I wanna be the Magnanimity

Creator: 流し七対子

Average Rating
6.3 / 10
Average Difficulty
65.4 / 100
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Tags:

Adventure (10) Trap (9) Gimmick (8) Boss (4) Long (2) Items (2) Incomplete (2) unfinished (2) Item (1) MIDI (1)

Screenshots

  • by hoshi
  • by ChronoGear
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  • by ChronoGear
  • by ChronoGear
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18 Reviews:

ChronoGear
Solid adventure game that is rather trap-heavy. The game has a few big flaws. The game isn't finished, the music restarts and you can get softlocked if you save in the wrong place. Thankfully there's an upgrade where you can warp back to the start of the area with F12. Along with that, you get a different gun and other weapons to use throughout the game. If you like this kind of fangame, I would recommend it. Despite being unfinished, it's still a lengthy game.

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Tagged as: Adventure Trap
[1] Like
Rating: 7.0 70       Difficulty: 60 60
Feb 15, 2016
ElCochran90
*Cleared on 25/07/2023*

On the underrated vein of PomuRin’s most creative game, “Conscience”, Magnanimity is a solid and fun classic that is painfully unfinished. However, I still find it to be not appreciated enough by the community, considering my unpopular rating scale and the time this was conceived.

The game is quite Conscience-like in the way it concocts and amasses a respectable variety of environments from original video games like Kirby’s Dream Land for the Game Boy to Kirby Super Star Ultra for the DS. We also have Super Mario World, Kirby Super Star and Super Mario All Stars thrown in for good measure, as obligated and overused they might seem today; at least those are done in a better way than freaking Popularity.

The implementation of stages, bosses and gimmicks are cool, but the quality overall presents great variance. The lava stage, the one with Sagat as its boss for absolutely no reason, which had me laughing at the beginning to be honest, has standard screens and a gimmick that allows you to freeze fireballs. Also, we have the normal, generic and standard IWBTG stage, but what is a classic without it (except probably something better)? The Zombie boss is just whatever... There are some questionable decisions here and there, so expect no rhyme or reason.

Yet, this odd facet works in the favor of the game and keeps it fresh, unexpected and unpredictable: it’s better to go blind. Difficulty balance is not off, although you might experience some grinding with the later bosses compared to the overall adventure platforming.

This is the type of fangames that retains my favoritism for the adventure genre, and at the end of the day, that was the genre of the one that started it all. Yet, it is not a consistent experience overall, the last boss is really easy (and famous), and the latter combined with the whole unfinished business gives it a very anticlimactic “conclusion”. What a bummer.

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Tagged as: Adventure Trap Gimmick Boss Incomplete unfinished
[0] Likes
Rating: 6.1 61       Difficulty: 65 65
Nov 12, 2023
MeetTheCreator
Oh boi... I thought this was easy at first but then later i had 5000 deaths when i look at the difficulty... it's 60 diff so that's mean i'll beat this fangame as my first hardest fangame ever



Also i love midi :)

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Tagged as: Adventure Trap Gimmick Boss Item MIDI
[0] Likes
Rating: 7.3 73       Difficulty: 67 67
Aug 16, 2023
SMOrc
Русский:
Одновременно и удивительно годная игра в плане разнообразия, но одновременно и одна из самых ужасных в плане геймплея, особенно ловушек в виде однотипных вылетающих шипов, что есть явно перебор... :/

English:
At the same time, a surprisingly good game in terms of diversity, but at the same time one of the most terrible in terms of gameplay, especially traps in the form of the same type of flying spikes... well, this is clearly too much... :/

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[0] Likes
Rating: 5.6 56       Difficulty: 65 65
Jun 27, 2022
SYC
It's a interesting and amazing adventure! I sincerely hope this game can be finished.

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[0] Likes
Rating: 7.2 72       Difficulty: 70 70
Oct 11, 2020