4 Reviews:
omega2020
Old but gold. 8 Different avoidances. Worth putting some time into. Nothing exciting but still amusing to play.
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Sep 4, 2022
Quietly1999
It looks like a great piece of work, but it's not fun, and in fact, every durability has an unfair part(RNG), which is very annoying for the unfortunate player.
Tagged as: Avoidance
[0] Likes
Rating: 0.8 8
Difficulty: 75 75
Feb 12, 2018
Xplayerlol
Really old avoidance collection. There are eight avoidances of multiple difficulties, most of them being really enjoyable. Plenty of uncommon attacks, and the rooms are designed in odd ways, so even when an attack is supposed to be generic, you need to avoid it in very unusual ways, making all the avoidances very different from each other. There's also some really interesting use of floor destroying involved, so you can get two rooms in one at some fights.
However, some of these avoidances have their own issues as well, some of them being easy to ignore, but some being extremely annoying.
- Luka's issue is probably one of the weirdest, and the easiest to ignore: At the beginning, sometimes you can't touch the higher platforms, or you'll automatically die. I still don't know why or how does this happen, but the first attack is meant to be dodged in the lower platforms anyway, so that's not too much of a bother.
- Mini-Miku's issue is a common issue. Happens in needle games, avoidances, simple adventures...Any sort of game. That's right, we're talking about borderkills here. In some fangames, they're easy to ignore, or even helpful, depending on the game itself, but this avoidance might be the peak of the annoying ways to use borderkills. One of her attacks basically forces you to stay as close to one of the walls as you can, but you can't really touch them, otherwise you'll die instantly. Avoiding RNG attacks is fun. Avoiding RNG attacks and the wall at the same time is something that should never happen.
- Rin + Len's avoidance has some seconds where nothing actually happens. This happens twice near the beginning, and each share of nothing takes around 10 seconds. Waiting for the real fight to start is quite boring, and this is not exactly the easiest boss in the game, so you probably won't see this 'intro' only once.
- And finally, in the avoidance with Luka, Miku and Gumi, the portal that leads back to the boss selection room is activated right from the beginning. This wouldn't be an issue if the portal wasn't in the right corner of the room, a place that you might need to hug to avoid some attacks, depending on your strategy. If you touch it, you'll be teleported back to the boss selection room without the boss item, so it's basically the same as dying.
A global complaint that I have is that most of these avoidances don't use the full musics, and often the songs are cut in really awkward ways.
Overall, there are some fights that I didn't enjoy (Dark Miku and the one with Luka, Miku and Gumi, both due to extremely unreasonable RNG at some points), but most of them were really fun. The game is really old, so don't expect any visual effects or extremely innovative attacks, but it's a fun and interesting experience. Would recommend.
[0] Likes
However, some of these avoidances have their own issues as well, some of them being easy to ignore, but some being extremely annoying.
- Luka's issue is probably one of the weirdest, and the easiest to ignore: At the beginning, sometimes you can't touch the higher platforms, or you'll automatically die. I still don't know why or how does this happen, but the first attack is meant to be dodged in the lower platforms anyway, so that's not too much of a bother.
- Mini-Miku's issue is a common issue. Happens in needle games, avoidances, simple adventures...Any sort of game. That's right, we're talking about borderkills here. In some fangames, they're easy to ignore, or even helpful, depending on the game itself, but this avoidance might be the peak of the annoying ways to use borderkills. One of her attacks basically forces you to stay as close to one of the walls as you can, but you can't really touch them, otherwise you'll die instantly. Avoiding RNG attacks is fun. Avoiding RNG attacks and the wall at the same time is something that should never happen.
- Rin + Len's avoidance has some seconds where nothing actually happens. This happens twice near the beginning, and each share of nothing takes around 10 seconds. Waiting for the real fight to start is quite boring, and this is not exactly the easiest boss in the game, so you probably won't see this 'intro' only once.
- And finally, in the avoidance with Luka, Miku and Gumi, the portal that leads back to the boss selection room is activated right from the beginning. This wouldn't be an issue if the portal wasn't in the right corner of the room, a place that you might need to hug to avoid some attacks, depending on your strategy. If you touch it, you'll be teleported back to the boss selection room without the boss item, so it's basically the same as dying.
A global complaint that I have is that most of these avoidances don't use the full musics, and often the songs are cut in really awkward ways.
Overall, there are some fights that I didn't enjoy (Dark Miku and the one with Luka, Miku and Gumi, both due to extremely unreasonable RNG at some points), but most of them were really fun. The game is really old, so don't expect any visual effects or extremely innovative attacks, but it's a fun and interesting experience. Would recommend.
Rating: 6.8 68
Difficulty: 78 78
Oct 18, 2015