53 Reviews:
LastTISisLife
Pretty good for most part, more feels like Crimson than Destination and also way way better version of Crimson. Early stages were very alright, some of late stages make me mald. Final boss was definitely highlight of the game, one of the best bosses by Carnival. Jazz hands demon sucks tho (it can be easily good, but unfortunately it isn't). Rest of the bosses were pretty solid, in general bosses were better than platforming i would say. Music and production value are also holds pretty well, didn't feel extremely old
[0] Likes
Rating: 7.2 72
Difficulty: 68 68
May 3, 2023
PlutoTheThing
A fun simple adventure game by well known maker Carnival which has a lot of good things going for it. There's a lot of fun platforming in this game and the bosses are pretty enjoyable for the most part. There are a handful of issues, some saves are a bit heavy-handed when it comes to traps, and I think that a handful of boss fights could be a bit tedious at times. Also the final platforming segment has numerous mandatory 2 frames which don't bother me too much, but are kinda annoying. Despite these flaws, it's still a solid game that I would recommend.
[0] Likes
Rating: 7.5 75
Difficulty: 60 60
Mar 4, 2023
SMOrc
Русский:
Довольно скучноватая игра...
English:
Pretty boring game...
[0] Likes
Довольно скучноватая игра...
English:
Pretty boring game...
Rating: 5.0 50
Difficulty: 70 70
Jan 28, 2023
Jopagu
A classic adventure game that holds up moderately well. The game is rather long, featuring trappy needle with some basic gimmicks, and several bosses. The needle is pretty reasonable, although it is exceedingly generic by today's standards. The final area features a big difficulty spike, as the needle suddenly becomes 2-frame city, with an insane amount of minispike gates, often multiple in one save. Due to the keyboard dependent nature of these jumps, it is quite unfun, and a very poor design decision. The traps are mostly just simple flying spikes, nothing noteworthy. Most of them are simple to dodge, but there are a handful that are way too precise, becoming an extreme annoyance, notably one in the very first area.
The bosses are the highlight of the game for sure. Most of them aren't too hard, although the final boss is a large difficulty spike, and the hardest part of the game by far. The highlights are the final 3 bosses, with the ones before being pretty unmemorable. One of them is a short avoidance, that has some fun dodges, and is reasonable to beat without a long grind. Another is Mortamer from Dragon Quest VI, more commonly known as "jazz hands demon". This fight is fun, and it features the infamous hand resurrections if you don't kill them close enough together. As someone who played a lot of Dragon Quest as a kid, the original iteration of this is perhaps the first time I experienced a "troll" in a videogame. It's such an iconic thing that holds a very special place in my heart, so I had a big smile on my face when I saw it make an appearance here.
The final boss took me about 4.5 hours of my 10 hour playtime. It's far and away the hardest part of the game, but it's a well known fight that is a great test of your mettle. It features three phases with no checkpoints. This can be quite annoying, as you need to do the slow first phase to reach the hard part. The entire fight features a lot of bullshit transitions, as new attacks start before the pervious one is gone. However, despite these gripes the fight is still quite fun, and an excellent climax to the game. It is incredibly satisfying to finally beat it, and makes the game stand out so much more. It's far from a perfect fight, but I found that for some reason, I didn't care.
Overall, this is a very flawed game, and I can't justify rating it higher. However, it is certainly a memorable experience and it has some moments that shine really bright. This, combined with its fame in the community, means that I actually do recommend this game for experienced fangame players, especially those interested in fangame history. But anyone who plays Justice needs to be prepared for archaic design, and several segments that are downright unpleasant.
[0] Likes
The bosses are the highlight of the game for sure. Most of them aren't too hard, although the final boss is a large difficulty spike, and the hardest part of the game by far. The highlights are the final 3 bosses, with the ones before being pretty unmemorable. One of them is a short avoidance, that has some fun dodges, and is reasonable to beat without a long grind. Another is Mortamer from Dragon Quest VI, more commonly known as "jazz hands demon". This fight is fun, and it features the infamous hand resurrections if you don't kill them close enough together. As someone who played a lot of Dragon Quest as a kid, the original iteration of this is perhaps the first time I experienced a "troll" in a videogame. It's such an iconic thing that holds a very special place in my heart, so I had a big smile on my face when I saw it make an appearance here.
The final boss took me about 4.5 hours of my 10 hour playtime. It's far and away the hardest part of the game, but it's a well known fight that is a great test of your mettle. It features three phases with no checkpoints. This can be quite annoying, as you need to do the slow first phase to reach the hard part. The entire fight features a lot of bullshit transitions, as new attacks start before the pervious one is gone. However, despite these gripes the fight is still quite fun, and an excellent climax to the game. It is incredibly satisfying to finally beat it, and makes the game stand out so much more. It's far from a perfect fight, but I found that for some reason, I didn't care.
Overall, this is a very flawed game, and I can't justify rating it higher. However, it is certainly a memorable experience and it has some moments that shine really bright. This, combined with its fame in the community, means that I actually do recommend this game for experienced fangame players, especially those interested in fangame history. But anyone who plays Justice needs to be prepared for archaic design, and several segments that are downright unpleasant.
Rating: 6.5 65
Difficulty: 70 70
Jun 21, 2022