'pointed', and 'boisterous'. While some of the difficulty and jump concepts approach a more traditional L-needle level of challenge, the shape of the map and the implementation of various spike patterns and strange shapes make a given playthru feel less oppressive but still generally a bit treacherous. The game is unapologetic about jumps which benefit from cancels, and you'll also see apples, minispikes, and platforms situated in such a way to obstruct your jump trajectory, rather than aid it. 'Prickly' is another word that comes to mind, but that's a generic synonym for needle at this point. I would think of a longer, slender needle with some barbs and random curled points along it, perhaps.
I think I remember seeing archfoe described as 'Uhuhu but harder and with less production value', and while I can certainly see a bit of merit to that comparison, it doesn't hold up for me due to a lack of playfulness in the former. Uhuhu is all about showing off new ideas and weird shapes, while Archfoe felt a lot more like "I have designed this to punish you". The tileset is indeed grim, and though the song is nice, it can't compete with a giant anime medley for potential banger-ish-ness.
Altogether I think the shortness of this game and the unique/peculiar nature of some of its jumps make it worth a look, but I wouldn't recommend it to anyone not interested in the raw fringes of needle subgenres and some painful jumps in general.
The three words I would use to describe Archfoe are 'chaotic', 'pointed', and 'boisterous'. While some of the difficulty and jump concepts approach a more traditional L-needle level of challenge, the shape of the map and the implementation of various spike patterns and strange shapes make a given playthru feel less oppressive but still generally a bit treacherous. The game is unapologetic about jumps which benefit from cancels, and you'll also see apples, minispikes, and platforms situated in such a way to obstruct your jump trajectory, rather than aid it. 'Prickly' is another word that comes to mind, but that's a generic synonym for needle at this point. I would think of a longer, slender needle with some barbs and random curled points along it, perhaps.
I think I remember seeing archfoe described as 'Uhuhu but harder and with less production value', and while I can certainly see a bit of merit to that comparison, it doesn't hold up for me due to a lack of playfulness in the former. Uhuhu is all about showing off new ideas and weird shapes, while Archfoe felt a lot more like "I have designed this to punish you". The tileset is indeed grim, and though the song is nice, it can't compete with a giant anime medley for potential banger-ish-ness.
Altogether I think the shortness of this game and the unique/peculiar nature of some of its jumps make it worth a look, but I wouldn't recommend it to anyone not interested in the raw fringes of needle subgenres and some painful jumps in general.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 62 62
Oct 12, 2022
Mrzwanzig
Short game, lots of saves, lots of squished jumps. Honestly, for what it is, it's pretty good. Most of the saves felt more reasonable and well-balanced than I expected from this type of game, so if you aren't immediately turned off by this kind of needle, it may be worth a look. The final save though starts with a "hope you can 1-frame or this is gonna be absolute garbage" kind of jump, which put quite a damper on the experience for me.
[0] Likes
Rating: 5.0 50
Difficulty: 73 73
Dec 12, 2018